
Download the Go toolchain, install and run it, then set up Visual Studio for Go development, with optional use of other editors like Sublime Text.
Install Go and Visual Studio Code, set up the development environment with the Go extension, and run a basic Go program on macOS, Windows, or Linux.
Explore go basics by declaring package main, importing only needed packages, and defining function main as the program engine with proper braces and semicolon rules.
Explore how variables in golang assign names to memory locations to store values, cover data types like string, boolean, and integer, and learn how to declare variables in golang.
Learn how to declare variables in Go with the var keyword, specify a type or infer it, assign values, print results, and understand the reflect package and unused imports.
Learn how to declare variables in Go with or without initial values, understand default zero values for string, int, float, and bool, and print and assign values later.
Compare var and short variable declaration := in Go, showing that inside a function you can declare or assign, while outside a function declarations and separate assignments are not allowed.
Declare multiple variables in a single line, assign values to x, y, and z, and print them; learn that unused variables trigger errors.
Declare multiple variables in a single block to simplify code, showing how to group values of different data types and rely on a zero value.
Learn naming rules for identifiers in Go: identifiers may use alphanumeric characters, no spaces, and can be a single letter or a descriptive name, highlighting case sensitivity.
Examine multi-word variable naming styles in Go, showing how to apply capital letters to word boundaries for identifiers like customer name and post money.
Explore how constants in Go differ from variables, showing type inference, typed and untyped constants, uppercase naming, and how constants remain unchanged like pi.
Explore Go comments, including line and block comments, and learn how the compiler ignores them. See how comments describe code sections and can span multiple lines without affecting execution.
Explore data types in Go, detailing basic types and composite types, and introduce aggregates, reference types, and interface types, with future deep dives into each entity.
Explore integer types in Go, distinguishing signed and unsigned integers, understanding their ranges, and how to store values within the type limits.
Explore floating point numbers in Go, distinguishing their two categories and how floats behave and are represented in code.
Explore complex numbers in Go, including real and imaginary parts, and how to represent them using float types in the Go language.
Go strings are immutable byte sequences representing Unicode code points, initialized with either double quotes (with escape sequences) or backticks (raw strings) that preserve line breaks.
Explore how bullets convey boolean values, true or false, and learn how to apply negation using the exclamation mark when constructing logical expressions.
Explore Go's output functions—print, println, and printf—contrast their handling of spaces and newlines, and learn how printf formats output with format verbs for typed values.
Explore Go printing behavior by comparing print functions, controlling spaces and newlines, and determining when to use print to achieve exact output in hands-on exercises.
Explore how Go handles newline behavior in printing and when to use print versus println to control line termination. The hands-on exercise demonstrates handling trailing newlines.
In this hands-on exercise, learners practice manually inserting newlines in Go print output to match the required formatting and content.
Explore how the Go program prints output without appending a trailing newline, following the earlier explanation, and implement print accordingly.
Practice manipulating whitespace in Go print statements by manually inserting spaces, handling the end-of-program newline, and printing OK to observe the expected output.
Explore how the Go print function handles spacing and newlines when printing integers, demonstrating practical hands-on techniques for controlling output in exercises.
Engaging hands-on exercise 7 explores printing in Go, showing how whitespace and newlines affect output, and guiding you to select print and println approaches to generate the desired result.
Engage in a hands-on Go exercise and solution, examining code structure and print usage to understand how to derive a clearer result.
Practice Go basics with a hands-on exercise that outputs and inspects the value and type of data in each variable, including string values and true.
Apply Go variables and the print function to sum inputs 50, 30, and 20, then format and display the resulting output.
Hands-on practice demonstrates formatting and computing with floats in Go, using fmt output (including %g) to add values like 2.9 and 3.8 and observe formatting behavior.
Explore printing in Go by handling strings and integers to display names and ages on separate lines, respecting data types and newline placement through hands-on exercises.
Demonstrates printing binary representations and decimal equivalents in Go through hands-on exercises, using sample values to compare binary and decimal outputs.
Hands-on exercise and solution on Go data types, covering integers, floats, and complex numbers, with type choices and steps to run and verify values.
Explore Go operators, including arithmetic, assignment, competitive operators, logical operators, and bitwise operators. Understand how each type works and where they apply in Go programming.
Learn how arithmetic operators work in Go, including addition, subtraction, multiplication, division, and modulo, plus increment and decrement, with practical examples of performing these operations.
this hands-on exercise demonstrates a go program performing addition, subtraction, multiplication, division, and modulus, while showing values before and after increment and decrement and printing results.
Apply a Go hands-on exercise to assign values to floats, perform division by m, and verify results around 2.4, illustrating practical problem solving in Go.
Explore assignment operators in Go, distinguishing = from ==, and using compound forms like +=, -=, *=, and % to assign and update values.
Engage in a hands-on Go exercise that manipulates variables X, Y, and S through addition, subtraction, multiplication, division, and modulus, printing values to trace updates and assignments.
Explore the Go comparison operators, including equal, not equal, less than, less than or equal to, and greater than, and see how true or false outcomes drive logic.
Explore Go equality and comparison operators in a hands-on exercise, testing values like 50 and 70 and evaluating not equal, less than, less than or equal, and greater than relations.
Master how logical operators evaluate expressions in Go, including and, or, and not, with examples showing when a condition is true or false based on comparisons.
Practice evaluating boolean expressions in Go by testing relational operators and logical connectors in if statements to determine true and false outcomes and return results.
Explore bitwise operators in Go, including left shift and signed right shift, and see how binary bits combine with and, or, and xor rules to form outcomes.
Explore bitwise left shift, moving binary bits to the left, inserting zeros to the right, and doubling values when shifted, illustrated with 5 and 55 examples.
Explore bitwise right shift by visualizing a binary box and watching the bits drop from the right, turning numbers like 12 into 6 and 40 into 20.
Engage in hands-on exercises on shifting binary values left and right, converting to decimal, and evaluating expressions with x and y, followed by solution explanations.
Go arrays store multiple values of the same type in a single variable, avoiding separate variables for each value. Their length is fixed and cannot be changed once defined.
Learn to declare arrays in Go by specifying length and element type, using square brackets, supplying values, and ensuring all elements share a single type with optional inference.
Guide students through a hands-on Go exercise: declare an integer array, determine its length, and print the elements while reviewing a model solution.
Practice exercise two focuses on how differences influence decisions about race length, including waiting for Google to decide the length, choosing simple inputs, and verifying compatibility in solutions.
Create and manipulate a list of five names using string operations, print the results, and save the names while exploring simple bifurcation in this hands-on exercise.
Learn how to access elements of an array by index using square brackets, with an example showing the element at index two and how zero-based indexing works.
Explore how to assess a zero in an array using index positions, define criteria, and print results in Go, with a hands-on approach to running the code.
Change an array element by index in Go, assign a new value to an integer array, and print to verify the replacement.
Update values in a Go exercise, printing the before and after states of an area and its records to verify the changes.
Explore array initialization in Go, noting that uninitialized elements receive the data type's default value and you can initialize specific elements yourself; otherwise, the default is applied.
Explore array initialization in Go, demonstrating zero values for uninitialized elements, partial initialization with fewer values, and targeted element assignment for integers and strings.
Explore initializing Go arrays with unknown or missing elements, using zero-based indexing and partial knowledge to build and print a valid element set.
Master how to find the length of an array in Go, using it to count elements and apply the length in practical examples.
Explore slices in Go, used to store multiple values of the same type in a single variable. Grow with capacity and experience how slices are more powerful and flexible.
Explore creating slices in go using literal syntax, from existing arrays, or via the make function, including empty slices, and learn how length and capacity determine size.
Explore an empty slice in Go by creating it, printing its status, and checking its length and capacity, then observe that both are zero.
Explore a hands-on exercise where the grit class manages data items such as Python, Java, Gulag, and JavaScript, and examines length, capacity, and initialization with string data.
Engage in a hands-on exercise that builds a class with a fixed capacity, fills integer values into slots, and prints the class state, capacity, and the current number of elements.
Explore a hands-on exercise that demonstrates creating and initializing slices in Go, showing how length and capacity are determined, default integer zero values, and how fmt prints reveal results.
Learn to access and change the elements of a slice in Go by indexing, updating values, and printing the results.
Create a class, initialize floats 1.2, 6.3, 8.9, and 5.6, and print 5.6 and 8.9 while accessing elements by index 0 to 3 in Go.
Engage in a hands-on exercise and solution for hands-on 6, forming a class a chain from six values and printing results, then adjusting fat bonuses to 2.7 and printing again.
Explore appending elements to a class, mix old values with new values, and copy or re-slicing to form a new class, with printouts showing the results.
In hands-on exercise seven, extend a set of points with values 3.3, 7.7, 8.8, 9.9, print both the old and new points, and identify the odd one.
In this hands-on exercise, manipulate a sequence of points by copying, appending, and resizing, then print results to observe how the length changes.
A hands-on Go exercise demonstrates copy operations, allocates new points, prepares slots, and prints results to illustrate data copying workflows.
Compare copying data versus loading the underlying elements into memory, and explain why loading only what is needed reduces memory use and improves resource management.
Go maps resemble Python dictionaries with key-value pairs, showing how to access values, determine map length, default and zero values, and note that insertion order does not affect data retrieval.
Create maps in Go by using var or make, define key and value types, and initialize empty maps to add key-value entries later.
Demonstrates creating maps in Go with int-to-string and string-to-string keys, populating them, and printing all entries.
In this hands-on exercise, create and fill a map using the McPherson function, assigning keys like Toyota and Tesla with latitude values, and compare before and after states.
Engage in a hands-on Go exercise and review the solution as part of the Go: The Complete Modern Golang Developer's Guide course.
Explore creating empty maps in Go by using make and map literals, distinguish nil from empty maps, and verify outcomes with prints to understand when maps are empty.
Access, add, update, and delete a map element by using the map name and key, uploading the new value, and applying the delete function to remove the target element.
Retrieve a map value by key in Go, access the second element, and print it, while noting the result if the key is missing.
Engage in a hands-on Go exercise that prints the before and after states while replacing an element in a collection, demonstrating sequential updates and verification.
Explore manipulating a map by delaying the second element and removing items. Practice deleting specific keys and updating the map as you compare before and after states.
Learn how to check for the existence of a key and its value in a Go map, and how to retrieve the value and presence status.
Explore how Go map references share a single underlying map across variables, so changing one key updates every variable pointing to that map.
Go (Golang) is one of the fastest-growing programming languages designed by Google. Your deep understanding of Go can change your career forever. This course is designed to teach Go from scratch.
We will start from the basics and go deeper into Golang. Concurrency, for instance, is the selling point of Go and is very difficult for many trainers to handle. This course will make concurrency so easy for you to understand. As you learn, you will meet different scenarios, assignments, exercises with solutions, and examples with a lot of hands-on to make you gain the knowledge of Go very fast. Also included in this course are the basics and advanced projects to also make you experience how to use the language in the real world. At end of this course, you should be able to deploy Go in your projects.
This course is developed with beginners and experienced developers in mind
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