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Godot 4.3 .NET C# - Offline Speech Recognition
Rating: 5.0 out of 5(6 ratings)
54 students

Godot 4.3 .NET C# - Offline Speech Recognition

Learn Everything You Need To Create Speech Controlled Games
Created byJohan Forsblom
Last updated 1/2025
English

What you'll learn

  • Create a hangman game that is 100% speech controlled
  • Setting up Godot 4.3 with .NET 8 and vscode
  • How to use an external C# library with the Godot engine
  • Automatic speech detection
  • Push-To-Talk
  • Setting up Audiobuses to not hear oneself through the speakers
  • Monitoring microphone input levels in code
  • Preventing the application/game from crashing when using the speech library
  • How to fix the DllNotFoundException error in Linux and Windows
  • How to use the Line2D node
  • How to customize TTF / OTF fonts in the Godot game engine

Course content

10 sections45 lectures4h 29m total length
  • Introduction3:01

    Intro video describing what you will learn in the course

  • Course Structure1:16

    In this lecture, you'll learn about the structure of the course.

  • Community Discord Link0:08

Requirements

  • Intermediate C# skills
  • Godot 4 .NET
  • .NET8
  • Visual Studio Code
  • A microphone

Description

Master Offline Speech Recognition with Godot 4.3 and .NET C#

Are you ready to take your game development skills to the next level? Imagine creating games or apps that respond to voice commands, even without an internet connection. Welcome to Godot 4.3 .NET C# - Offline Speech Recognition, the only course you need to unlock the power of offline voice technology in your projects.

Why This Course?

With the rise of voice-controlled interfaces, integrating offline speech recognition has become a must-have skill. This course combines the versatility of Godot 4.3, the power of C#, and cutting-edge offline speech recognition techniques to help you build innovative, responsive applications.

Whether you're a beginner+ developer with a basic understanding of Godot or C#, or an intermediate-level professional eager to deepen your knowledge, this course is designed to push your skills further.

What You’ll Learn

  • Build a speech controlled hangman game: Learn how to utilize speech recognition in a game.

  • C# Programming: Write clean, efficient, and powerful code.

  • Offline Speech Recognition: Implement voice-driven features without internet dependency.

Who Is This Course For?

This course is ideal for developers who have a foundation in programming and some experience with Godot or C#. Whether you’re a "beginner+" ready to tackle intermediate challenges or an intermediate developer aiming to integrate advanced voice recognition features, this course is tailored to your level.

Why Wait?

Join a thriving community of learners and start building groundbreaking projects today. By the end of this course, you’ll not only have the technical skills but also the confidence to integrate voice recognition seamlessly into your applications.

Enroll now and take the first step toward creating interactive, voice-enabled experiences.

Who this course is for:

  • Developers interested in speech recognition for games
  • Aspiring indie game developers
  • Godot 4 C# .NET Game developers