
First class provides with an overview to the course and Hardware Products. After the brief introduction, the class will provide the methods to estimate the market size of future products. The final part of the lecture would include methods to derive product requirements along with definition of product requirements for one specific hardware product.
Define high-level requirements for a smartphone battery case by evaluating market need, integration, cost, weight, and competitive pricing, and gather customer feedback using MVP concepts.
Explore the hardware product lifecycle and the minimal viable product, recapping market estimates, product requirements, and the next-generation Roku assignment with its marketing requirements document.
Explore the hardware product lifecycle from concept to end of life, detailing MVPs, prototypes, mass production, launch, growth, and discontinuation with real-world examples.
Navigate the hardware product development lifecycle from inception to production. Explore engineering development reviews, development exit reviews, and business case and operations assessments for a Roku device.
Apply a five-metric make-versus-buy framework—core competency, feature differentiation, vertical integration, time to market, and return on investment—to decide build or buy.
Navigate the product launch phase from EVT through DVT, PVT, to mass production (MPLX), scaling from hundreds to thousands of units while validating final materials and processes.
Map the total cost of a hardware product by detailing each component’s cost, manufacturing costs, yield, and cost associated with the sale to show how pricing drives profitability.
Analyze how price, cost, and margin influence hardware profitability, with quarterly ASP trends and price erosion, using margin calculations and an iPhone example to illustrate tracking assumptions.
Analyze volumes as the core of the business case, detailing quarterly shipments, market estimates (top-down or bottoms-up), and cyclicality, then tie them to revenue via average selling price and lifecycle.
Analyze operating expenses (OpEx) from normal operations, including marketing and R&D, and balance capital expenditures (CapEx) for hardware assets, manufacturing tooling, and contract manufacturing decisions.
Demonstrates an Excel-based business case for a hardware product, guiding inputs, quarterly volumes, ESP and costs, with revenue, margin, cost of goods sold, and taxes, net income, and payback period.
Explain the platform business case alongside the product case, highlighting higher upfront platform costs, faster derivatives, potential revenues, and applying the same template to a platform level analysis.
Explore the supply chain and the operations quadrangle, from forecasting, delivery management, and inventory control to suppliers, manufacturers, logistics, warehousing, and reverse logistics, optimizing capacity, throughput, and cycle time.
Forecasting blends art and science to estimate product units for launch and post-launch periods using quantitative methods like regression and qualitative techniques such as Delphi.
Examine delivery management across sourcing, manufacturing, warehousing, and distribution, apply just-in-time inventory principles, and develop a Roku device business case with detailed financial metrics for the class 3 assignment.
Explore pricing fundamentals for hardware products, focusing on cost-based pricing and the reasons behind varied water bottle prices per ounce.
Explore pricing methodologies for hardware products, including cost-plus, margin-based, premium, market-based, value-based, penetration, and dynamic pricing. Real-world examples from Apple, Spotify, and Uber illustrate how these strategies work.
Explore how pricing strategy links to company costs, revenue and margin targets, customer value and price sensitivity, and long-term agreements. Compare competition and differentiation to determine optimal pricing.
Analyze how the Google Home Mini is priced at 29.99 using premium based and value based pricing, considering cost, competition, differentiating features, and the Google ecosystem of services and data.
Price the next iPhone using premium-based pricing, considering product cost, competition, and macroeconomic conditions, with services like iCloud and FaceTime shaping perceived value; target price range 999 to 1199.
Understand go-to-market as a product communication using channels from press releases to social media, covering pricing, ship dates, and roles from product management to marketing and sales, B2B and B2C.
Explore the differences between product manager and product marketing manager, highlighting inbound versus outbound roles, go-to-market strategy ownership, and how each drives product development, launch, and adoption.
Explore channel strategy for hardware products, from direct sales to indirect channels like retailers and e-commerce, with examples from Google devices, Intel microprocessors, and Bose headphones.
Navigate B2C go-to-market for hardware, balancing marketing with direct sales, planning volume shipments, packaging, support, and legal substantiation, then coordinate preorders, ship dates, and launches.
Evaluate the go-to-market strategy using metrics such as customer acquisition cost and customer lifetime value, illustrating how CAC and LTV relate in software and platform as a service.
Explore market estimation methodologies, define product requirements and mvp, and navigate the hardware product lifecycle from go-to-market to pricing and operations.
Hardware Product Academy is offering an online product management course on bringing hardware products to market. The course is taught by an experienced and seasoned Product Manager who has delivered many successful products and has generated several billion dollars of revenue. By using real world product experiences and examples, this course provides all the skills for existing and new product managers to take the next step in your Product Management journey. The course takes everyone through a full product development cycle encompassing all the key concepts along with a business case. After every class, you will take the concepts that you learnt and apply to real world problems in order to get more practical experience. At the same time, the course will be using several hardware products as real world examples to be apply to all the concepts.
The following concepts are taught in the course -
Class 1 - Course Introduction, Market Research and Estimation, Product Requirements
Class 2 - Product Life cycle, Minimum Viable Product (MVP)
Class 3 - Business Case - Key Metrics
Class 4 - Operations
Class 5 - Pricing
Class 6 - Go-To-Market and Channel Strategy
Come learn from the experienced leaders in order to make a huge difference in the world with this exciting course by becoming great Product Managers!