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Create A Dedicated Server Multiplayer Shooter in Godot 4
Rating: 4.7 out of 5(105 ratings)
1,506 students

Create A Dedicated Server Multiplayer Shooter in Godot 4

How to create a dedicated multiplayer first person shooter game in Godot 4 with GDScript. Server, clients, lobbies...
Created byEerik Hirvonen
Last updated 10/2025
English

What you'll learn

  • Creating and hosting dedicated servers
  • Server-Client communication
  • Public matchmaking and multiple lobbies
  • Lag compensation and machine syncing with buffering and interpolation
  • Shooter mechanics and game rules
  • Robust system architecture and clean project management

Course content

4 sections49 lectures12h 52m total length
  • Before we start0:18
  • Intro1:56
  • Checking the Project9:02

    Discover how to set up Godot 4, import a starter project, and explore a basic multiplayer shooter framework with a main menu, 3D map, server setup, and player controls.

Requirements

  • I recommend you to have a basic understanding of Godot, nodes, and GDScript. Everything else will be taught in this course.

Description

Upd: Works in Godot 4.5!

Welcome to the Dedicated Server Multiplayer First Person Shooter course.


In this course, you'll learn how to build your very own multiplayer game using a dedicated server and client architecture, focusing on a casual 4v4 first-person shooter format.


This is an intermediate-level course, so while I recommend you have a basic understanding of Godot, nodes, and GDScript, I'll guide you step-by-step through everything else you need to know.


Here's what you’ll master by the end:

-Setting up a dedicated server and connecting clients

-Creating efficient communication between server and clients

-Hosting servers and configuring port forwarding

-Implementing matchmaking and multiple lobbies per server

-Applying networked interpolation, lag compensation for smoother gameplay

-Building a weapon system, including pistol, SMG, and shotgun, with raycasts

-Adding throwable grenades and explosions

-Health and damage systems

-Enhancing the experience with dynamic visual effects

-Designing a scoreboard

-Integrating 2D elements within a 3D environment

-Creating networked audio

-And much more!


By the end of this course, you’ll be equipped to either create your own multiplayer game or expand on the project we develop together. I'm excited to publish a new course with a new topic. If you're interested in singleplayer survival games, check my other course!


See you in the course!

Who this course is for:

  • Aspiring and intermediate-level game devs who want to learn and create networked games.