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30-Day Money-Back Guarantee

This course includes:

  • 21.5 hours on-demand video
  • 62 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Aprenda Blender Agora!

Domine os Princípios Fundamentais do Blender 2.8
Rating: 4.7 out of 54.7 (2,790 ratings)
6,875 students
Created by Gustavo Rosa
Last updated 1/2021
Portuguese
Portuguese [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Entender e usar a interface do Blender
  • Usar ferramentas de modelagem poligonal e modelar objetos tridimensionais.
  • Aplicar diferentes tipos de materiais aos objetos.
  • Fazer o mapeamento UV de objetos e aplicar texturas nos materiais.
  • Usar luzes e renderizar cenas usando os renderizadores EEVEE e Cycles.
  • Animar objetos e criar projetos do zero.

Requirements

  • Possuir um computador com acesso à internet.
  • O computador deve atender aos pré-requisitos de hardware descritos no link "Requirements" da página de downlod do próprio Blender.
  • Ter o Blender 2.8 ou superior instalado no computador.
  • Possuir noções básicas de informática.

Description

O Blender é um software gratuito e open source de modelagem e animação em 3D. Leve e poderoso, ele atende a todas as etapas do processo de produção de uma animação em 3D.

Neste curso você conhecerá a interface e os conceitos fundamentais do Blender. Além disso você aprenderá a:

  • Criar e transformar objetos;

  • Utilizar ferramentas de modelagem poligonal para criar seus próprios objetos;

  • Mapear, texturizar e criar materiais de diversos tipos, incluindo materiais com texturas PBR;

  • Iluminar e renderizar cenas utilizando a EEVEE e o Cycles;

  • Iluminar cenas utilizando imagens do tipo HDR;

  • Configurar hierarquias entre objetos;

  • Criar animações simples;

  • Configurar um esqueleto de animação utilizando o Rigify Addon.

Todos os tópicos são abordados tanto do ponto de vista teórico como do ponto de vista prático.


Who this course is for:

  • Pessoas que desejam trabalhar com criação de cenas em 3D para jogos, arquitetura, filmes, animações, etc...
  • Designers
  • Publicitários

Course content

10 sections • 124 lectures • 21h 28m total length

  • Preview01:13
  • Preview02:08
  • Preview03:26
  • Preview07:02
  • Preview06:03
  • Preview10:55
  • Preview03:12
  • Preview08:06
  • Preview15:28
  • Preview05:55
  • Preview09:41
  • Preview03:52
  • Preview01:55
  • Preview12:54
  • Preview05:19
  • Preview25:05
  • Preview14:15
  • Preview14:52
  • Preview02:11
  • Preview08:37
  • Preview11:55
  • Preview06:02
  • Preview03:10
  • Preview02:45

  • Modelagem - Introdução e seleção
    14:38
  • Workspaces e Multi Object Editing
    03:29
  • Inserindo novas arestas no modelo
    11:24
  • Apagando partes da geometria
    07:42
  • Juntando e separando geometrias
    04:14
  • Extrude e Inset
    09:52
  • Exercício - Modelando um armário
    08:28
  • Bevel, Bridge e Fill
    09:23
  • Spin Tool
    08:56
  • Exercício - Modelando uma caneca
    10:19
  • Smooth Shading, Auto Smooth e Sharp
    14:08
  • Ferramentas de ajustes de forma
    07:34
  • Extrusão de arestas e vértices e Polybuild
    05:02
  • Separando e soldando vértices
    07:19
  • Visibilidade
    03:02
  • Aplicando a escala
    05:19
  • Proportional editing
    09:30
  • Removendo vértices sobrepostos
    04:12
  • Removendo arestas soltas
    02:31
  • Removendo faces internas
    03:42
  • Modelando o corpo de um helicóptero
    36:09
  • Modelando as demais partes do helicóptero
    44:05

  • Subdivisão de superfícies - Introdução
    07:17
  • Crease
    03:53
  • Arestas de controle
    05:47
  • Evitando imperfeições na superfície
    11:19
  • Configurando a subdivisão do helicóptero
    14:37

  • O que é render?
    02:04
  • Câmeras e render
    07:45
  • Criando e ativando câmeras
    03:19
  • Visão geral da EEVEE e do Cycles
    07:55
  • Luzes
    10:26
  • Materiais
    14:53
  • Texturas
    12:36
  • PBR textures
    18:34
  • Múltiplos materiais
    04:53
  • Environment Images - HDRI
    09:47
  • Environment Image sem fundo
    05:59
  • Configurações básicas da EEVEE
    05:53
  • Configurações básicas do Cycles
    07:17
  • Render output
    06:20
  • Configurando os materiais do helicóptero
    35:35

  • Introdução aos Data Blocks
    08:59
  • Shared data blocks and single users
    08:31
  • Garbage collection e fake users
    05:01
  • Make links
    02:18
  • Data Blocks - External Data
    04:21

  • Conceitos de Mapeamento UV
    04:08
  • Introdução ao Unwrap
    10:00
  • UV Editing Workspace
    03:27
  • UV Editing Tools - Part 1
    12:24
  • UV Editing Tools - Part 2
    04:51
  • Smart UV Project
    02:05
  • Configurando o mapeamento UV do helicóptero
    20:45

  • Criando imagens para pintura
    05:53
  • Salvando as imagens
    02:49
  • Brush Controls
    10:43
  • Stroke panel
    09:55
  • Falloff panel
    03:35
  • Usando texturas no brush
    10:08
  • Texture mask
    06:01
  • Texture paint mode tools
    04:12
  • Mask Tool
    06:54
  • Face selection masking mode
    03:34
  • Paint Bleed
    03:59
  • Pintando a Base Color do helicóptero
    30:00
  • Pintando o mapa Roughness do helicóptero
    20:51

  • Pivot center for rotating/scaling
    04:19
  • Snap Menu
    05:17
  • Snap during transform
    08:56
  • Reposicionando a origem do objeto de forma básica
    02:36
  • Reposicionando a origem do objeto de forma avançada
    09:44
  • Orientação da transformação
    04:15
  • Parenting objects
    09:42
  • Configurando as origens e o parentensco do helicóptero
    09:15

  • Introdução à animação
    05:08
  • Criando Keyframes
    09:15
  • Automatic Keyframe Insertion
    04:07
  • Exercício de animação
    09:04
  • Animando o helicóptero
    22:20
  • Animando a câmera do helicóptero
    15:01
  • Renderizando o helicóptero com o Cycles
    17:29

  • Preparando as referências
    06:08
  • Modelando a cabeça
    24:50
  • Modelando o torso
    31:46
  • Modelando o quadril
    12:54
  • Modelando o braço
    18:32
  • Modelando a mão
    19:17
  • Modelando a perna
    14:13
  • Modelando o pé
    10:01
  • Espelhando as partes simétricas
    08:55
  • Aplicando materiais
    22:54
  • Introdução ao Rigify Addon
    11:07
  • Criando o esqueleto de animação
    41:19
  • Llinkando as partes no esqueleto de animação
    22:43
  • Usando os controles do Rigify
    18:11
  • Walk Cycle - Contact Poses
    25:28
  • Walk Cycle - Passing Poses
    11:36
  • Walk Cycle - Down and up poses
    10:02
  • Renderizando a cena
    23:17

Instructor

Gustavo Rosa
Modelador, Animador e Generalista 3D.
Gustavo Rosa
  • 4.7 Instructor Rating
  • 12,058 Reviews
  • 76,909 Students
  • 10 Courses

My name is Gustavo Rosa and I am a 3D Artist.

Over the years I have delivered several jobs as a freelancer for different kinds of clients. I also have been working as a 3D Modeling and Animation teacher for over 15 years.

A few years ago i decided to use all this knowledge to create online courses so that I can help more people learn how to enter the amazing world of 3D Scene Creation.

Formation:

Post Degree in Computer Graphics and Multimedia at the University of the Rio de Janeiro State - UERJ.

Over 10 years of experience teaching in universities.

Over 15 years of experience teaching 3D Modeling and Animation.

Over 15 years of experience working as a freelancer delivering 3D jobs for several clients.


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