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Hand-Painted Texturing in Blender
Rating: 4.5 out of 5(13 ratings)
99 students

Hand-Painted Texturing in Blender

Learn How to Paint Custom Stylized Textures on your Blender Models
Created byJason Lee
Last updated 9/2023
English

What you'll learn

  • Build confidence with painting
  • How to create a 3d model from a reference image
  • How to prepare the 3d model for texturing (UV Editing)
  • How to see and use Value, Hue, and Saturation effectively

Course content

4 sections20 lectures2h 26m total length
  • Introduction1:01

    Introducing the Hand-Painted Textures in Blender course!

  • Blade12:49

    We can't paint textures if we don't have a model! So we'll have to model our sword first. First we'll set up our reference image, and then get to building out the blade portion of the sword.

  • Crossguard5:04

    Continue building the model. We have to improvize a little in this area, as the concept doesn't include what the crossguard looks like from all angles.

  • Handle13:16

    A cylinder with a few well placed edge loops and we model out the handle.

Requirements

  • Basic level of comfort using Blender.
  • Graphics tablet strongly recommended!
  • Painting is NOT a requirement!

Description

Welcome to my course on Hand-Painted Texturing in Blender!


Not all 3d artists have the 2d art skills necessary to pull off stylized hand-painted textures often seen in games and sometimes film. So I created this course to try and help bridge the gap. My hope is that upon completion of this course you have a greater understanding of how to think and utilize color and build confidence while painting. Getting good at it will still take practice, though!


What this course covers:


Modeling

The first few sections we tackle modeling the sword. We'll keep things low poly. There is no law against going higher poly, but traditionally lower poly stuff is what gets the hand-painted look. Although, I must admit, I don't know what the reason for this is.


UV Unwrapping

UV Unwrapping and Editing is up next. This is usually a sore spot for 3d artists out there. It really isn't very much fun. Fortunately, with an addon (TexTools) it eases it a little. Plus lower poly stuff tends to be a bit easier to unwrap.


Painting Fundamentals

For the people that have little to no experience painting there is a crash course on painting. I explain what value, hue, and saturation are, and how you use them. Then we'll finish with a painting demo to hopefully wrap it all together.


Texture Painting

From there we'll finish off painting the sword. I tried to use minimal editing, but there is some because painting can be very time consuming and I didn't want to waste your time.


Who this course is for:

  • Intermediate to Advanced Blender users.
  • 3D artists looking to expand their skills into the realm of 2D