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Hard-Surface Essentials Vol 3: Radio & Complex Assemblies
Rating: 4.1 out of 5(2 ratings)
4 students

Hard-Surface Essentials Vol 3: Radio & Complex Assemblies

Master complex game assets! Learn multi-part modeling and custom decal workflows in Maya, Substance, and Photoshop.
Created byGhostS Courses
Last updated 4/2026
English

What you'll learn

  • Master Complex Game Asset Assemblies: Learn to manage and model assets with multiple interlocking parts, ensuring technical consistency across the entire model.
  • Custom Decal & Mask Workflow: Use Photoshop to design professional stickers and technical text, creating custom masks for detailing in Substance Painter.
  • AAA Detailing Logic: Understand how to add realistic functional details to your models, ensuring they meet the quality standards of modern game environments.
  • Refined Multi-Material Workflow: Master the challenge of combining different surfaces and shapes within one asset for a professional and realistic finish.

Course content

6 sections19 lectures11h 21m total length
  • JOIN DISCORD1:14

Requirements

  • Basic 3D Knowledge: A basic understanding of 3D modeling concepts (navigation, extrude, bevel) is recommended, as the course follows a detailed step-by-step process.
  • Software Required: You will need a 3D software (Maya used), Substance Painter for texturing, Marmoset Toolbag for baking/rendering, and Photoshop for the masks.
  • Volumes 1 & 2 Recommended: While not mandatory, having completed the previous volumes will help you follow the workflow and complex assembly more efficiently.

Description

Multi-Part Mastery: Hard-Surface Essentials Vol. 3 - Radio & Complex Assemblies

The third entry in the "Hard-Surface Essentials" series. In this volume, we step up the complexity by tackling a multi-part game asset. We will focus on managing separate components and mastering a hybrid workflow between Photoshop and Substance Painter to create professional-grade masks and decals.

Important Note: While this series follows a progressive path, it is NOT mandatory, but recommended to have completed Volumes 1 and 2. This course is a standalone experience; you can jump straight into the Radio if you are specifically interested in complex assemblies and custom decal workflows.

Softwares covered in the pipeline:

  • Maya: Multi-part modeling and game-ready optimization.

  • Substance Painter: Advanced masking and technical detailing.

  • Photoshop: Creating custom masks, stickers, and technical decals.

  • Marmoset Toolbag: Professional baking and final portfolio rendering.

Structured Learning Path (Beginner Friendly): The course is built so that anyone can follow along, regardless of whether you are a returning student or a newcomer:

  • ADDITIONAL: The Essentials Bootcamp (40 mins): If you are new to these tools or need a refresher, I’ve included this optional section. It covers the basic tools in Maya and Substance so you can start the project with confidence. Skip it if you already know the basics!

  • Section 1: Reference Analysis & Blockout. Breaking down a multi-part asset to ensure all components fit perfectly from the start.

  • Section 2: Modeling & High Poly. Mastering complex surface transitions and creating high-quality geometry for each part of the radio.

  • Section 3: Low Poly & UVs. Optimizing a multi-component mesh for games and organizing UV tiles for maximum texture density.

  • Section 4: Baking, Texturing & Rendering. The core of the volume. We’ll master the bake in Marmoset, use Photoshop to design custom masks/labels, and bring it all together in Substance Painter for a final render.

  • ADDITIONAL: Custom Export Settings. If you don't know how to export your textures from Substance for a professional render, watch this. Skip it if you already have your own setup!

What you will achieve:

  • Complex Assembly Management: Learn to model and organize assets with multiple interlocking parts like a pro.

  • Custom Decal Workflow: Master the bridge between Photoshop and Substance to add unique labels, stickers, and technical details.

  • Advanced Surface Control: Tackle the challenge of blending different materials and shapes within a single game-ready asset.

  • Professional Game Pipeline: A complete, step-by-step walkthrough from reference to a portfolio-ready final render.

Prerequisites:

  • Software installed (Maya, Substance Painter, Photoshop, and Marmoset Toolbag).

  • No prior experience with previous volumes is required, but recommended. Basic 3D knowledge is helpful.

Who this course is for:

  • Aspiring Game Artists: Students looking to master complex hard-surface assemblies and create high-quality, multi-part props for their portfolios.
  • Intermediate 3D Modelers: Artists who want to learn how to integrate Photoshop into their texturing workflow for custom labels, stickers, and technical masks.
  • Prop Artists: People interested in a complete pipeline for assets with multiple components, focusing on technical precision and professional detailing.
  • Volumes 1 & 2 Graduates: Students ready to level up by tackling more complex shapes and a more advanced detailing workflow using masks and decals.