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Hard-Surface modeling in Blender
Rating: 3.7 out of 5(4 ratings)
66 students

Hard-Surface modeling in Blender

Hard Surface Modeling a Luger P08 pistol in Blender
Created byBlender Craft
Last updated 5/2025
English
English

What you'll learn

  • Building a 3D model from scratch
  • Creating models based on drawings and references
  • Basic modeling tools in Blender
  • Working with basic modifiers
  • Model blocking
  • Hard Surface retopology of any complexity

Course content

2 sections51 lectures17h 37m total length
  • Setting up references6:28

    Set up accurate reference images in Blender by extruding a plane, converting to millimeters, and aligning six references from PureRef, adjusting transparency, then gating visibility by side.

  • Let's start blocking14:58

    Block a hard-surface model in Blender by building from primitives, extruding and beveling edges, applying auto smooth, and using Loop Tools, boolean cuts, mirror, and subdivision.

  • Blocking with Boolean modifier13:10

    Master blocking hard-surface models in Blender with the boolean modifier, using planes and cubes to cut, chamfer edges, apply auto smooth shading, and extrude for thickness.

  • Blocking lower part of the handle18:08

    Block the lower handle in Blender by edge selection, custom coordinates, and boolean cuts; fuse objects, extrude, chamfer, and refine with subdivision, mean crease, auto smooth, and Loop Tools relax.

  • Additional cutouts on the side14:10

    Master hard-surface gun detailing in Blender by applying mirror and boolean modifiers to create side cutouts at multiple depths, refine with reference, and manage backups.

  • Spin tool and top elements16:13

    Use spin tool and boolean operations to build a gun's top elements from an edge line, refining with loop tools, proportional editing, mirrors, extrudes, bevels, and reference fitting.

  • Cutout on the top cylinder and small details19:31

    Create precise gun-like geometry by adding cubes and planes, use boolean cuts and mirrors to shape top and front cutouts, and refine with chamfers and merged vertices.

  • Side and top elements23:51

    Model side and top elements in Blender by adding cubes and cylinders, adjusting to the reference with chamfers, booleans, and a mirror with clipping to form a single refined solid.

  • Multiple cutouts on top parts16:31

    In Blender, create multiple top cutouts by building rings, duplicating with Alt+D, spinning, applying mirror and boolean operations, then refine with chamfers, auto smooth shading, mean crease, and sharp edges.

  • Working with the handle and Shrinkwrap modifier26:05

    Model a gun handle in Blender by refining geometry with boolean modifiers, sharpening edges, and using subdivision surface, then project vertex groups with shrinkwrap onto Fix collection for accurate shaping.

  • Small elements around the perimeter19:21

    Create perimeter elements by duplicating faces, using auto mirror for symmetry, and shaping with cylinders and cubes; cutouts use boolean operations, then mirror and extrude to complete the gun's outline.

  • Additional cutouts and magazine base22:51

    Add a cube and chamfers to the lower gun body, apply boolean cutouts and a mirror modifier for symmetry, and refine the handle and magazine geometry.

  • Front sight and trigger20:09

    Model a hard-surface gun in Blender by creating the chamfered top, back cutouts, barrel; build the front sight and trigger with the boolean modifier, Auto Mirror add-on, and proportional editing.

  • Minor improvements and elements17:37

    Master hard-surface modeling in Blender by creating and boolean-cutting gun cylinders, adding recesses, and mirroring parts. Refine topology with subdivision surfaces and bolt details to assemble a complete back-section model.

  • Inner cutout of the top part and bolts18:32

    Mark edges with mean crease and apply subdivision surface; create a cross-shaped cut using a separate object and boolean/intersect, extrude for thickness, and add bolt cutouts.

  • Modeling the bullet and cutting out the barrel25:42

    Learn hard-surface modeling in Blender by building a firearm barrel and bullet from ring geometry, reducing polygons, applying subdivision surfaces, and using extrude, cutouts, and bevels for a detailed blockout.

  • Magazine modeling31:50

    Group magazine elements into a magazine collection, add a reference, sculpt cuts and bevels with cylinders, mirror modifier, and solidify for thickness.

  • Upper part of the magazine and trigger spring16:06

    Model the upper part of the magazine and trigger spring in Blender using boolean modifiers, screw modifiers, thickness adjustments, bevels, and solidify tools, with proper organization in collections.

Requirements

  • It is enough to know the basics of the program
  • Several weeks of work in Blender

Description

Hard Surface Modeling a Luger P08 in Blender — Step-by-Step Course

This course is dedicated to creating a realistic hard surface model of a handgun using Blender — one of the most powerful and accessible 3D tools available. Designed for beginners and intermediate users alike, the course focuses on mastering essential hard surface techniques through a practical, hands-on project.

You will learn how to approach technical modeling with confidence by working directly from real-world references and blueprints. From blocking out the initial shapes to adding fine mechanical details, every step is explained clearly and logically.

Throughout the course, you will:

  • Learn how to find, import, and align technical drawings and blueprints for accurate modeling;

  • Understand the fundamentals of shape blocking and proportion building;

  • Use powerful Blender modifiers like Subdivision Surface, Boolean, Shrinkwrap and Mirror to create clean, non-destructive geometry;

  • Gain insight into proper topology practices for hard surface modeling with the help of n-gons;

  • Learn techniques for maintaining edge sharpness and controlling surface flow.

Each lesson is focused on a specific part of the handgun, making the workflow easy to follow and apply to other mechanical models. By the end of the course, you'll have a complete, high-quality 3D model suitable for your portfolio or further texturing and animation.

If you're looking to strengthen your hard surface modeling skills and build a solid foundation in Blender, this course is the perfect starting point.

Who this course is for:

  • For those who want to create models of any complexity
  • Hard Surface artists
  • Anyone who wants to improve their level of modeling