
In this lecture:
downloading Godot game engine
creating new game project
creating game scene
and
about Godot IDE
about output window
about game window
In this lecture:
setting default scene
adding script
basic game math
In this lecture:
creating label node
GDScript for label
str command
In this lecture:
using resources
creating tileset
using single tileset
In this lecture:
adding button
button settings
label settings
Additional educational information about Godot and GDScript.
In this lecture:
creating signals
using int command
coding with GDScript
In this lecture:
add single tileset
creating flat buttons
signaling as homework
In this lecture:
adding Sprite
using get global position
using set position
In this lecture:
using Array
using IF as conditional branch
coding moves
In this lecture:
using Array
using OR in conditional branch
coding moves
In this lecture:
add Animation Player node
set texture for sprite
create animation
In this lecture:
setting animation
use set animation
coding
In this lecture:
Add label and sprite
code Array
coding pick-able item
Vlog about Arleekinoo 2D Adventure game.
Course is a good possibility for total Godot beginner to learn about Godot game engine IDE and GDScript are explained in a step by step learning process. Game objects in Godot are nodes, in this course nodes explained are: Node2D, Button, Sprite, Label, Tilemap and AnimationPlayer. Coding with GDScript are also explained in a manner good for beginner understanding. At the course end you will be able to create and code good game elements for turn-based game and understand lot of Game Math.
Course is for total beginners, so at the course start you will learn how to download Godot game engine, and how to set it properly. After that you will create new game project and game scene. Also you will learn how to set you first GDScript. Game example for this course is a turn-based game, so in a beginning you will learn to create some simple game elements. Tilemap will allow you to easily add similar graphic elements.
Button node will be used as game path elements for point click movement. After, you will create sprite character and movement for it. Lot's of coding will expect you in this part of course, but after a while you will be able to create some complex codes based on simple elements. At the course end you will have many good game elements for turn-based video game.