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Handplane 3D hero prop Asset AAA-quality
Rating: 4.8 out of 5(10 ratings)
100 students

Handplane 3D hero prop Asset AAA-quality

3D modeling and texturing course
Created byDmitry Bely
Last updated 2/2025
English

What you'll learn

  • Learning and practicing the full game art pipeline
  • Optimization of game assets
  • Practice advanced texturing
  • Creating highly detailed 3d hiro props

Course content

12 sections95 lectures19h 52m total length
  • 00_00_Course_Teaser1:10

    Explore a handplane 3d hero prop asset in aaa-quality in this course teaser. Preview the asset focus for learners.

  • 00_01_About_Author0:39
  • 00_02_Thanks_For_Purchasing0:57
  • 00_03_Course_Structure2:52
  • 00_04_Gathering_References1:42
  • 00_05_Naming_Convention1:03
  • 00_06_Let's_Begin0:10

Requirements

  • Intermediate level. understanding the game art pipeline.

Description

In this course, I have recorded the detailed process of creating a high-quality game asset using a modern standard production pipeline. The course is divided into videos according to the group corresponding to the stage of production. There are a total of 12 video folders in the course.

I show in detail the process of creating a game model, starting from collecting references and creating a blockout, then going through the stages of modeling midpoly, highpoly, adding details to the sculpt, creating lowpoly and baking, and ending with creating highly detailed textures, rendering and post-processing the renders.

In each folder, there are videos first, in which I briefly outline the important points. I also show you some of the tools and approaches that I use all the time. Then there are videos of the production process in real time.


Content:

  • 93 full HD Video Files

  • Zbrush scenes for sculpt model

  • Blender project with all stages saved (Blockout, Midpoly, Highpoly, Sculpt, Lowpoly)

  • Final Substance Painter Project file

  • Final Marmoset Toolbag file for rendering (.tbscene)

  • Full Marmoset Toolbag baker scene (.tbscene)

  • Final Renders (before and after postprocessing)

  • Reference board (.pur)

  • and more


Software used in tutorial:

  • Blender 4.1

  • Zbrush 2024.0.1

  • PureRef

  • RizomUV 2020.0

  • Photoshop

  • Substance Painter 10.1.2

  • Marmoset Toolbag 4

Who this course is for:

  • 3D artists in the ААА gaming industry