Learn Godot by Creating an Idle Business Tycoon Game
What you'll learn
- How to build games using the fast, powerful and free open source GoDot Game Engine
- Core Game Design and Coding Skills to Make an Idle Tycoon Game
- Use GDScript, a Language Very Close to Python, to Build Fun Games Fast and Easy
- How to use Signals and Design Patterns to Create Well Designed Game Architecture
- Learn to Prototype your Game then Re-factor your code to make it more readable and extendable
- Learn Game Design and Development Skills you can use with Unity, Unreal, or any Game Engine
- Basic Computer Knowledge
- Some Programming Experience is recommended
- Have Godot 3 Installed and Have the Skills to Create a New Project
- A Desire to Make Fun Idle Business Tycoon Games
### UPDATE 11/27/2021: NEW C# VERSION WITH SOURCE CODE!
I'm excited to announce a complete new version of Godot Idle Business Tycoon coming within just a few days that uses C# instead of GDScript along with all new lectures walking through all of the code and steps!
Now make the game in C#, GDScript or BOTH!
The C# source is located in the first lecture. New videos walking through the code coming soon.
### UPDATE 06/12/2019: I have added three more lectures to the course. These lectures demonstrate how to load our game data out of a CSV file and create our stores dynamically through code (GDScript).
### UPDATE 01/02/2019: I have added four more lecture to the course. These are critical lectures for game design and game architecture. You will learn how to make custom signals that decouple your classes and make the game more extendable and easier to manage as it grows in complexity.
### UPDATE 12/27/2018: I have added two more lectures that make the prototype more complete by adding the ability to have multiple store types.
The Fast & Fun way to Learn Godot!
This course is designed to be fun, fast, and get up and running with Godot right away. You will make a prototype of an Idle Business Tycoon Game much like ADVenture Capitalist. If you are new to Godot you will be amazed how fast you will get your game up and running.
We begin by teaching you how to set your scene, create nodes, manage variables and connect up signals. Create timers, a progress bar, and popup dialog boxes to send warnings to the players.
Even if you are brand new to programming or new to Godot you can follow along because we start at the very beginning and walk you through each stage of building the game step-by-step.
Learn Important Game Design and Game Architecture
By the end of the course you will be comfortable building games in Godot and be ready to start tackling your own game ideas!
Who this course is for:
- Students who want to Start Building Games Fast
- Game Developers who wish to Learn the GoDot Game Engine
- Python Developers who are looking for a Powerful Game Engine to Leverage Their Skills
- Designers and Developers who would like to Learn Critical Prototyping and Design Skills
Founder Greg Moss has been a business application and game developer for more than 30 years.
Unlike most boring text book courses turned into video, Greg produces fun engaging courses that teach you how to quickly begin creating professional applications and games.
Greg focuses on development solutions and design patterns that get the job done! Now over 10,000 students have taken Greg's courses on Udemy alone.
A serial entrepreneur, Greg has created many successful businesses. In every course Greg takes the time not just to show you the technical side of application development, but also how to use those skills to become a successful developer.
First Class Game Studios
Greg is the founder of First Class Game Studios, a small indie game studio that led off with a cutting edge experimental game project NeuroMage. NeuroMage combines exciting spell-casting duels, gorgeous imagery, and cutting-edge biosensor technology.
Using NeuroSky's Mindwave - a research-grade wireless EEG headset, Greg created a game in which you learn to harness the power of your own mind to build an arsenal of powerful spells and defeat your opponent.
Now, Greg has taken what he has learned through many years of business and game design architecture and put into making fun Udemy courses.
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We are excited to bring these latest courses to Udemy.
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