Hard Surface Character Creation in Zbrush
4.4 (64 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
731 students enrolled

Hard Surface Character Creation in Zbrush

Learn How to Sculpt & Model a Hardsurface Character using Zbrush
4.4 (64 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
731 students enrolled
Created by Victory3D LLC
Last updated 2/2019
English
English [Auto]
Current price: $26.99 Original price: $44.99 Discount: 40% off
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This course includes
  • 13 hours on-demand video
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn essential tools and brushes for hardsurface sculpting
  • Properly apply and edit materials to match the character's style
  • Slice and polish clean looking surface edges
  • Posing, lighting, and rendering in Zbrush
  • Photoshop render compositing
  • Create professional looking hardsurface characters for your portfolio
Requirements
  • Intermediate knowledge of Zbrush and Photoshop
Description

Instructor Info

Pierre Rogers is a freelance artist with years of experience in hardsurface character design. When he is not in a  3d program creating unique and amazing hardsurface artwork, he is  having fun making money hand painting bag toss boards. As a young child,  he wanted to be a chef, but then got into video games and adopted his  cousins’ interests in comics and drawing. Most of his 3D/CG work has  been featured in courses, lesson articles and reviews he had made for 3D  Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and  Pluralsight. The advice he gives artists that are just starting out and  want to make it in the 3d industry is to continue to learn and challenge  yourself. He believes in hardcore studying of the art fundamentals, but  also understands the importance of taking breaks, watching a movie,  hanging with friends because he believes that art imitates life and so one must do some ‘living’ between art projects for the sake of one’s  art. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now!   

Course Info 

In this course, we will explore hard surface character creation with Zbrush. The material covered can be used within workflow for 3D print,  concept art, as well as map generation for games and animation assets.  Throughout the journey, we will sculpt, slice, and polish over 30  million polygons exploring many new and old techniques and features.  Some of the topics covered are various brushes and tools essential to  hardsurface sculpting, rebuilding dynamesh models into subdivision  levels, applying and editing materials, posing, light and rendering, as  well as photoshop render compositing. By the end of the course, you  should have the skills to create a professional looking hardsurface  character to add to your portfolio.   

Who this course is for:
  • Anyone who wants to learn how to create clean hard surface objects and characters in Zbrush
  • Anyone who would like to become better at character creation
Course content
Expand all 51 lectures 13:07:05
+ Sculpting and Modeling the Character
38 lectures 11:13:05
Blockout
25:24
Torso I
20:44
Torso II
15:39
Accessories
16:46
Arms
20:36
Legs
10:09
Legs II
23:29
Feet
16:09
Details
20:28
Head Second Pass I
19:01
Head Second Pass II
15:16
Arms Second Pass
15:23
Knuckles
15:04
Knuckles II
17:02
Revisions Prep
09:46
Revisions II
16:37
Revisions III
23:44
Revisions IV
21:20
Revisions V
19:19
Revisions VI
11:33
Revisions VII
26:01
Revisions VIII
14:14
Revisions IX
21:15
Revisions X
16:41
Revisions XI
20:42
Revisions XII
22:28
Revisions XIII
24:40
Details I
21:07
Details II
13:42
Details III
20:26
Cleanup I
20:01
Cleanup II
18:02
Cleanup III
14:29
Cleanup IV
18:40
Cleanup V
14:22
Rebuild Subtools
08:04
Materials
15:43
Surface Details I
08:59
+ Pose, Light, Render & Composite
6 lectures 01:00:56
Pose I
22:56
Pose II
08:25
Surface Details II
07:38
Light and Render
08:58
Photoshop Comp
12:27
Conclusion
00:32