Girl and the Dog Creation in Zbrush for Intermediate Level
What you'll learn
- Sculpting the Female Head
- Sculpting the Female Body
- Sculpting the Dog
- Making Clothes, Belts and Boots
- Making a Rifle, Shotgun, Pistol and Knives
- I expect you to have some sort of Zbrush experience
Student Reviews :
E Days says : Really well paced and everything is explained in detail as of right now. Nothing is left out and the tutor makes it fun by throwing some random jokes here and there. Looking to finish it up and see how it turns out in the end and see if it remains consistent throughout.
Junaid says : He is a legend, amazing skills and he knows what's he is doing, He comes prepared ,like with a lot of practice before teaching.
Plus he is amazingly entertainer, you never get bored or feel sleepy.
DO YOU HAVE ANY OF THESE PROBLEMS : Do you have problems modelling female anatomy, face and hair? Do you have issues with hard surface in Zbrush? Are you ready to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient?
Then I welcome you to Nexttut education's "Girl and the Dog Creation in Zbrush for Intermediate Level" course.
INSTRUCTOR : My name is Niko and I am a 3D character artist for games for about 11 years now. I have worked for numerous games and currently work for one of the world's most famous game companies - Gameloft.
By the end of this course, you'll be able to model good looking female characters with clothing, accessories, guns and knives and even a dog in Zbrush from start to finish.
TOPICS COVERED :
Sculpting the female head
Sculpting the female body
Sculpting the dog
Making the 3D sketch of the whole model
Making clothes, belts and boots
Making a rifle, shotgun, pistol and knives
Poly paint the character
Posing the character
Refining the head and body with skin detail
Making the hair with Fibermesh
Making the eyelashes with tubes
Rendering the character with passes
Composing a final render in Photoshop
We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the female head where I will explain what you should watch for in a female head modelling.
Then we will make a placeholder hair, and we will make the teeth, and eyes from scratch. After that we will make the female body, again from sphere, following our concept.
We will also sculpt the sitting dog from scratch.
After we are done with that, we will start making 3D sketch of our model, to get the correct placement of all our accessories and clothes. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.
Then it will be time to start extracting clothes, belts, boots and bandages.
We will also make the watches, gloves and belt buckles. We will spend time to model the pistol, the shotgun, the rifle and two knives, by utilizing the hard surface modelling techniques inside Zbrush.
After that we will start refining all those things that we have made, and the model will start to look pretty good. Once we are happy with the overall look of our characters we will pose them as they are in the concept, Finaly we will make the Fibermesh hair and make the eyelashes, export render passes from Zbrush, and compose a final beauty render in Photoshop.
IDEAL STUDENTS : I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready female characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years. The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making female and dog anatomy, hair, clothes and weapons.
NOT IDEAL STUDENTS : This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.
ENROLL NOW : So if you want to model production ready female characters, enroll now, and take your skills to the next level.
Who this course is for:
- I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready female characters for games
Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008.
I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape.
We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.
The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.
We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.
thank you for reading :)
Nalini kanta jena