GODOT: Video games math

Turn-based game as example for games math
Rating: 3.8 out of 5 (9 ratings)
2,714 students
English [Auto]

Students will learn lot about Godot IDE, game design , and game math with GDScript coding


  • There are no requirements for this course.


Course is a good possibility for total Godot beginner to learn about Godot game engine IDE and GDScript are explained in a step by step learning process. Game objects in Godot are nodes, in this course nodes explained are: Node2D, Button, Sprite, Label, Tilemap and AnimationPlayer. Coding with GDScript are also explained in a manner good for beginner understanding. At the course end you will be able to create and code good game elements for turn-based game and understand lot of Game Math.

Course is for total beginners, so at the course start you will learn how to download Godot game engine, and how to set it properly. After that you will create new game project and game scene. Also you will learn how to set you first GDScript. Game example for this course is a turn-based game, so in a beginning you will learn to create some simple game elements. Tilemap will allow you to easily add similar graphic elements.

Button node will be used as game path elements for point click movement. After, you will create sprite character and movement for it. Lot's of coding will expect you in this part of course, but after a while you will be able to create some complex codes based on simple elements. At the course end you will have many good game elements for turn-based video game.

Who this course is for:

  • Godot beginners and expireenced students of GDScript.

Course content

2 sections15 lectures1h 42m total length
  • Introduction
  • Basic game math
  • Game window
  • Tileset
  • Adding game elements
  • To do [Additional educational info]
  • Intro quiz for game math tutorial
    3 questions


  • 3.5 Instructor Rating
  • 180 Reviews
  • 14,954 Students
  • 7 Courses

Marijo is computer teacher with more than twenty years of experience. He teach in computer schools operating systems, office, css3, html, java script ... Programming language like c, c++, and visual basic are part of his teaching road. He also make and teach about making games in different gaming engines. Godot is his game engine number one.

As a book writer, Mario has written several books on the topic of Godot game engine, such as: GDScript, Making games with GDScript, Autonomous cars, Mastering Godot, etc.