
Create detailed vents and panels on a hard surface character by refining the head, using polygroups, mirror and weld, and adding glass panels for a more dynamic sci-fi look.
Add the upper armor by connecting the chest plate to the back, duplicating pieces, and refining with edge loops, trims, and mirror welding, while planning piping for detail.
Move to the arms to build a solid base, sculpt elbow armor with clay build up and trim dynamic, then extract and isolate parts to prep future paneling.
Sculpt the outline armor on a hard surface character by extracting and shaping armor panels. Refine with edge loop and polish, then blend tissue areas near the forearm and elbow.
Learn to sculpt a cannon sleeve in ZBrush by shaping a primitive, polishing the form, and adding pipe details with curve, mirror, and duplicate operations.
Add a shin plate to the leg in ZBrush by extracting and masking the area, then refine with polish by groups and trim dynamic to blend it smoothly.
Mirror armor pieces across the model in ZBrush, duplicate mirrored geometry to control poly count, and refine underarm details while ensuring clean alignment and avoiding duplicate artifacts.
Refine the new arm in ZBrush by shaping the headpiece and sleeves, add a shield, and manage edge loops and material groups for a clean render.
Master posing in transpose by masking, blurring, and moving the head first, then adjust the shoulder and arm to avoid interference and prepare the final render.
Do you want to improve your hard surface character sculpting skill and create awesome looking robots or scifi characters ?
Well if so this course is definitely for you !
Welcome to Nexttut educations hard surface character sculpting in Zbrush course .
INSTRUCTOR : My name is Richie Jon mason . I am a self taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games . Currently working on 3D print and game design with Dragonpunk
GOAL OF THE COURSE : At the end of the course , you will be able sculpt hard surface characters using zbrush and keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models !
YOU WILL LEARN :
Taking an existing Zbrush mesh and editing it to suit our needs
Sculpt overall shape of our character
Adding under Armor
Working with fabrics for joints
Creating outer Armor
Using transpose to change overall shape
Posing The character
Getting it ready to send to Keyshot
And rendering in keyshot then bringing the files into Photoshop
First we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements . We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to keyshot we will go though the model and prepare it ready for keyshot .
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image
IDEAL STUDENTS : I made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what Zbrush comes with. All default settings all real time no speed ups no skipping . Completely step by step.
So enrol now and start creating Hard surface character model today.