
Master macro workflows in ZBrush to speed up hard surface body cutouts. Save, replay, and customize zero measure, panel loops, and dynamic polygroups for quick, precise sculpting.
Refine the wrist and lower arm in ZBrush using Dynamesh, panel loops, and creases to create panel-based cutouts, manage topology with polygroups and auto group, and practice iterative feedback.
Explore hard surface torso cutouts in ZBrush, separating panels with panel loops, back and front detailing, alphas, and brushes for tertiary detail, plus workflow tips for clean topology and polishing.
Learn to sculpt the legs cutout in zbrush, using masking, back-face control, tube brush, subdivision density, and paneling techniques to create clean hard-surface geometry with precise separations.
Finalize the lower leg fitment by refining edge flows with zmodeler, extruding for symmetry, and mirroring parts into clean low‑poly geometry with panel loops, while checking for artifacts.
Detail the neck with alphas and surface noise in ZBrush, manage UV layouts with UV Master, and refine with H-Polish and the carve brush for harmonious panel detailing.
Detail the forearm in ZBrush by applying materials, creating clipping to the surface, and shaping panels with brushes like splash brush and damp standard, while planning UVs and final polishing.
Detail the upper leg by refining panels, seams, and surface texture on the mesh, using alpha shapes and brush adjustments to guide the high-poly detail.
Many students struggle with creating clean, production-ready hard-surface elements for characters — dealing with messy topology, soft edges, unclear workflows, or models that simply don’t hold up in a professional pipeline. If you find yourself spending too much time fixing shapes instead of designing them, this course is designed to solve exactly those issues.
About Me:
My name is Farzin Izadyar and I have been a 3D character artist for about 8 years now. I have worked for AAA titles such as F1 2023, WRC 2023 and Batman Gotham Knight. Currently I’m working as a freelance character artist and 3D tutor.
By the End Of This Course, You Will Be Able To:
You'll be able to understand hard surface workflow
You will learn HardSurface tips and tricks as well as some insights on redesigning the concept.
You will be able to create HardSurface characters.
What You Will Learn:
Concept breakdown
Sculpting a blockout
Redesigning the concept
Cut out and panel loop
Production ready HardSurface creation
Adding details
Taking great renders for presentation
Who is This Course For?
Character artists and ZBrush users who struggle with creating clean, production-ready hard-surface elements for characters and want a clear, professional workflow.
Intermediate artists aim to improve speed, accuracy, and confidence when integrating hard-surface assets into a real production character pipeline.
Who is Not The Ideal Student For This Course?
This course requires basic anatomy knowledge. So if you are new to anatomy this is not ideal for you.
What Are The Requirements Or Prerequisites For Taking This Course?
You should have ZBrush installed on your computer.
Join Me Now:
Master a clean, efficient hard-surface workflow for character creation in ZBrush. Take your characters from rough shapes to production-ready results with confidence.