Design engaging haptics for extended reality applications
Understand where haptics make sense
Develop a custom haptics feedback
Implement haptics within Unity
Haptics in Unity
Haptics for XR
VR development on Unity
3 sections • 9 lectures • 1h 13m total length
Why should you care about haptics?
Haptic perceptions & technologies (Part 1)
Haptic perceptions & technologies (Part 2)
USE CASE 1: UI & touch feedback
USE CASE 2: Immersive haptic texture
USE CASE 3: User awareness
USE CASE 4: Remote presence
USE CASE 5: Notifications
VR compatible PC
VR headset with haptics enabled controller
Unity3D 2018.4 +
Interhaptics Haptic Composer
Learn and understand the basics of haptic design and development for XR (AR, VR, MR) on Unity3D through theoretical courses and practical use cases.
“3.5 billion people have a haptics device in their pocket, and no one is really leveraging it,” commented Vezzoli in reference to a study by international business data firm, Statista. With this course, we want to empower digital creators to engage on a deeper level with their audience through the sense of touch.
For each video, you will discover interesting and new concepts that you can immediately apply to your virtual reality, augmented reality or mixed reality projects. You will learn where haptics sense, what is haptics and what are the uses cases for haptics in XR with a step by step walk though live examples.
All lessons are requiring a basic knowledge of Unity, as well as an access to Unity and the Haptics Composer of Interhaptics. All documentations and tutorials are available on the Interhaptics website.
Interhaptics is a development suite created for all XR and mobile applications. The suite includes two dev applications, The haptic Composer and the Interaction Builder. With these two applications, users will have all necessary tools to create, design and build an immersive, interactive XR project, with little time and effort and no limitation on platform deployment.