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Hard Surface Modelling in Maya
Rating: 4.8 out of 5(475 ratings)
2,592 students

Hard Surface Modelling in Maya

Model hard surface objects inside of Maya with proper topology and edge flow.
Last updated 6/2023
English

What you'll learn

  • Hard Surface Tools and Techniques
  • Subdivision workflow
  • Edgeflow control
  • Proper Topology
  • Material Setup
  • Studio Lightning
  • Rendering

Course content

6 sections64 lectures16h 41m total length
  • Introduction1:32
  • Project Setup10:40
  • Maya Basics11:55

    Master Maya basics by navigating the interface, using the viewport and gizmo, mastering selection modes and component editing, and creating a dice with bevels and edge loops.

  • Hard Surface Basics11:20

    Create a Coca-Cola can in Maya using image planes, start from a cylinder, adjust to seven centimeters, and refine with bevels, extrude, and support edges for sharp, hard-surface detail.

  • Edgeloops and Edgeflow15:18
  • Interlocking Edgeflow13:26

    Discover interlocking edge flow and topology in Maya by building clean quad-based loops, bridging shapes, and refining edge loops to achieve a clean final result.

Requirements

  • A basic understanding of the Maya interface is expected
  • You should have Maya 2022 installed with its latest update along with Arnold (included in Maya)
  • You need to install a software called Puref to view the reference images. This software is free.

Description

Do you find it difficult to model hard surface objects inside of Maya? If that is the case then I welcome you to  Hard surface Modelling in Maya course.

WHY SHOULD YOU LEARN FROM ME:

My name is Abraham Leal and I have 11 years of experience in the industry. I have been teaching 3D for the past 7 years while managing my own studio in Mexico.


BENEFITS :

By the end of this course,

  • You'll be able to model hard surface objects inside of maya with proper topology and edge flow.

  • You will be able to tackle complex shapes and simplify them using the necessary workflow for subdivision modelling.

  • You will be able to create professional looking renders to present your hard surface models.


WHAT WILL I LEARN:

  • Hard Surface Tools and Techniques

  • Subdivision workflow

  • Edgeflow control

  • Proper Topology

  • Material Setup

  • Studio Lightning

  • Rendering


COURSE PROJECTS:

The project is divided into 6 chapters, the first chapter will serve as an introduction to the most important concepts and tools. The next chapters will each focus on common objects you might have to model while in a professional project. These projects will show specific elements and techniques that can be applied to a variety of props. At the end we will prepare renders for all of our objects and present them in a professional way.


IS THIS COURSE RIGHT FOR ME:

  • I have designed this course for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya.

  • This course is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya.


WHO IS NOT THE IDEAL STUDENT:
This course is for beginners and not for advance users. If you are looking for advanced complex hard surface modelling then this course is not for you.


WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

  • A basic understanding of the Maya interface is expected

  • You should have Maya installed with its latest update along with Arnold (included in Maya)

  • You need a software called Pureref to view the reference images. This software is free.


    Join me! And start creating amazing Hard Surface Models ready for production inside of Maya.

Who this course is for:

  • I have designed this course for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya.
  • This course is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya.