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Getting Started With Animation In Blender (ENTRY LEVEL)
Rating: 4.4 out of 5(3 ratings)
25 students

Getting Started With Animation In Blender (ENTRY LEVEL)

Animation entry level course. Foundation before leaning 12 principles of animations
Created byAlex Tumyang
Last updated 10/2025
English
English [Auto],

What you'll learn

  • you'll learn foundation before learning 12 principles of animations
  • you'll learn how to set keyframe and manipulate interpolation and keyframe types
  • you will learn graph editor
  • You will learn most essential tools to start creating animation in blender
  • Learn From Zero- you'll learn the basics of keyframing tools

Course content

1 section41 lectures3h 42m total length
  • course introduction1:25

    Start your Blender journey with bite-sized lessons on keyframes, the grab editor, and basic animation like a bouncing ball, then tackle projects with constraints and jet planes in flight.

  • fps and timeline7:04

    Master the Blender timeline and fps basics, navigate the playhead and current frame numbers, and set a start-to-end frame range. Keep output at 24 fps for consistent animation playback.

  • timeline4:42

    Master the Blender timeline by navigating frames and keyframes, setting preview and play ranges, selecting and scaling keyframes, duplicating, deleting, and centering the playhead for focused animation practice.

  • transformation tools5:09

    Master translating, rotating, and scaling objects in Blender with shortcuts (g, r, s) and axis locks (x, y, z), adjust transformation panels, and reset controls.

  • transform orientations3:38

    Explore transform orientations in blender to control global, local, and view axes, adjust rotation gizmos, and use the comma shortcut for quick orientation changes.

  • set keyframe part 17:58

    Learn how to set keyframes in Blender by moving a cube along the y-axis and inserting single keyframes via object properties or the K shortcut, including managing locations and rotations.

  • set key frame part 24:44

    Set keyframes by selecting the object and pressing i to capture rotations, locations, and scale. Move the playhead, adjust the y-axis, and clean or delete keyframes with x or backspace.

  • timeline hidden region5:24

    Learn to set keyframes in blender on the y axis, understand child inheriting parent keyframes, and use the timeline and grab editor to edit and delete keyframes.

  • auto keying5:14

    Explore automatic keying in Blender: automatically shade keyframes as you adjust positions and rotations, compare with manual keying, and learn replace mode and turning automatic keying on and off.

  • interpolation8:48

    Explore how interpolation shapes animation in Blender by using the graph editor, keyframes, and interpolation modes—linear, constant, and bezier—and adjust handles to control speed.

  • graph editor part 110:49

    Explore the Blender graph editor to craft precise entry-level animations by manipulating keyframes, adjusting interpolations, grouping channels, duplicating frames, and constraining edits to specific axes.

  • graph editor part 25:11

    Learn to use the Blender graph editor to add keyframes, apply cycles and noise modifiers, and manage visibility and editing with mute, lock, and range controls.

  • normalize option in graph editor7:41

    Explore how the normalize option in the graph editor scales visible f-curves to fit the view without changing the actual animation values, enabling easier comparison across large value ranges.

  • handle types6:15

    Master the Blender graph editor handle types, using the V shortcut to switch between free, elegant, vector, automatic, and auto clamp, and set auto clamp as default to prevent overshoot.

  • extrapolation3:45

    Explore extrapolation modes in Blender animation, including constant, linear, and cyclic extrapolations, and learn how keyframes, frames, and rotations govern motion beyond the first and last frames.

  • motion path2:25

    Learn to visualize motion in Blender using motion paths, calculate paths for frame 35, and manually update paths after keyframes to reflect changes in the animation.

  • practise keyframes to animate in circular motion9:56

    Practice creating manual keyframes for a monkey head in circular motion, learn to generate motion paths, update paths, and apply cyclic extrapolation to produce looping animations.

  • box animation8:49

    Practice a simple red and green box animation in Blender using keyframes, set up positions and rotations, and refine motion with the graph editor for linear timing.

  • bouncing ball8:20

    Learn to create a bouncing ball in Blender with keyframes, auto keyframe, and the graph editor, then use motion paths to refine timing and forward motion.

  • parent child (bouncing and squashing ball project part 1)5:31

    learn to create a bouncing and squashing ball animation in Blender using two pivot points and a parent-child setup; establish and unparent relationships with Ctrl+P and Alt+P.

  • bounce (bouncing and squashing ball project part 2)2:37

    Set keyframes for the ball’s location and use the graph editor to shape the bounce from frame 0 to 20, adjusting easing to avoid repetition.

  • squash (bouncing and squashing ball project part 3)4:03

    Learn squash and stretch in blender by keyframing the ball’s scale at frames 2 and 18, with a 0.5 squeeze at frame 20, while constraining motion along the x-axis.

  • cycle modifier (bouncing and squashing ball project part 4)3:05

    Apply a cycles modifier to the y and z locations to loop the bouncing and squashing ball animation up to frame 120, adjusting keyframes and handles to fix overlaps.

  • drivers (bouncing and squashing ball project part 5)4:07

    Explore using drivers in Blender to transform objects without keyframes, drive the monkey head from a sphere via z and x locations, and control rotation with scripted frame expressions.

  • stairs driver and material (bouncing and squashing ball project part 6)6:52

    Drive the sphere’s rotation with a scripted driver, texture it with noise and a color ramp, and create stairs with an array modifier for a bouncing ball animation.

  • follow path part 19:47

    Learn to animate an object along a curve with Blender's follow path constraint. Enable fixed positions and keyframe the offset factor to control motion and orientation.

  • follow path part 25:01

    Follow path constraint and animate path techniques drive a cone along a curve, fix gaps by adjusting frames, and tune keyframes for smooth motion.

  • rig setup4:11

    Build a basic rig from scratch using constraints and a driver in Blender, setting origins to the 3D cursor, establishing parent-child relationships, and refining rotations with empty objects.

  • animtion with noise3:26

    Learn to animate in blender without keyframes by applying the noise modifier to location X and Y, adjust scale and strength, and cap motion with a limits modifier.

  • auto aim1:49

    Set up auto aim in blender with the lock track constraint to target the Susan Head, configuring top-down tracking and linking the gun and barrel rotation.

  • spin the barrel0:56

    Learn to spin a barrel in blender by adding a driver to the circle empty's rotations and set first frame, then slow the motion by dividing by three or four.

  • shoot5:31

    Learn to make a gun shoot a bullet with a particle system in Blender, converting the bullet mesh into the emitter object, and adjusting scale, velocity, and direction.

  • import jet model6:15

    learn to create a flying jet animation in blender by importing an f35 fighter jet from Sketchfab, adjusting materials with the shader editor, and using keyframes and the graph editor.

  • cloud backdrop3:03

    Create a cloud backdrop in Blender by adding a plane, applying an emission shader with the sky_first.png texture, then set filmic color management and gamma, and render.

  • rig setup5:00

    Create a simple rig in Blender for a jet fighter to enable easy animation, using empties with noise modifiers, constraints, and keyframes, and establishing child–parent relationships to control wobble.

  • wobble4:39

    Learn to create a subtle wobble in Blender with a noise modifier. Apply keyframes on frame one and copy the modifier to Y and Z rotations with offsets.

  • camera shake5:43
  • backdrop animation3:53

    Create a flying illusion by keyframing the backdrop plane from frame 1001 to 1070, with linear y interpolation, and set the camera render to 1280 by 540 for future templates.

  • jet animation5:21

    Animate a jet plane in Blender by setting location and rotation keyframes across frames 1001, 1035, and 1070, while adjusting camera views and perspective mode.

  • backdrop and camera setup4:31

    Create a simple Blender jet animation moving left to right with a rollover, applying plane textures via the shader editor, editing geometry, and keyframing the camera.

  • jet roll9:55

    Animate cameras and a jet in Blender by keyframing frames 1000 and 1051, rotating and moving objects, and using linear interpolation and copy rotations to reduce shake.

Requirements

  • You must have basic computer knowledge.

Description

This course is designed to help you get started with animation in Blender through easy and practical projects. You will begin with the basics of keyframing and learn how to use the timeline, dope sheet, and animation view. A simple collision exercise will make it easier to understand how keyframes work and how objects move smoothly over time.
This course is must for anyone interested in building a strong foundation before learning the 12 Principles of Animation.

Next, you will explore the Graph Editor and create the classic bouncing ball animation. In this project, you will practice important animation principles such as squash and stretch. You will also learn how to make your animation smoother with easing, null objects, modifiers, and drivers. These tools will help you build stronger control over your animations and make them look more natural and polished.

After that, you will move into procedural animation by creating a turret system. In this exercise, you will see how objects can move without using keyframes. You will also add simple rigging, animation modifiers, and a basic particle system to bring more variety, creativity, and realism.

Finally, you will combine all the skills you learned in a cinematic project. By building a jet sequence, you will practice creating animations that feel dynamic, exciting, and professional.

Who this course is for:

  • This course is for people who want to learn blender animation from the very first step.
  • Beginners who are completely new to Blender and want to start animating right away
  • 3D enthusiasts looking to understand the basics of keyframing, motion, and the Graph Editor.
  • Students who want hands-on projects like animating a bouncing ball, machine gun, and jet planes
  • Anyone interested in building a strong foundation before learning the 12 Principles of Animation
  • Hobbyists, content creators, or aspiring 3D artists who want to bring their ideas to life with animation.