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Head anatomy and sculpting exercises course
Bestseller
Highest Rated
Rating: 4.9 out of 5(985 ratings)
5,792 students
Last updated 12/2022
English

What you'll learn

  • Anatomy and forms of human head and face
  • Shapes of human head
  • Sculpting human head from sphere tips and tricks
  • Head sculpting exercises

Course content

1 section26 lectures13h 38m total length
  • Introduction7:21

    Begin with a no-reference head hit, then learn skull anatomy and planes, build a reference-driven head from photos, compare male and female anatomy, and track progress with seven feedback heads.

  • Making a sample head without reference38:56

    Build a head sculpture from a ball, focusing on planes and essential shapes. Master neck, ears, jaw, nose, and lips, while avoiding early details and practicing without reference.

  • Making the planes of the skull35:44

    Learn to sculpt the planes of the skull in Blender, building a basic skull shape with symmetry and emphasized cheekbones, eye sockets, jaw, nose, and teeth from anatomical references.

  • Making a realistic skull44:33

    Develop a realistic skull by constructing a basic skull, refining the cheekbones and jaw, and aligning eye sockets, nose, and teeth using references for accurate head proportions.

  • Making a head over the skull41:33

    Learn to sculpt a head over the skull in Blender by building facial planes, refining the nose, mouth, and eyes, and shaping the neck and traps.

  • Planes of the head exercise37:22

    Practice head anatomy by building from a sphere and defining the planes of the skull. Align the jaw, eyes, and ears to create a realistic head model.

  • Slightly stylized manly head exercise38:47

    Explore head anatomy and sculpting fundamentals by shaping the eyes, nose, jaw, and cheekbone planes; practice creating a slightly stylized, manly head from three-quarter views.

  • Head planes anatomy4sculptors style53:01

    Master head planes and facial anatomy for sculpting, exploring fat pads, cheekbones, jaw muscles, and nose and ear structures. Emphasize reference-driven practice to achieve accurate, age-aware, realistic heads.

  • Super simple head to anime head47:48
  • Asaro head exercise48:43

    Explore the Asaro head exercise to study head anatomy and sculpting planes, proportions, and facial features through front and side references.

  • Eyesballs size and studying other artist's work.mp441:25

    Analyze eye orbit and eyelids, cheekbone and chewing muscle, and jaw to sculpt a stylized head; study another artist’s work from Kazakhstan across front, profile, and three-quarter views.

  • Sculpting a head from 3D scan reference41:43

    Master head anatomy and sculpting using a 3d scan reference, shaping eyes, nose, lips, jaw, and cheekbones with subtle asymmetry and plane changes.

  • Differences between female and male head22:34

    Explore differences between female and male heads in sculpture, including thinner, longer necks, softer features, smaller chins, fuller lips, and smoother foreheads for authentic feminization.

  • Making a female head from a photo49:43

    Learn to sculpt a convincing female head from a photo by building proper proportions, separating eyeballs, shaping eye sockets, nose, muzzle, lips, cheeks, and neck in Blender.

  • Studying and sculpting Vimal Kerketta female elf head45:05

    Study and sculpt the Vimal Kerketta female elf head, analyzing front and profile views, subtle jaw angles, and the muzzle of the mouth from photo references.

  • Making a male head from photo35:32

    Learn to sculpt a male head from a photo by building from a sphere, defining cheekbones, eye sockets, nose, and muzzle of the mouth, then refine with symmetry.

  • Feedback on a male head 0116:53

    Immerse learners in practical head anatomy and sculpting feedback, correcting eye size and spacing, nose, ears, skull shape, and three-quarter perspective to achieve a stronger male head.

  • Feedback on female head 0120:41

    Refine the female head by adjusting symmetry, pushing the mid nose and inflating the front, narrowing and repositioning the eyes, shaping the ears, smoothing the neck, and redefining mouth corners against reference.

  • Feedback on a not skiny guy head10:58

    Refine eye position and eyelid contours to improve head realism. Adjust nose width, nostril fullness, and facial fat pads, then soften the forehead and jaw for a balanced, natural look.

  • Female head feedback 0216:58

    Refine a female head sculpture by shaping curved features and correcting the muzzle, nose, lips, and eyes. Correct common mistakes like features lying on straight lines and underdeveloped skull forms.

  • Female head feedback 0318:19
  • Feedback male head Arnold14:01

    Refine a male head sculpt by adjusting front-view proportions, widening the top, sharpening the jaw, refining the cheeks and forehead, inflating the ears, and shaping the neck for Arnold look.

  • Female head feedback 0421:19

    Provide feedback on female head sculpture, guiding adjustments to eye size, nose, lips, cheeks, jaw, forehead, ears, and head shape, with three-quarter view, focal length, and reference use.

  • Strong male head feedback26:22

    Analyze and refine a strong male head by applying anatomy-driven feedback to adjust neck width, skull shape, nose, lips, and eye fat pads, balancing stylized form with anatomy.

  • Wrap up and fixing some of my heads41:38

    Refine head anatomy by revisiting skull shape, planes, and ears, using references. Adjust male and female head proportions and apply feedback to improve sculpting.

  • Goodbye1:48

    Say goodbye to the course and join the Discord community, explore absolute beginner blender and zero courses, and compare before-and-after progress in head anatomy and sculpting.

Requirements

  • Just seeking a knowledge of human head forms and shapes required

Description

So you like making human heads but they tend to look a bit bad?

And you wanna reach a pro level in a few hours?

Hmmm, it is not really possible!


But what is possible is to improve your head sculpting, anatomy and forms with the exercises in this course!

Starting from skull, making a head over it, male heads, female heads and couple of  feedbacks on beginner heads you will bump up your understanding of head anatomy, shapes and forms in a matter of days, instead of months!

My name is Niko and i am a 3D character artist and teacher with over 20000 students withmy online courses of anatomy, character creation, Blender and Zbrush.


In this course we will go trough the main shapes of the human head. The differences between male and female head. Skull shapes and their importance in the face constructing, sculpting and drawing.


The course is for all levels, it is done in Blender, but you can do it in Zbrush or even draw in Photoshop or Ipad.


In the beginning we will start by doing a test head to see where our starting level is. Then we will make a skull with it's main planes, followed by a more detailed skull, all starting from a sphere. Then we make a head over the skull, explaining thickness of facial features and comparing it to the skull. Then we will make series of planes of the head exercises to better understand the forms of the human head. Then few heads from another artists works and scans. Following i will explain the difference between male and female head by making a female out of a male head. Then we will do couple of female heads, and we will go to the feedback section.


The feedback is very important since it will give you the idea of the most common mistakes and how to directly fix them. There will be around 7 female and male heads, made from different beginner artists, that i will fix and make look almost decent :).


At the end i will even go back and fix some minor issues on my own heads made in the course.


The course is for everyone who wants to improve their knowledge on face and head forms and shapes. Also for those who want to know what exercises to do for fast and efficient level gathering in facial understanding.


Face sculpting or drawing is essential for all character artists, both 2D and 3D, and i see many people struggle with that for a long time, not knowing what to do. That's why i did this course. To help those in need. So if you feel like you can improve your face sculpting or drawing, you are welcome to the Head anatomy and sculpting exercises course.

Who this course is for:

  • All seeking to improve their head anatomy and shapes knowledge