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Hands-On Clickteam Fusion 2.5 Mini-Degree
Rating: 4.6 out of 5(19 ratings)
107 students

Hands-On Clickteam Fusion 2.5 Mini-Degree

An in-depth guide to Clickteam Fusion 2.5
Created byTrenton Kidder
Last updated 3/2022
English

What you'll learn

  • Working with 2D assets
  • Gameplay flow with ClickCode
  • Player and Enemy Combat
  • Item Collection and UI Systems
  • Strategy and Platformer Mechanics

Course content

3 sections44 lectures3h 48m total length
  • Introduction0:26

    Embark on a hands-on Fusion 2.5 course, building a game with a jump-capable player, gravity, coin collection, a back-and-forth enemy, and win-or-restart mechanics after losses.

  • Installing Clickteam Fusion 2.51:43

    Install Clickteam Fusion 2.5 by choosing the free version for a trial or purchasing the full desktop version (99.99) via the official site or Steam, with country selection.

  • Knowing Clickteam Fusion 2.53:20

    Explore the Clickteam Fusion 2.5 interface, including the menus, quick access toolbar, workspace, properties, libraries, and layers, and learn how frames, objects, and layers drive level design.

  • Creating the Player6:24

    Create your first game project, configure the frame to 1280 by 720, enable v-sync, and use the frame editor grid with snap to grid to place an active player object.

  • Coding the Player - Part 16:30
  • Coding the Player - Part 22:17

    Set up left and right movement and a jump action for the player, flipping the sprite to face each direction, and customize the default jump key in runtime options.

  • The Quick Backdrop Object2:20

    Create a seamless backdrop using the quick backdrop object, import a tile image, and apply a tile motif to span the width while adjusting size, position, and runtime obstacle options.

  • Enemy - Part 14:35

    Create and code an enemy as an active object, set its bouncing-ball movement, configure random angles, and restart the current frame on player collision, then test edge behavior.

  • Enemy - Part 24:36
  • Camera Controller4:15

    add a camera controller to center the player in a 1920 by 1080 viewport with scrolling relative to the player.

  • Collecting Coins4:20

    Create collectable coins, rotate them, and set a dark background; detect collisions with the player to increase the score and destroy the coin, prepping the user interface.

  • Creating the UI - Part 13:38

    Create a new UI layer, add a counter named score, center it at the top, and link it to the score value so it updates as coins are collected.

  • Creating the UI - Part 28:48
  • Playing Audio11:05

    Learn to implement audio in Clickteam Fusion 2.5 by playing coin and death sounds, adjusting volumes, and syncing audio with collisions and frame progression.

  • Conclusion0:32

    Move and jump your character, collect coins, and add sound effects while facing enemies and handling death with restart mechanics. Learn to build a 2D RPG using Clickteam Fusion 2.5.

Requirements

  • Absolutely nothing! We will go through everything together. From beginner to game development pro!

Description

If you want to build games with a lightweight engine, look no further than Clickteam Fusion 2.5. Designed to get you to prototype your games quickly and easily. With its custom visual coding, or as I like to call it, Click Code language, Clickteam Fusion 2.5 is both easy to learn for beginners and flexible enough to keep more experienced developers engaged.

The initial lessons can be done by using the free edition of Clickteam Fusion 2.5, but at least the desktop license is recommended once you go onto module 2.

The Hands-on Clickteam Fusion 2.5 Mini-Degree will give you the skills needed to create cross-platform 2D games. You'll learn by building real portfolio-ready projects, including 2D platformers, FPS games, RPGs, strategy games, and more - all while mastering in-demand skills that will set you up for success as a game developer.

- Learn how to design a game by working on the game mechanics

- Learn how to put game ideas to the test by making quick and easy prototypes and testing them before moving into full production

- Learn how to use scripting to empower your game with the power of programming

- Learn the best practices of the industry

- Learn the best sources for obtaining and making assets like sounds, music, and animations

Who this course is for:

  • This course is for anyone looking to either get into, or further their education in Clickteam Fusion 2.5. Whether you are a complete beginner or even an advanced user, there is something for everyone in this course.