
Discover the basics of getting started with Nuke through the course trailer for an entry level introduction.
Reset the nuke workspace to its default compositing layout, learn to drag and resize panels, place notes, and navigate the interface to stay oriented while learning.
Learn to use the Nuke properties panel and viewer, adjust project settings, frame ranges and fps, and efficiently create and connect nodes (transform, crop, blur) with tab and delete.
Import footage or image sequences in nuke, then apply and adjust a blur and transform node to explore their order and connections.
Explore the viewer node in Nuke, connect read nodes, switch between images with number keys, and set saturation to zero to create black-and-white with contrast.
Learn to merge images with the merge node, handle channels and alpha with premultiplied RGB, and animate a jet plane over a sky using transform, crop, color corrections, and export.
Master the merge node in Nuke by importing images via drag-and-drop, setting a 1920 by 1280 format, and merging sky and land with A above in the default over mode.
learn to import images in Nuke, use merge nodes to composite a boy scene with a moon and trees, adjust transform, blur, glow, and anchor points for realistic layering.
Learn to import street and car images with alphas in Nuke, merge shadows onto the background, then adjust transforms and basic color corrections.
Master the Nuke node system workflow part 2 by aligning transforms using merges to keep shadows with the car, and prep for alpha extraction from silhouettes.
learn to create an alpha from a black and white silhouette using the copy node to transfer white luminance into the alpha channel, then merge with the background.
Learn to create alpha in Nuke from a car image without alpha using a shuffle node. Generate the alpha from color channels and apply it in a merge with background.
learn to use 3d render passes from a 3d software, including exr and tiff formats, with diffuse color, direct and indirect lighting, normal, shadows, alpha matte, and crypto mattes.
Import and connect 2d render passes in nuke (beauty, diffuse, ambient occlusion, reflection), set project size, and compose with the background, noting that alphas are missing and must be created.
Learn to fix transparency in Nuke by creating an alpha channel from the red channel with the shuffle node to enable proper car-to-background compositing.
Learn to isolate the car wheel in Nuke by creating a custom wheel channel from red, then apply color corrections through a dedicated mask to affect only the wheel.
Discover how to create a light wrap in nuke, using roto mattes and pre molt, and adjust luma tolerance to control edges.
Color correct only the wheel channel in nuke, create wheel channels from the red channel with a shuffle, and note that B overrides A and light wrap reveals wheel channels.
Create a shadow pass from the alpha channel with a shuffle node, generate a custom 'car shadow' channel, and refine it using color correction in Nuke.
Learn to remove dark edge artifacts in Nuke by using an erode node to adjust alphas, blur, and RGBA merges, then mask with rotors to eliminate remaining borders.
Master color matching and grading in Nuke by aligning the car to the background with RGB match, define black and white points, and tune red, green, and blue channels.
Adjust saturation to balance the car colors using a saturation node, then learn cryptomatte and crypto match to isolate parts with masks and alpha for targeted color correction.
Learn to use crypto match in nuke to isolate headlights and the car bumper, create masks with alphas, and brighten with color grade, saturation, and color match.
Learn to remove logos in nuke by masking with the lotus, refining alphas, and using crypto mats for RGB premultiply, ambient occlusion, and glass isolation in 3D compositing.
Learn to view, isolate, and merge exr render passes in Nuke, including normal, diffuse, reflections, and refractions, then export a single exr image with correct channel data.
Learn to create custom channels in Nuke using shuffle nodes, build passes like diffuse color, ambient occlusion, and normals, and export them together in an EXR file.
Learn how to extract EXR render passes in Nuke using the Shuffle node, preserve alphas, and composite passes such as diffuse color, normals, shadows, and indirect reflections.
Learn to extract and organize render passes in Nuke using the shuffle node, including diffuse color, occlusion, direct reflection, and shadow passes, with alpha handling for compositing.
Learn to extract render passes with the shuffle node and merge them to composite a diffuse color over a car background using merge, screen, and opacity.
Learn to extract occlusion and reflection passes in Nuke using shuffle nodes, handle alpha channels, and merge with the base image using blend operations like multiply.
Learn how to create a shadow pass in Nuke by adding a background, extracting the shadow patch, deriving alpha from the red channel, and merging with color corrections and transforms.
Darken the wheel using cryptomatte by importing the pass, selecting wheel alphas, and applying a masked grid-merge to affect only the wheel, with colour match coming in the next videos.
Match a car to a greenish background in nuke by identifying the darkest and whitest parts and applying rgb alpha grades, then adjust red, green, blue, and saturation.
Master roto creation in Nuke by drawing roto shapes with bezier handles, switching between cusp and smooth points, deleting points, and managing feathers and alpha mattes.
Explore roto attributes in Nuke by creating rectangles, ellipses, and bezier curves, adjusting colors, fills, alphas, and opacity, with frame range and motion blur.
Apply color corrections using rotoscope masks and hue shift to isolate regions, adjust a red sign to green, and align with the image via reformat and alpha masks.
Learn the rotoscope in three methods: import images, draw roto shapes with bezier and alphas, and separate RGB tracks, then apply color corrections like hue shift and saturation.
Master the second roto method to cut out objects by resizing to 1920×2880, applying alphas, and merging with a background, while using mask to reveal the cut.
Learn the rotoscope method 3 to cut out objects by merging foreground and background, adjusting opacity, drawing bezier shapes, and creating alphas that affect only the A side.
Learn to clone objects in Nuke using roto by creating and refining Bezier roto shapes, linking to a background source, and adjusting translate in rgba to duplicate the image.
Create a folder on c drive, save file 'tank on fire' by downloading free asset from action VFX, then import it as raw data and set frames 98 to 145.
Import the EXR tank image into Nuke, set up tracking to align the tank with the background, scale it, apply transform matchmove, and prep for shadow pass and color correction.
Extract the shadow pass from the tank using a shuffle node, generate alpha from the shadow's green channel, and composite it with a merge to render the shadow.
Adjust the tank color by tweaking gamma and brightness to improve blending with the background, and crop to 2048 by 1080 to remove dotted bounding box, label tank and backdrop.
Learn to remove the tank barrel in Nuke using the rotor node, set alpha to zeros, and refine with RGB, preparing to add fire in future videos.
Learn to add fire to a tank scene in Nuke using stock footage, clean node structure, tracking, roto masking, and multiple transforms to align and blend fire with a backdrop.
Learn to add smoke to a fire in Nuke by speeding up frames with time warp, creating alpha from the green channel using shuffle, and applying a grid color grade.
Offset time warp frames to speed the fire, using frames 98–145 with values 166, 275, and 170, then add smokes via grid, merge, and transform for a faster look.
Produce a heat wave effect by generating noise, adjust its scale, animate with keyframes, and apply targeted distortions using rotos and a mask, before color corrections and export.
Master exporting in Nuke by performing subtle color correction with grid, gamma, and saturation; organize assets and render settings; write to movie format using a write node and frame ranges.
Make the Nuke project portable by removing C drive paths and using the script directory; save with Ctrl+S and verify no errors when transferring to another computer.
Use the blur node to soften mattes, keys, and images, blur vertically or horizontally, adjust size, and isolate the blur with a mask and bezier (shortcut B).
Learn how to apply motion blur to moving 2D PNGs in Nuke by animating a transform, using frame ranges, and exploring vector blur with a motion channel for realistic blur.
Learn how to add motion blur to a 2d ball animation in Nuke by tracking the image, creating motion blur 2d and vector blur, and refining keyframes.
Learn to create depth of field in Nuke using a G depth pass, G defocus, and depth channel tricks to control focal points and blur across the image.
Learn to add depth of field to live footage by creating color information with alphas and using a defocus node linked to the depth channel, then adjust focal planes.
Learn to set up a keyer in Nuke, using luminance key and alpha controls to isolate green or blue screen footage, and refine with roto and garbage matte.
Learn to remove the white background and replace with a sky in Nuke by using alphas, invert, and RGB merge, avoiding manual roto.
Master keylight basics by removing the green screen with color keying, adjusting clip black/white, screen matte and gamma, then composite with a checkerboard background using rotos for clean alpha edges.
Learn to remove green screen using the Primatte node in Nuke, focusing on alpha accuracy, clean bg/fg noise, and simple roto techniques for beginner keying.
Learn to use the reformat node to resize images to 1080p or 4k, adjust scale, manage crops, and handle premultiplied alpha when merging with other layers.
Learn to use the crop node to remove black margins and the bounding box, cropping to a 1920 by 1080 frame, pair it with the reformat node and transform adjustments.
Learn to replace the sky in Nuke by extracting blue channel information, applying rotos, VCA, and premultiply, and using alphas, then crop and reformat to 1920x1080.
Explore the red, green, and blue channels to master color correction, color matching, and color grading in Nuke by analyzing how each channel reveals color information.
Learn the most basic color match in nuke by matching elephant and forest backgrounds using grid, black/white point, and RGBa color corrections to harmonize tones.
By the end of this beginner-friendly course, you'll feel confident and ready to advance to higher levels in Nuke. I understand that Nuke can seem intimidating, so I’ve crafted this course to ease you into its complexities without overwhelming you with unnecessary theory. Instead of diving into every tool or feature, I focus on the essentials, giving you a solid foundation to build on. This approach makes it ideal for anyone looking to get started with Nuke without getting bogged down by too much detail.
If, for any reason, you’re not satisfied after completing the course, you’re covered by a 30-day money-back guarantee, which means there's no risk involved. However, I’m confident you’ll enjoy the experience, as this course is specifically designed to make your first steps in Nuke smooth, enjoyable, and rewarding.
Nuke can be challenging, especially if you're new to it or have been learning on your own without a structured approach. Many people find it even more complex than software like After Effects, but that's where this course comes in. It’s built for two types of learners:
Those who are brand-new to Nuke and need a clear learning path.
Those who may have tried other courses but want to start fresh, with guidance from the basics.
Whether you’re a complete beginner or someone looking for better structure, this course offers an easy-to-follow, step-by-step approach. Each lesson is rooted in practical projects that are simple yet essential, helping you understand Nuke in a way that doesn’t feel overwhelming.
Throughout this course, you’ll cover all the foundational topics necessary to get you started in Nuke, such as:
Navigating the interface
Working with channels
Merging images
Color correction
Image transformations and reformatting
Tracking and stabilizing
Extracting 3D passes from EXR images and compositing
Rotoscoping
Keying
Filters, warping, and more
Each topic is broken down into easy steps, making it clear and straightforward for you to follow. By the end, you’ll be ready to take on more advanced projects with confidence.