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Getting Started With Animation In Blender (ENTRY LEVEL)
Rating: 4.4 out of 5(3 ratings)
23 students

Getting Started With Animation In Blender (ENTRY LEVEL)

Animation entry level course. Foundation before leaning 12 principles of animations
Created byAlex Tumyang
Last updated 10/2025
English

What you'll learn

  • you'll learn foundation before learning 12 principles of animations
  • you'll learn how to set keyframe and manipulate interpolation and keyframe types
  • you will learn graph editor
  • You will learn most essential tools to start creating animation in blender
  • Learn From Zero- you'll learn the basics of keyframing tools

Course content

1 section41 lectures3h 42m total length
  • course introduction1:25
  • fps and timeline7:04
  • timeline4:42
  • transformation tools5:09
  • transform orientations3:38
  • set keyframe part 17:58
  • set key frame part 24:44
  • timeline hidden region5:24
  • auto keying5:14
  • interpolation8:48
  • graph editor part 110:49
  • graph editor part 25:11
  • normalize option in graph editor7:41
  • handle types6:15
  • extrapolation3:45

    Explore extrapolation modes in Blender animation, including constant, linear, and cyclic extrapolations, and learn how keyframes, frames, and rotations govern motion beyond the first and last frames.

  • motion path2:25
  • practise keyframes to animate in circular motion9:56
  • box animation8:49
  • bouncing ball8:20
  • parent child (bouncing and squashing ball project part 1)5:31
  • bounce (bouncing and squashing ball project part 2)2:37
  • squash (bouncing and squashing ball project part 3)4:03
  • cycle modifier (bouncing and squashing ball project part 4)3:05
  • drivers (bouncing and squashing ball project part 5)4:07
  • stairs driver and material (bouncing and squashing ball project part 6)6:52
  • follow path part 19:47
  • follow path part 25:01
  • rig setup4:11
  • animtion with noise3:26

    Learn to animate in blender without keyframes by applying the noise modifier to location X and Y, adjust scale and strength, and cap motion with a limits modifier.

  • auto aim1:49
  • spin the barrel0:56
  • shoot5:31
  • import jet model6:15
  • cloud backdrop3:03
  • rig setup5:00
  • wobble4:39
  • camera shake5:43
  • backdrop animation3:53
  • jet animation5:21
  • backdrop and camera setup4:31
  • jet roll9:55

Requirements

  • You must have basic computer knowledge.

Description

This course is designed to help you get started with animation in Blender through easy and practical projects. You will begin with the basics of keyframing and learn how to use the timeline, dope sheet, and animation view. A simple collision exercise will make it easier to understand how keyframes work and how objects move smoothly over time.
This course is must for anyone interested in building a strong foundation before learning the 12 Principles of Animation.

Next, you will explore the Graph Editor and create the classic bouncing ball animation. In this project, you will practice important animation principles such as squash and stretch. You will also learn how to make your animation smoother with easing, null objects, modifiers, and drivers. These tools will help you build stronger control over your animations and make them look more natural and polished.

After that, you will move into procedural animation by creating a turret system. In this exercise, you will see how objects can move without using keyframes. You will also add simple rigging, animation modifiers, and a basic particle system to bring more variety, creativity, and realism.

Finally, you will combine all the skills you learned in a cinematic project. By building a jet sequence, you will practice creating animations that feel dynamic, exciting, and professional.

Who this course is for:

  • This course is for people who want to learn blender animation from the very first step.
  • Beginners who are completely new to Blender and want to start animating right away
  • 3D enthusiasts looking to understand the basics of keyframing, motion, and the Graph Editor.
  • Students who want hands-on projects like animating a bouncing ball, machine gun, and jet planes
  • Anyone interested in building a strong foundation before learning the 12 Principles of Animation
  • Hobbyists, content creators, or aspiring 3D artists who want to bring their ideas to life with animation.