
Master Maya basics by navigating the interface, using the viewport and gizmo, mastering selection modes and component editing, and creating a dice with bevels and edge loops.
Create a Coca-Cola can in Maya using image planes, start from a cylinder, adjust to seven centimeters, and refine with bevels, extrude, and support edges for sharp, hard-surface detail.
Discover interlocking edge flow and topology in Maya by building clean quad-based loops, bridging shapes, and refining edge loops to achieve a clean final result.
Model a toaster back compartment in Maya using subdivision, symmetry, extrusion, and hard-surface techniques, including bevels, the bridge tool, and a metal plate for realism.
Build and refine the GameCube controller button area in Maya by creating proper edge geometry, using triangles to maintain silhouette, and adjusting topology to avoid pinches.
Finish the front plate in Maya by extruding and snapping faces, merging plate and handles with symmetry, adding edge loops, filling holes, and beveling for a clean seamless result.
Model a camera lens focus ring in maya, adding bevels and diamond accents. Rig the lens by parenting the main lens, mid section, and base for in-out focus movement.
Learn to model the camera back section in Maya by building responsive buttons with inner and outer loops, extruding, bridging, and beveling for clean, high-quality topology.
Learn hard surface modelling in Maya by constructing a chainsaw chain support, including gears, plates, bolts, and a gear-like wheel, using extrusion, bridging, mirroring, and precise topology.
Model the chainsaw main housing in Maya by blocking out the front and rear plates, refining topology with edge loops, extruding, beveling, and adding bolts and screws for realism.
Do you find it difficult to model hard surface objects inside of Maya? If that is the case then I welcome you to Hard surface Modelling in Maya course.
WHY SHOULD YOU LEARN FROM ME:
My name is Abraham Leal and I have 11 years of experience in the industry. I have been teaching 3D for the past 7 years while managing my own studio in Mexico.
BENEFITS :
By the end of this course,
You'll be able to model hard surface objects inside of maya with proper topology and edge flow.
You will be able to tackle complex shapes and simplify them using the necessary workflow for subdivision modelling.
You will be able to create professional looking renders to present your hard surface models.
WHAT WILL I LEARN:
Hard Surface Tools and Techniques
Subdivision workflow
Edgeflow control
Proper Topology
Material Setup
Studio Lightning
Rendering
COURSE PROJECTS:
The project is divided into 6 chapters, the first chapter will serve as an introduction to the most important concepts and tools. The next chapters will each focus on common objects you might have to model while in a professional project. These projects will show specific elements and techniques that can be applied to a variety of props. At the end we will prepare renders for all of our objects and present them in a professional way.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya.
This course is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya.
WHO IS NOT THE IDEAL STUDENT:
This course is for beginners and not for advance users. If you are looking for advanced complex hard surface modelling then this course is not for you.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
A basic understanding of the Maya interface is expected
You should have Maya installed with its latest update along with Arnold (included in Maya)
You need a software called Pureref to view the reference images. This software is free.
Join me! And start creating amazing Hard Surface Models ready for production inside of Maya.