
Explore a handplane 3d hero prop asset in aaa-quality in this course teaser. Preview the asset focus for learners.
Dmitri Bailey, a game art industry artist with more than ten years of experience, highlights his portfolio and credits Battlefield 2042, Halo Infinite, and Payday three series in first course.
Thank you for purchasing this course; I spent significant time and will work to improve its quality. You will find useful information to inspire another portfolio project.
Discover the course structure and folder layout for the handplane 3d hero prop, detailing ref models, bake and texture folders, and the 12-folder project assets.
Gather and analyze reference groups to understand the project, capture angles for composition, identify shapes, sizes, and materials, and review textures, blueprints, and renders to guide accurate three-dimensional asset creation.
Adopt a consistent naming convention using a logical asset name, such as hand plane, across model files, textures, and references; if names become long, trim to three words.
Block out a 3d handplane prop in blender by centering the cube pivot, switch to centimeters, set dimensions to 10×5×27 cm, rotate to align with y, add a loop cut.
Block out by matching reference shapes and perspective using the fspi addon for Blender. Use a 3D guide grid and control points to align.
Explore the blockout process for a handplane 3d hero prop asset, aiming for AAA-quality results through efficient blocking and iterative refinement.
Explore hard surface modeling using a live boolean workflow with the bool tool in difference mode, focusing on clean results and assembling a final shape within the Meet Polly collection.
Demonstrates the mid poly pipeline for prop modeling, converting mid poly to high poly and low poly, using boolean, bevel, and cleanup steps to create game ready assets.
Apply a mid poly material to finished meshes to visualize progress, aligning geometry adjustments with the final shape and using vibrant color coding to easily track remaining work.
Learn a simple method to match rotation between midpoly objects by copying rotation values, using vertex snapping to the center, and switching to local transform orientation with the gizmo.
Explore the midpoly process to shape a handplane 3d hero prop asset of aaa quality.
Master the midpoly process with step by step guidance to develop a handplane 3d hero prop asset with aaa-quality.
Learn the midpoly process for building a handplane 3d hero prop asset at AAA quality.
Master the midpoly process to build a handplane 3d hero prop asset at aaa-quality, focusing on midpoly process, handplane 3d hero prop asset quality.
Master the 02_09_midpoly_process for a handplane 3d hero prop asset, delivering aaa-quality results through midpoly workflows.
Explore the midpoly process for shaping a handplane 3d hero prop asset. Maintain aaa-quality standards throughout the workflow.
Learn the 02_11 midpoly process for creating a AAA-quality handplane 3D hero prop asset in this course.
Explore the midpoly process for a handplane 3d hero prop asset. Achieve AAA-quality details through the course focused on that asset.
Explore the midpoly process for creating a 3D handplane hero prop asset at AAA-quality in this course.
Refine a handplane 3d hero prop asset through the midpoly process to achieve aaa-quality detail.
Use a high poly material with 0.5 metallic to reveal reflections, and maintain clean topology with selective subdivision and knife cuts to avoid heavy double support edges.
Procedurally generate hyperbolic geometry with a bevel and subdivision modifier stack, adjusting bevel weight, segments, and arc shape, then copy modifiers for high-poly results.
Select all edges to bevel, set a single bevel weight, and apply bevel modifiers for a clean high-poly workflow. Manually fix topology issues and avoid relying on modifiers alone.
Master the highpoly process to craft a AAA-quality handplane 3D hero prop asset, focusing on detail, sculpting workflow, and preparation for production pipelines.
Explore the highpoly process for a AAA-quality handplane 3D hero prop asset, focusing on creating detailed geometry and a polished, market-ready final model.
Master the highpoly process to create a handplane 3d hero prop asset at aaa-quality. Apply this highpoly process to ensure consistency across the handplane 3d hero prop asset at aaa-quality.
learn a ZBrush booleans workflow by modeling with a Blender cylinder and cube, exporting obj, enabling live boolean, using Dynamesh and dynamic subdivision, creasing edges, and refining bevels and topology.
Learn to project a logotype in ZBrush by preparing the alpha, adjusting Dynamesh geometry, and using layers, back face masking, and smoothing for a clean, embedded logo.
Demonstrate using ZBrush to sculpt metal damage on a model, placing it on a separate layer from the logotype, and use trim dynamic brush with an alpha.
Optimize heavy ZBrush meshes with Decimation Master: preprocess, decimate to a small percentage while preserving smooth surfaces, export to OBJ, and import into Blender to reduce lag.
Explore steps 04 and 05 of the sculpt process to create a handplane 3D hero prop asset at AAA-quality.
Master the sculpt process for a handplane 3d hero prop asset, focusing on techniques to achieve AAA-quality detail and realism.
Master the sculpt process for a handplane 3d hero prop asset to AAA quality. Apply the sculpt process to develop a high fidelity handplane 3d hero prop asset.
Learn the sculpt process for creating a handplane 3D hero prop asset, mastering workflows and detailing techniques to achieve an AAA-quality asset.
learn the sculpt process for a handplane 3d hero prop asset with AAA-quality detail. follow a practical workflow to turn a concept into a polished, ready-to-use model.
Apply all modifiers, including boolean modifiers, fix unmerged vertices by distance, then use limited dissolve with a small angle and triangulate with a minimum 5 vertices, followed by manual cleanup.
Learn how highpoly and lowpoly match closely using a mid poly pipeline, with bevels inside and surfaces aligned for perfect baking.
Apply progressive load polling to assess low-poly topology, then apply smooth shading and set hard edges to clearly reveal progress and ensure nothing is missed.
Achieve equal edge length on cylinder surfaces by a reliable low-poly technique: reduce the smaller cylinder’s edges threefold using center-vertex collapse, spin, and normals recalculation before boolean modifiers.
Master the lowpoly process for a handplane 3D hero prop asset to achieve AAA-quality results.
Explore the low-poly process for crafting a handplane 3d hero prop asset at AAA quality.
Explore UV mapping for 3d hero props by applying sharp edges and progressive shading, selecting edges by sharpness, marking seams, and packing and straightening the UV layout.
Learn to relax and straighten UVs in Blender, fix misaligned islands, and apply horizontal and vertical edge constraints for a clean, well-packed UV layout.
Discover how to straighten cylindrical mesh segments to the line in UV unwraps, add side seams, and fix circular top and bottom distortions for AAA-quality handplane props.
Export uvs from blender, pack with 16 margins and 4k resolution, set initial scale to average, then perform one normal iteration, then ten gold iterations to reach 73% uv space.
Master the UV process for a handplane 3D hero prop asset to achieve AAA-quality textures and optimized mapping.
Set up baking groups in Blender, name low and high poly pieces with piece_low and piece_high, and use suffixes for Marmoset grouping to stay organized during export.
Change suffixes in the baker scene and save as default to auto map baked textures to the correct Substance Painter texture sets, using Marmoset to Painter auto assign presets.
Optimize baker settings in Marmoset Toolbag by naming assets with samples, using 64 soften 0.25 by default, enabling 16-bit channels, and setting 2048 texel density for ambient occlusion.
Bake ambient occlusion in marmoset toolbag four, using ambient occlusion and ambient occlusion two. Enable ignore group and name the second pass ambient occlusion two with two k ray counts.
Explore id maps and baking options in the configure material settings, focusing on object id, group id, and material id; prefer object id for separating high-poly pieces into distinct colors.
Explore the bake process for a handplane 3d hero prop asset to achieve aaa-quality results.
Create an object ID map in Marmoset Toolbag, then use Substance Painter's color selection on a mask to paint with a material and easily organize your project.
Maintain a bottom background layer in substance painter with all channels on. Keep default settings to ensure every layer is filled and height maps stay intact, avoiding semi-transparent textures.
Learn to derive roughness from a base color for wood by creating a roughness fill, applying a black mask, and using the base color anchor to adjust levels.
Manage dirt and dust layers on the top of the texture stack, then set the blending mode to pass through and apply to all channels so underlying layers stay unaffected.
Explore the textures basic process for a handplane 3d hero prop asset to achieve aaa-quality results.
Explore textures and the basic process for creating a handplane 3d hero prop asset at AAA quality, guiding you from texture setup to final material detailing.
Explore the basic texture process for a handplane 3d hero prop asset, guiding you toward AAA-quality textures through practical, hands-on steps.
Explore textures and the basic process for creating a handplane 3D hero prop asset of AAA quality.
Explore how base color gradients enhance the wooden handplane texture, especially the rear grip, by emphasizing mid tones, bright spots, and a darker center for rhythm and realism.
Learn how to use detail spreading in textures by placing small white paint drops on a 3D hero prop to boost realism without clutter, keeping details localized and avoiding patterns.
Use erasing to reveal texture details in texturing workflows, blending ranges, spots, and masks for controlled results. Avoid painting random lines; erasing delivers a more predictable result.
Analyze textures by comparing reference images to your model, matching rust spread, surface cleanliness, and shade. Copy details like grip stickers while adjusting shape and preserving busted corners.
Apply directional scratches on metal materials to make them feel more alive, then observe subtle background noise changes and test the result, avoiding pushing height too hard.
Apply an hsl filter on wood textures to shift color, saturation, and lightness. Use a fill layer and a mask to vary wood shade on the model for richer color.
Explore texture refinement using correction layers, curve overlays, and opacity controls to darken edges, sharpen details, adjust height/normal, metal, roughness, and HSL for a polished albedo.
Develop advanced texture workflows for a handplane 3d hero prop asset, delivering AAA-quality visuals through an optimized texture pipeline.
Explore an advanced texture workflow for a handplane 3d hero prop asset, achieving aaa-quality results through efficient texture creation and optimization.
Discover advanced texture workflows for creating AAA-quality 3D hero prop assets, mastering efficient texture pipelines and high-detail rendering techniques.
Master textures in the advanced process to build a AAA-quality 3d handplane hero prop asset.
Master the advanced texture process to create a AAA-quality handplane 3d hero prop asset.
Master advanced texture workflows to elevate a handplane three-dimensional hero prop asset to AAA quality, exploring advanced texture processes for realism and cinematic appeal.
Explore advanced texture workflows to create aaa-quality handplane 3d hero props, focusing on the texture process and asset optimization.
Learn advanced texture processing for a 3D handplane hero prop asset, achieving AAA-quality results through practical techniques and workflows.
Master advanced texture workflows for a handplane 3d hero prop asset. Learn how an advanced textures process delivers aaa-quality results.
Explore textures advance process to craft a handplane 3d hero prop asset toward aaa-quality visuals.
In this course, I have recorded the detailed process of creating a high-quality game asset using a modern standard production pipeline. The course is divided into videos according to the group corresponding to the stage of production. There are a total of 12 video folders in the course.
I show in detail the process of creating a game model, starting from collecting references and creating a blockout, then going through the stages of modeling midpoly, highpoly, adding details to the sculpt, creating lowpoly and baking, and ending with creating highly detailed textures, rendering and post-processing the renders.
In each folder, there are videos first, in which I briefly outline the important points. I also show you some of the tools and approaches that I use all the time. Then there are videos of the production process in real time.
Content:
93 full HD Video Files
Zbrush scenes for sculpt model
Blender project with all stages saved (Blockout, Midpoly, Highpoly, Sculpt, Lowpoly)
Final Substance Painter Project file
Final Marmoset Toolbag file for rendering (.tbscene)
Full Marmoset Toolbag baker scene (.tbscene)
Final Renders (before and after postprocessing)
Reference board (.pur)
and more
Software used in tutorial:
Blender 4.1
Zbrush 2024.0.1
PureRef
RizomUV 2020.0
Photoshop
Substance Painter 10.1.2
Marmoset Toolbag 4