Godot Getaway: The Godot Course
What you'll learn
- Use the Godot engine to create an online multiplayer 3D cops and robbers driving game in a procedurally generated city!
- Procedural Generation with Tilemaps
- Remote Procedure Calls
- Working with online networking
- Vehiclebody Nodes
- Using Godot as part of an indie developer pipeline
Requirements
- Basic familiarity with the Godot Engine
- Graphics card able to run 3D games
Description
Learn intermediate Godot techniques as we make an online multiplayer car game in a procedurally generated 3D city! We'll use GDScript to make a cops-and-robbers game set to a bouncy electro-swing soundtrack using custom made assets from Blender and Ardour.
In this course, we'll be focusing on making a single, large project rather than a bunch of smaller ones. Our focus will be as much on that game development pipeline as the techniques we'll be using, and we'll simulate what it takes to make a small scale indie game from scratch.
Some of the things we'll cover include;
Fast 3D gameplay
Online multiplayer using direct connection over IP
Team play (cops vs robbers)
A procedurally generated city
Creating city neighbourhoods
Procedurally placed props (like lamp posts, traffic cones, parked cars, etc)
VehicleBody physics
Beacons that respond to the music
Simple player customisation that’s persistent between plays
A 1930's inspired aesthetic
What's Godot?
Godot is a Free and Open Source game engine that we absolutely love. Yann has already taught a popular and well reviewed course on it on Udemy and both of us really enjoy working with it. It's available on Windows, Mac and Linux, has separate 2D and 3D pipelines and is generally awesome.
The course will be written in Godot's native GDScript, which is based on python. GDScript is a dynamic language that's powerful, versatile and quick to work in.
Who this course is for:
- Intermediate Godot users
Instructors
Founded by Michael Bridges and Yann Burrett, Canopy Games delivers high quality game making tutorials with a focus on mastery though play and community engagement. We've been working as online and offline educators for years and are passionate about bringing the best possible courses to people who want to learn new skills.
Hi! I'm Yann!
I'm a theatre educator with a Master of Science in Theatre Education degree from the City College of New York and a Bachelor of Arts degree in Drama and Theatre Arts from Goldsmith's College, University of London. I currently live in the UK where I teach on a variety of subjects (mostly online)
I'm a passionate advocate for quality education in all fields, and my pedagogy is routed in a "learner-centered" model. I love my cats, teaching, playing computer, board and card games, exploring forests and cooking.
I am a self-confessed technology geek and love teaching people new things.
I think it is a real shame that so many people carry around such wonderfully capable devices yet do nothing but the basics on them. Computers, laptops, tablets and smartphones can do much more than most people know. I would like to guide, reassure and educate people about using their technology to add to their lives
I have been playing, yes playing, with technology for as long as I can remember and I still do that today! Admittedly these days with other commitments I do have to watch what I spend as technology can burn a very deep hole and quickly.
As my parents will testify, I have always been inquisitive! even if it meant taking something apart to see how it worked. Of course not knowing how to put it back together again. To this day I love learning new things and developing myself as a person.
Despite my tech background I remain firmly grounded and talk to people using everyday language, unnecessary techno-babble drives me bonkers. This allows me to chat with people with limited knowledge on a subject and help them understand more.