Godot 101 – Game Engine Foundations
Requirements
- Basic understanding of programming logic.
Description
Learn in-demand skills for game development by mastering the Godot game engine.
Whether you’re looking to develop 2D or 3D games, Godot offers a unique development experience with its node system, personal programming language GDScript, and dynamic tools perfect for creating games of any genre. In addition, the Godot engine is absolutely free and open-source, meaning you can expand the capabilities of the engine to suit your projects.
Through this course, you’ll discover the fundamentals of not only working with the Godot editor, but also how to set up both a player and a level. Through this, you will take the first steps needed to develop with Godot and be prepared to expand your knowledge further for the future.
You will learn how to:
Install and set up Godot
Navigate the Godot editor
Create a player with a sprite and collision detection
Script a player’s movement and other functions
Build a tilemap-based level
Who this course is for:
- Eager learners looking for a free game engine to expand their skills with
- Developers looking for open-source solutions for games
- Anyone interested in building their dream 2D & 3D games
Instructors
Trusted by over 1 million learners and developers, Zenva provides world-class training on in-demand programming skills covering game development, machine learning, virtual reality and full-stack web development.
Our e-learning platform Zenva Academy is the leading place to upskill, learn and gain key tech skills for the innovation economy. Our curriculum is organized about Mini-Degrees™ which cover a wide range of technical subjects and include video, project files and mentor support.
Certified game developer and Founder of ZENVA - the world's leading platform to learn game making, VR, machine learning and full-stack programming. Since 2012, Pablo has been developing professional-grade courses that have helped over 1 million people gain valuable skills.
Pablo is a member of the Intel Innovator Program in the Asia Pacific Region, and has run live programming workshops in San Francisco, Brisbane and Bangalore.
Pablo holds a Master in Information Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.