
Practicing will help you really understand and learn all the information within the course and will help you improve your abilities as a professional 3D artist.
In this lesson I'll show you the different folders I prepare when working a new project in Cinema 4D.
In this lesson you'll learn how to customize Cinema 4D's interface and how to save new customized layouts.
In this lesson you will learn which are the most used shortcuts in Cinema 4D. Learning these shortcuts will help you improve your 3D modeling workflow, as well as increase your speed and efficiency.
These practice activities will help you improve your 3D skills.
In this lesson you'll learn how to properly set up image references in Cinema 4D.
In this lesson we will model the bezel out of a simple tube object. You'll also learn lots of 3d modeling tips and tricks.
In this lesson we will model the case.
In this lesson you'll learn all about C4D backups. What they are, why we make them and how we make them.
In this lesson we will continue modeling the case.
In this lesson we will finish modeling the case.
In this lesson we will model the three side crowns.
In this lesson we will use a simple cylinder to model the back cap.
These practice activities will help you improve your 3D modeling skills.
In this lesson we will model the interior panel making sure that it has proper topology and only 4-side polygons.
In this lesson we will add more details to the bezel.
In this lesson we will model the base for the circles in the interior of the watch.
In this lesson we will model the small hand for the circles in the interior of the watch.
In this lesson we will model the small lines for the circles in the interior of the watch.
In this lesson we will model the small numbers for the circles in the interior of the watch.
In this lesson we will duplicate the circle that we finished in the previous lesson and modify it to create the two circles on top.
In this lesson we will add the text for the interior.
In this lesson we will model the Rolex logo.
In this lesson we will model the main numbers.
In this lesson we will model additional details for the interior of the watch.
In this lesson we will start modeling the main hands (seconds, minutes and hours).
In this lesson we will continue modeling the main hands (seconds, minutes and hours).
In this lesson we will model the crystal.
These practice activities will help you improve your 3D modeling skills.
In this lesson we will start modeling the bracelet.
In this lesson we will continue modeling the bracelet.
In this lesson we will continue modeling the bracelet.
In this lesson we will continue modeling the bracelet.
In this lesson we will continue modeling the bracelet.
In this lesson we will continue modeling the bracelet.
These practice activities will help you improve your 3D modeling skills.
In this lesson we will use HDRI images to light the scene. I will also teach you where you can get top quality HDRIs for free.
In this lesson we will create two different silver materials and apply them to the watch's body.
In this lesson we will create additional materials and apply them to the rest of the objects.
In this lesson we will create the UV maps for the interior panel, so we can add a texture later.
In this lesson we will create the UV maps for the bezel.
In this lesson we will add the bitmap textures to the interior panel. I will be using Adobe Photoshop for this step, but you can use any other image editing application that you prefer.
In this lesson we will add the bump map to the bezel object. For this, I'll be using Adobe Photoshop, but you can use any other image editing application that you prefer.
In this lesson we will prepare and render the final scene.
These practice activities will help you improve your 3D modeling skills.
In this course you will learn the full process of creating a hyper realistic 3D watch in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D watch that looks super awesome.
We will get the most out of the different tools that Cinema 4D offers, implementing different modeling and texturing techniques that will make your 3D life much easier for this and any future projects you work.
We will create UV maps for some of the objects using Cinema 4D's Body Paint and texture them using Adobe Photoshop.
We will also use HDRI images and a few other lighting tips to lit our final scene, and make some amazing hyper realistic renders.
This course focuses on creating the 3D watch you can see in the promo video, but you can use the techniques you learn here to create any hard surface model you want.
I’m confident that by the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own hyper realistic 3D models in Cinema 4D.