
Start your Blender journey with bite-sized lessons on keyframes, the grab editor, and basic animation like a bouncing ball, then tackle projects with constraints and jet planes in flight.
Master the Blender timeline and fps basics, navigate the playhead and current frame numbers, and set a start-to-end frame range. Keep output at 24 fps for consistent animation playback.
Master the Blender timeline by navigating frames and keyframes, setting preview and play ranges, selecting and scaling keyframes, duplicating, deleting, and centering the playhead for focused animation practice.
Master translating, rotating, and scaling objects in Blender with shortcuts (g, r, s) and axis locks (x, y, z), adjust transformation panels, and reset controls.
Explore transform orientations in blender to control global, local, and view axes, adjust rotation gizmos, and use the comma shortcut for quick orientation changes.
Learn how to set keyframes in Blender by moving a cube along the y-axis and inserting single keyframes via object properties or the K shortcut, including managing locations and rotations.
Set keyframes by selecting the object and pressing i to capture rotations, locations, and scale. Move the playhead, adjust the y-axis, and clean or delete keyframes with x or backspace.
Learn to set keyframes in blender on the y axis, understand child inheriting parent keyframes, and use the timeline and grab editor to edit and delete keyframes.
Explore automatic keying in Blender: automatically shade keyframes as you adjust positions and rotations, compare with manual keying, and learn replace mode and turning automatic keying on and off.
Explore how interpolation shapes animation in Blender by using the graph editor, keyframes, and interpolation modes—linear, constant, and bezier—and adjust handles to control speed.
Explore the Blender graph editor to craft precise entry-level animations by manipulating keyframes, adjusting interpolations, grouping channels, duplicating frames, and constraining edits to specific axes.
Learn to use the Blender graph editor to add keyframes, apply cycles and noise modifiers, and manage visibility and editing with mute, lock, and range controls.
Explore how the normalize option in the graph editor scales visible f-curves to fit the view without changing the actual animation values, enabling easier comparison across large value ranges.
Master the Blender graph editor handle types, using the V shortcut to switch between free, elegant, vector, automatic, and auto clamp, and set auto clamp as default to prevent overshoot.
Explore extrapolation modes in Blender animation, including constant, linear, and cyclic extrapolations, and learn how keyframes, frames, and rotations govern motion beyond the first and last frames.
Learn to visualize motion in Blender using motion paths, calculate paths for frame 35, and manually update paths after keyframes to reflect changes in the animation.
Practice creating manual keyframes for a monkey head in circular motion, learn to generate motion paths, update paths, and apply cyclic extrapolation to produce looping animations.
Practice a simple red and green box animation in Blender using keyframes, set up positions and rotations, and refine motion with the graph editor for linear timing.
Learn to create a bouncing ball in Blender with keyframes, auto keyframe, and the graph editor, then use motion paths to refine timing and forward motion.
learn to create a bouncing and squashing ball animation in Blender using two pivot points and a parent-child setup; establish and unparent relationships with Ctrl+P and Alt+P.
Set keyframes for the ball’s location and use the graph editor to shape the bounce from frame 0 to 20, adjusting easing to avoid repetition.
Learn squash and stretch in blender by keyframing the ball’s scale at frames 2 and 18, with a 0.5 squeeze at frame 20, while constraining motion along the x-axis.
Apply a cycles modifier to the y and z locations to loop the bouncing and squashing ball animation up to frame 120, adjusting keyframes and handles to fix overlaps.
Explore using drivers in Blender to transform objects without keyframes, drive the monkey head from a sphere via z and x locations, and control rotation with scripted frame expressions.
Drive the sphere’s rotation with a scripted driver, texture it with noise and a color ramp, and create stairs with an array modifier for a bouncing ball animation.
Learn to animate an object along a curve with Blender's follow path constraint. Enable fixed positions and keyframe the offset factor to control motion and orientation.
Follow path constraint and animate path techniques drive a cone along a curve, fix gaps by adjusting frames, and tune keyframes for smooth motion.
Build a basic rig from scratch using constraints and a driver in Blender, setting origins to the 3D cursor, establishing parent-child relationships, and refining rotations with empty objects.
Learn to animate in blender without keyframes by applying the noise modifier to location X and Y, adjust scale and strength, and cap motion with a limits modifier.
Set up auto aim in blender with the lock track constraint to target the Susan Head, configuring top-down tracking and linking the gun and barrel rotation.
Learn to spin a barrel in blender by adding a driver to the circle empty's rotations and set first frame, then slow the motion by dividing by three or four.
Learn to make a gun shoot a bullet with a particle system in Blender, converting the bullet mesh into the emitter object, and adjusting scale, velocity, and direction.
learn to create a flying jet animation in blender by importing an f35 fighter jet from Sketchfab, adjusting materials with the shader editor, and using keyframes and the graph editor.
Create a cloud backdrop in Blender by adding a plane, applying an emission shader with the sky_first.png texture, then set filmic color management and gamma, and render.
Create a simple rig in Blender for a jet fighter to enable easy animation, using empties with noise modifiers, constraints, and keyframes, and establishing child–parent relationships to control wobble.
Learn to create a subtle wobble in Blender with a noise modifier. Apply keyframes on frame one and copy the modifier to Y and Z rotations with offsets.
Create a flying illusion by keyframing the backdrop plane from frame 1001 to 1070, with linear y interpolation, and set the camera render to 1280 by 540 for future templates.
Animate a jet plane in Blender by setting location and rotation keyframes across frames 1001, 1035, and 1070, while adjusting camera views and perspective mode.
Create a simple Blender jet animation moving left to right with a rollover, applying plane textures via the shader editor, editing geometry, and keyframing the camera.
Animate cameras and a jet in Blender by keyframing frames 1000 and 1051, rotating and moving objects, and using linear interpolation and copy rotations to reduce shake.
This course is designed to help you get started with animation in Blender through easy and practical projects. You will begin with the basics of keyframing and learn how to use the timeline, dope sheet, and animation view. A simple collision exercise will make it easier to understand how keyframes work and how objects move smoothly over time.
This course is must for anyone interested in building a strong foundation before learning the 12 Principles of Animation.
Next, you will explore the Graph Editor and create the classic bouncing ball animation. In this project, you will practice important animation principles such as squash and stretch. You will also learn how to make your animation smoother with easing, null objects, modifiers, and drivers. These tools will help you build stronger control over your animations and make them look more natural and polished.
After that, you will move into procedural animation by creating a turret system. In this exercise, you will see how objects can move without using keyframes. You will also add simple rigging, animation modifiers, and a basic particle system to bring more variety, creativity, and realism.
Finally, you will combine all the skills you learned in a cinematic project. By building a jet sequence, you will practice creating animations that feel dynamic, exciting, and professional.