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Hard Surface Vehicle 3D Modeling in Maya
Rating: 4.5 out of 5(59 ratings)
357 students

Hard Surface Vehicle 3D Modeling in Maya

Hardsurface 3D polygon modeling tips and tricks - Learn how to polygon model realistic 3D motorcycles in Maya 2020.
Created byDavid Bittorf
Last updated 5/2020
English

What you'll learn

  • Learn how to model Hard Surface Vehicles in Maya
  • Circularize
  • Lattice Deformer
  • Append to Polygon
  • Quad Draw
  • Bevel
  • Snap Together Tool
  • Extrude along a Curve
  • Animation Snapshot
  • Importing Vector Art
  • And more....

Course content

1 section60 lectures11h 42m total length
  • Introduction0:37
  • Maya Project Folder (Contains all lessons)2:39
  • 001 SketchFab Reference4:40
  • 002 Images Planes in Maya6:13
  • 003 Aligning Images8:35
  • 004 Blocking 0110:03
  • 005 Blocking 0214:13
  • 006 Blocking 03 Start with Circles13:55
  • 007 Blocking 0410:23
  • 008 Blocking 05 Bridge15:11
  • 009 Lattice Deformer14:15
  • 010 Append6:14
  • 011 Quad Draw25:39
  • 012 Duplicate Face13:55
  • 013 Appending Circles8:09
  • 014 Multiple Edge Loops10:23
  • 015 Bevel and Snap Together Tool19:52
  • 016 Grouping9:41
  • 017 Blocking Motor 0112:21
  • 018 Blocking Motor 0219:05
  • 019 Blocking Motor 03 Bridging14:01
  • 020 Blocking Motor 04 Sketchfab Hiding18:47
  • 021 Blocking Motor 0512:17
  • 022 Quad Draw11:00
  • 023 Symmetry4:53
  • 024 Mirror and Breaks21:34
  • 025 Holes13:06
  • 026 Tight Edge Loops10:52
  • 027 Hollow Pipes and Delete History8:09
  • 028 Tight Edge Loops Motor12:55
  • 029 Fixing Poles12:42
  • 030 Merging Verts and Cleaning Geometry16:15
  • 031 Importing Missing Parts3:39
  • 032 Equal Resolution13:51
  • 033 Normal Map or Model14:57
  • 034 Adding Missing Parts8:57
  • 035 Creating Holes12:10
  • 036 Convert Edge to Curve11:21
  • 037 Animation Snapshot4:55
  • 038 Hub Cap8:43
  • 039 Chain Guard16:43
  • 040 Finishing Wheel and Round End Caps16:53
  • 041 Breaks9:35
  • 042 EP Curve Tool16:13
  • 043 Extrude Along Curve14:15
  • 044 Animation Snapshot and Extrude Curve7:19
  • 045 Bevel Edge and Modeling Foot Petal15:06
  • 046 Adding More Detail9:21
  • 047 Adding More Detail 0214:45
  • 048 Adding More Detail 0315:13
  • 049 Bend Deformer10:49
  • 050 Edge Flow Cleanup7:58
  • 051 Final Pieces19:03
  • 052 Cleaning Edge Flow15:43
  • 053 Logo12:25
  • 054 Bend Deformer8:34
  • 055 Soften and Harden Normals1:43
  • 056 Outliner Cleanup14:22
  • 056 Outliner Cleanup Part 212:00
  • 057 Measure Life Size3:49

Requirements

  • Understanding of the Maya interface.

Description

Hard Surface Vehicle Modeling - Maya Tutorial
[11hr 40min] Project Files Included

This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level.  You will see this motorcycle created from start to finish.  Start by learning advanced reference techniques using Sketchfab.  Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video.   Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way.  This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.

Files:
All files need Maya 2020 or newer to open

Video Tutorials
There are 57 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. 

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.


Who this course is for:

  • Intermediate to Advanced Modelers