
this quick lecture will be an introduction to what the Post-Processing is about
After completing this lecture, you will be able to set up the post-processing by yourself, and also you will be able to work with the package manager
After completing this lecture, you will be able to get assets from the assets store, and you will also be able to manipulate assets by working with prefabs.
After completing this lecture, you will have a solid understanding of what the Anti-Aliasing is and how to use for your advantage
After completing this lecture, you will be able to work with Post-Processing Profile.
After completing this lecture, you will have a solid understanding of where, when, and how to use the Bloom effect.
After completing this lecture, you will have a solid understanding of where, when, and how to use the Auto-Exposure effect. and also you will learn more about the Post-Process Debug component.
After completing this lecture, you will have a solid understanding of Color Correction as it's a critical step in the color grading process.
this is the second part of the color grading effect, After completing this lecture, you will have a solid understanding of all the properties that the color grading effect provides, and you will also end up creating the famous sin city effect.
After completing this lecture, you will have a solid understanding of the screen space reflections and gain the knowledge needed to know how to use it.
After completing this lecture, you will know the three primary elements that control the depth of field and more importantly how to use them correctly.
After completing this lecture, you will be able to use the chromatic aberration effect and use it the right way.
After completing this lecture, you will learn about the two types of Lens Distortion and know how to use them in Unity.
Explore motion blur, a key effect in modern gaming, and learn how shutter angle and sample count in Unity's post-process volume shape realism and performance.
After completing this lecture, you will learn precisely how to work with multiple post-process volumes in one scene.
In this lecture, we will focus on practicing every effect we encountered in the post-processing stack by creating and analyzing how to create an accurate night vision and an underwater effect.
Encourage learners to practice post-processing across more environments, study color theory and lighting to enhance game visuals, and continue refining skills through consistent practice.
This course is about the creation of Graphics for Video Games with Unity.
Adding Graphics for video games can be a technical endeavor, but at its core, it's an art form. You'll learn about the various image effects, Bloom, Depth of Field, Screen Space Reflections, and so much more. You'll get the concept of how to approach advanced image effects like Night Vision, Underwater, Solo Color effect, and more.
It contains the theory, the practice, and the creative liberty you will need in your future as a Game Artist.
With this course, you will also learn:
1) How to use the Post-Processing Stack and create advanced image effects;
2) How to Color Grade your game (the right way) and give it a Cinematic Look
It's suitable for beginners to Intermediate levels, and also for the more advanced artists, as this mini-course contains lots of nerdy information, tips, and tricks on how to approach this topic. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.
Disclaimer! This course is not for absolute beginners; it requires a basic understanding of the Unity User Interface. If you are a complete beginner but want to get some cool information and resources on how Graphics are created for video games, then this course will be super fun for you.
What are you waiting for? Enroll in this course and Join me now.