Godot 3 Complete Developer Course - 2D and 3D
What you'll learn
- Learn how to use GDScript from scratch
- Create awesome 2D and 3D games with Godot - and more are coming
- Learn to export your games to different platforms
- Learn how to publish your games to different platforms
- Basic programming knowledge helps but isn't required
New lectures added periodically to the course.
In this course you will learn how to develop games using Godot and its own scripting language: GDScript. We will start by learning how to use the language and keep moving on until we learn how to export and publish our games, this way you'll not only learn how to create 2D and 3D games, but also how to share them.
Godot is an awesome open source engine that gives us the ability to create awesome 2D and 3D games and export them to the Web, Linux, Windows, OSX, Android and iOS with a single code base! Since its open source release, the engine keeps gaining space and grows more each day. Right now is an awesome time to learn this new engine and grow with it!
This course is based on projects, this way you won't just learn how to use the functionalities provided to us by Godot, but also apply them on complete games. At the end of most modules, you'll be given assignments so you can overcome problems on your own and apply what you've learned thought out all of the modules.
All of the code and the projects created on the lectures are hosted on github repositories, this allows you to jump to any lecture by just downloading the project of the lecture and start from there, and compare your code to mine if you get stuck.
The assets used on the games are also provided to you so you don't have to spend any time looking for assets or creating them!
To top it all off, we also have a facebook group where you can interact with me and other students. There, you'll be able to post the games you've created and feedback on them, as well as taking part on challenges of game development that I'll host from period to period.
Join now, you won't be disappointed!
Who this course is for:
- Newcomers who wants to learn how to program while making games
- Professionals who are new to Godot
I started to create software when I was just a teenager. Since I started, I have used lots of different tools and created lots of things. Way before that I already knew I wanted to create games, and thus, I specialized on developing them. Now I want to share what I've learning with my students.
As a self taught learner myself, I know a few things that speed up the learning process and I strongly believe that learning by doing is the best way to learn, and that's the approach you'll see me using in my lectures.