
Learn hard surface creature creation in Zbrush by sculpting aliens from reference images, selecting parts from each photo, and applying rendering techniques with all resource files included after every lecture.
design a custom interface in zbrush to streamline hard surface creature creation, using a premade base mesh and bionic red versus soft blue surface components.
Start with a basic base mesh to sculpt a hard surface creature in zbrush, shaping the head, adding skin panels, and refining limbs, creases, eyes, and teeth.
Explore sculpting a hard-surface creature head in ZBrush by building muscular shapes, layered soft tissue, curves and folds, and a distinct silhouette with two eyes.
Sculpt the eyes on the head using a sphere as the eyeball, refining eyelid loops and eye creases with polygroup and dynamic tools. Shape the inside of the mouth.
Sculpt the head in ZBrush by refining the mouth, adjusting neck length, and masking to isolate details, then add geometry and prepare a render with temporary teeth.
Add a tongue to a hard-surface creature in zbrush by sculpting a basic tongue with symmetry, refining the shape, and positioning teeth without crossing the tongue.
Sculpt the head by refining the face and base with clay buildup and the standard brush, emphasizing hot surface detail, skin wrinkles, eye and teeth color, and lighting.
Learn how to sculpt spikes on a creature head in ZBrush, using clay build up, move, pinch, inflate, and mirror techniques to add sharp details and refine edges.
Isolate body sections with selection tools, manage poly groups and subdivisions, duplicate and adjust limbs, and plan a hard surface creature with leather sleeves and carbon fiber armor.
Start with a very low-poly base, project details from higher subdivision, then shape armor panels, refine topology with polygroups and edge loops, and use symmetry to align the hard-surface model.
Learn to build hard surface arm panels in Zbrush by masking, extracting, slicing, and polishing by groups, using symmetry, edge loops, and subtle curves for a robotic look.
Explore creating arm panels part 3 for a hard-surface creature in zbrush, using many tiny panels to suggest folding metal and nano-scale movement, adjusting loops, masks, and subdivision levels.
Create a paw part 1 in zbrush by extracting a face, polishing by groups, and sculpting with symmetry to form a leg with a protruding support.
Create a hard surface creature paw in zbrush, part 2, shaping a clawed limb with panels, thickness, masking, edge loops, mirroring, and boolean workflows.
Create paw geometry by using lasso selection to hide areas, view the back, and refine with edge loop technique, pushing in loops and adjusting subdivisions for holes.
Develop fabric connectors and mechanical strips on the upper body of a hard-surface creature using poly groups, symmetry, bevels, polish, and smooth operations, with duplication and mirror techniques.
Create connector plates in ZBrush by thickening pieces, dividing for crisp lines, assigning poly groups, polishing surfaces, and planning light strips for later detailing.
Learn to create extra legs for a hard-surface creature in ZBrush by using control shift selections, edge loops, and muscle-guided shaping for articulated limbs.
Learn to use transpose master to adjust multiple subtools in ZBrush, resizing the head and aligning parts for a cohesive hard-surface creature.
Isolate and refine the creature’s body in zbrush by duplicating parts, disabling bases and symmetry, applying fabric-like materials with group loops, and detailing topology with polish and smooth tools.
Define the face by adding more geometry in Zbrush, divide again, and refine the skin with layers, alpha details, and poly paint for a hard-surface creature.
Create fluid, glossy surfaces for a hard surface creature in ZBrush by duplicating parts, painting, grouping, and applying translucent liquid materials, ready for rendering in KeyShot.
Master tail creation in Zbrush by adjusting symmetry off with x, duplicating and moving pieces, and mirroring to align parts for a cohesive hard-surface creature.
Create a back leg for a hard surface creature in ZBrush, detailing weight and form through polish, panel loop, masking, and extrudes in stage 1.
Mask, extract, and polish leg geometry in ZBrush, keep the original leg hidden, and build panel loops toward a ball-joint swiveled leg for hard surface creature creation.
Learn to design hard surface tech holders in zbrush by shaping chunky forms, masking areas, and using mirror and gizmo alignment to create clean, well-positioned parts.
Learn to quickly create cybernetic tentacles in ZBrush by inserting a basic mesh and multiplying it along a curve to achieve a mass-effect look, then refine with polish by groups.
Add robot tentacles to the hard-surface creature in ZBrush, shaping and posing them with masking, subdivision, and material prep to achieve a dynamic, non-symmetrical finish.
Position and duplicate teeth, shape gums, and set their depth into the gums, then vary placement with symmetry off to build a convincing creature mouth.
Refine the feet and lower body of a hard surface creature in zbrush, using symmetry, dynamic sculpting, and iterative posing to achieve a clean robotic look.
Create big machine parts for a hard surface creature in ZBrush by shaping a base, curving lines, and adding tentacles with smoothing, model kits, and masking workflows.
Master hard surface pipe creation in ZBrush by modeling corrugated and plain pipes, manipulating segments with move, mirror, and weld, and applying modified topology for varied shapes.
Select back-leg pieces with the lasso, move to shape the foot, and delete hidden geometry as you refine. Use slice curve and poly groups to create flat edges and symmetry.
Learn to re-mesh a high-poly face in ZBrush by duplicating geometry, controlling topology with curve and lasso tools, auto groups, slicing, and projecting details while smoothing to reveal wrinkles.
Create a quick face screen in ZBrush by blocking a glass helmet around the eyes, using symmetry, smooth groups, poly flow, and polish by groups for clean glass edges.
Duplicate the arm, inflate and re-mesh to shape a fabric sleeve, then refine with poly groups, stitching lines, and polishing to create a stitched front sleeve on a hard-surface creature.
Sculpt the fabric sleeve on a hard-surface creature in ZBrush, using fold brush folds, masking, and inflate/deflate for texture. Refine edges and add bolts and pipes for realism.
Apply poly paint to the creature's face, switching materials, and building color layers with spray can, blue and red tones, and subtle vein details to achieve a textured monster look.
Pose the creature in Zbrush with transpose master by twisting the head and repositioning limbs. Fine-tune tentacles, delete unnecessary pieces, and ensure symmetry is controlled to avoid crashes.
Learn to render a hard-surface creature in KeyShot from ZBrush, set up materials, lighting, and an HDR environment, and create render passes including translucent and metal textures.
Render multiple passes in keyshot to separate metal and yellow translucent plastic, with a roughness and global illumination pass, then composite in Photoshop to decide what remains metal.
Bring render passes into Photoshop to create a final composite using layer masks and blending modes. Apply color grading, grunge textures, and finish with curves and vibrance adjustments.
Student Reviews
Ganesh says : This course is perfect for creating Sci-Fi Robotic concepts using Zbrush, great techniques covered to create Hard surface concepts in no time.
Alfonso Romero says : Even While Having A Cold, Richie Jon Mason Delivers Another Well Executed Course. Cheers to Udemy, NextTut & Mr. Mason for their efforts.
Hi, would you like to be able to create really cool creatures with hard surface parts
Well if so this course is definitely for you !
Welcome to Nexttut education's Hard Surface Creature Creation in Zbrush | Intermediate User course .
My name is Richie Jon mason . I am a self taught 3D artist, in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games . Currently working at Warcradle studios
At the end of the course , you will be able sculpt hard surface creatures using zbrush and keyshot with confidence, you will be able to create a hard surface creature with ease and use the techniques to go on and create your own models.
We will cover in this course
Sculpt overall shape of our Creature
Adding mechanical part
Working with fabrics for joints
Creating outer Armor
Making custom inserts
Posing The character
Getting it ready to send to keyshot
Rendering in keyshot then bringing the files into photoshop
First we will look at our base mesh, then we will roughly sculpt out the panel placements . We’ll go over each piece individually creating Armor and fabrics, deciding which parts to switch out with hard surface , when were happy with that we will start painting the organic parts, and then before moving to keyshot we will go though the model and prepare it ready for keyshot .
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into photoshop fir our final composite image
I made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what zbrush comes with . All default settings, all real time, no speed ups, no skipping and completely step by step.
So enrol now and start creating, Hard surface creature model today.