HDR Image-Based Lighting in Blender
Requirements
- Blender 2.78 or above.
- A basic level understanding of Blender.
Description
In this course Gleb Alexandrov from Creative Shrimp shows how Image-based lighting is an opportunity to achieve astounding realism.
If you've just started tinkering with HDR image-based lighting in Blender,
it may seem daunting. So hard to control the direction of light (Gimme
the rim light, you, Blender!). Even harder to avoid a blown-out
background.
On top of that, there seems to be so many things to wrap your head around: High Dynamic Range, 32-bit textures, Tone Mapping...
But actually, this workflow is MUCH easier than you might have thought. I promise.
After watching this step-by-step guide, you'll get the super powers to crush the image-based lighting in Blender.
All the project files are included, so you can follow along with video tutorials
Moreover, Greg Zaal has kindly offered us a couple of amazing 2k HDRI environments from the HDRI Haven website.
Who this course is for:
- Anyone wanting to master Image-based lighting in Blender and achieve astounding realism
- Anyone seeking to understand High Dynamic Range, 32-bit textures, Tone Mapping etc.
Course content
- 04:15Introductory Video & Resources
Instructors
Environment artist at TT Fusion working on titles such as Lord of the rings and mostly a whole load of Lego games :
Lego Marvel
Lego City
Lego Hobbit etc.
Freelanced working on music videos, teamed up with CG Masters to create Blender tutorials. The Blender foundation got in touch for me to create them to Blender Cloud and Steam I released a Blender game asset creation course. Teamed up with Gleb Alexandrov from Creative Shrimp to release a SpaceVFX course for Blender.
Now there are many things on the go, notably an urge to develop game creation skills more deeply in Unreal Engine 4, noodlings and doodlings of that ilk will emerge via vertStretch
An artist well-versed in Blender, the founder of Creative Shrimp blog for aspiring 3D artists. Gleb's renders got multiple awards including Best Concept Art of the Year (2013), VFX Award (2017) and were published in numerous magazines and books. Gleb is a fan of free and open-source software and is known for his caffeine addiction.