
Intro video describing what you will learn in the course
In this lecture, you'll learn about the structure of the course.
After this lecture, you will know how to set up Godot 4.3 .Net with .NET 8 and Visual Studio Code, and also be able to debug your project in Ubuntu Linux.
After this lecture, you will know how to set up Godot 4.3 .Net with .NET 8 and Visual Studio Code, and also be able to debug your project in Windows.
After this lecture, you know how to set up the project for further development.
After this lecture, you will have added the speech models needed in order to do speech recognition.
In this lecture, you will learn how to set up the first parts needed to get voice recognition working with the Godot game engine.
In this lecture, you will learn how to set up the final parts needed to get voice recognition working with the Godot game engine.
In this lecture, we will make the menu scene as the main scene - the entry point for the game.
In this lecture, you will learn how to fix the DllNotFoundException problem in Linux.
In this lecture, you will learn how to fix the DllNotFoundException problem in Windows.
After this lecture, you will know how to set up microphone recording for the project in the Godot game engine.
In this lecture, you will learn how to get the microphone peak volume levels in code.
In this lecture, you will learn how to parse the JSON data from the speech library.
After this lecture, you will know how to implement the push-to-talk feature.
In this lecture, you will learn how to fine tune the recognized speech data.
In this lecture, you will learn how to implement automatic speech detection, so the game can be played using speech only.
In this lecture, you will learn how to import the assets needed to create the main menu
In this lecture, you will learn how to create the fade in menu animation.
In this lecture, you will learn how to animate the start game animation,
In this lecture, you will learn how to animate the exit game animation,
In this lecture, you will learn how to create the microphone level meter scene.
In this lecture, you will learn how to create the text edit box which displays the latest spoken words.
In this lecture, you will learn how to create the draw line animation for the Draw Letter Line scene.
In this lecture, you will learn how to create the "move to next" animation for the Draw Letter Line scene.
In this lecture, you will learn how to create the draw word lines scene, which displays the lines for each character in the word on screen.
In this lecture, you will learn how to add the hidden word above the lines for each character.
In this lecture, you will learn how to set up the selected letters sprite atlases.
In this lecture, you will learn how to display the letters the player has selected, on screen.
In this lecture, you will learn how to create the fade in level animation.
In this lecture, you will learn how to display the correct found letters on screen.
In this lecture, you will learn how to implement starting, and exiting the game.
In this lecture, you will learn how to animate drawing the water line animation.
In this lecture, you will learn how to animate the drawing of the Island animation.
In this lecture, you will learn how to animate the drawing of the pole.
In this lecture, you will learn how to animate the drawing of the rope and the head.
In this lecture, you will learn how to animate the drawing of the body, arms and the legs.
In this lecture, you will learn how draw each hangman animation one after another in the game, as the player fails to say the correct letter.
In this lecture, you will learn how to create the game over scene.
In this lecture, you will learn how to display the game over scene when the player has failed to say the correct letter too many times.
In this lecture, you will learn how to create the erase board animation.
In this lecture, you will learn how to display the erase board animation when the player has finished the level.
In this lecture, you will learn how to add the final touches to the game.
Here you can download the full source code of the 100% speech controlled hangman game.
Master Offline Speech Recognition with Godot 4.3 and .NET C#
Are you ready to take your game development skills to the next level? Imagine creating games or apps that respond to voice commands, even without an internet connection. Welcome to Godot 4.3 .NET C# - Offline Speech Recognition, the only course you need to unlock the power of offline voice technology in your projects.
Why This Course?
With the rise of voice-controlled interfaces, integrating offline speech recognition has become a must-have skill. This course combines the versatility of Godot 4.3, the power of C#, and cutting-edge offline speech recognition techniques to help you build innovative, responsive applications.
Whether you're a beginner+ developer with a basic understanding of Godot or C#, or an intermediate-level professional eager to deepen your knowledge, this course is designed to push your skills further.
What You’ll Learn
Build a speech controlled hangman game: Learn how to utilize speech recognition in a game.
C# Programming: Write clean, efficient, and powerful code.
Offline Speech Recognition: Implement voice-driven features without internet dependency.
Who Is This Course For?
This course is ideal for developers who have a foundation in programming and some experience with Godot or C#. Whether you’re a "beginner+" ready to tackle intermediate challenges or an intermediate developer aiming to integrate advanced voice recognition features, this course is tailored to your level.
Why Wait?
Join a thriving community of learners and start building groundbreaking projects today. By the end of this course, you’ll not only have the technical skills but also the confidence to integrate voice recognition seamlessly into your applications.
Enroll now and take the first step toward creating interactive, voice-enabled experiences.