
Welcome to Getting Started in Roblox Development!
Learn to create and publish an empty Roblox game by exploring templates, saving locally or to Roblox, and testing play with basic navigation.
Open and arrange Roblox Studio panels to optimize your workflow: show the explorer and properties, position them, view the output, and set a dark theme.
Navigate Roblox Studio workspace (scene window) by dragging with the right mouse and using WASD plus E and Q for vertical movement, while adjusting collisions, join surfaces, and snap grids.
Move and Resize the Part move precisely by entering values directly into the properties window. Duplicate the part with Ctrl - D. Undo a mistake with Ctrl-Z. Understand how Collisions can be used as a build tool.
Create a yellow 1x1x1 sphere pellet for a maze and earn points when collected. Anchor the pellet, disable collisions to let players run through, and make it disappear on contact.
Add a pickup to your game and add a script to your game object. Print a message to the screen. Use the wait() function to pause your script.
Discover how Lua powers Roblox, and how Lua can be learned outside Roblox. Explore Lua basics like control structures and the if statement, with online tutorials and Roblox scripting resources.
Access part properties in a Roblox script by creating a local pellet variable, then print its name and color (brick color or color) to verify properties in the output window.
Change the palette's transparency with a script, gradually transitioning from fully opaque to fully invisible using timed waits and incremental values (0, 0.25, 0.5, 0.75, 1) to disappear in game.
Create a local function to encapsulate code, call it to reduce redundancy, and prepare for event handling, using proper indentation and declaring the function before use.
Refactor code to clean up behavior without altering functionality. Demonstrate using the plus equals operator to increment the old value by change, replacing repetitive assignments.
Pass a value into a function to add flexibility and adjust pellet transparency. Reduce code and simplify visibility control by changing the parameter.
Create a for loop to change the pellet's visibility by four steps without repeating the code.
Publish a new Roblox game by saving a test area in your first game, turning off team create, and naming it my first test area, while working with for loops.
Experiment with a for loop to fade a pellet smoothly in Roblox, adjusting change and iterations to go from transparent 0 to 1, and shortening transition time to one second.
Demonstrate for loop from high to low by applying a decrement step of -0.1 to transparency, pausing briefly with wait, to make a pellet disappear and reappear.
Explore how the for loop handles step values and out-of-range conditions in Roblox scripting, showing sequence 1, 3, 5, 7, 9 and how negative steps are detected.
Create a while loop to continually make the pellet visible and invisible.
Return a value from a function.
Capture the touched event in a part and connect it to an event handler.
This lesson covers the "Humanoid" and how it can be used to determine if a character is touching the pellet.
Once we have a Humanoid, we can check if the Player is associated with the Character containing the Humanoid.
Add a leaderboard to players when they enter the game.
Modify the pellet to update the leaderboard when a player "eats" the pellet.
Troubleshoot a Roblox arcade game's leaderboard visibility, ensure the pellet points update by ten, remove debug prints, and avoid output window errors.
Debug the Roblox leaderboard by checking the output window, correcting leaderstats naming in server script service, and using plus-equals to grow points as you test with pellets.
Learn to use Roblox's sound service to play a chomp sound on the client, set a cave reverb type via Enum, and explore local sound control and debugging.
Build out your maze.
Turn off shadow casting for pellets to save resources. Duplicate them with a single script and group into a model for the Udemy maze, then save and export the setup.
Attach the activate pellets script to each pellet at startup, clone it to all pellets, and store the collection in a one-based table for indexed access and for loops.
Clone the eat script for each pellet in the loop via a deep clone, attach and enable it to every pellet, then run and check the output for errors.
Model ghosts for a Roblox arcade maze by shaping a sphere head and a cylindrical body, align with 15-degree increments, union parts into a single model, and color ghosts differently.
Add eyes to the ghost by resizing and centering a cylinder, duplicating a pupil, coloring white and black, and welding eyes to the ghost body.
Position a core part inside the ghost to perform ray casting, align its orientation with the ghost, weld it to the body, and use lerp for movement before coding AI.
Explore raycasting in Roblox by visualizing a beam between two attachments on a ghost core to detect objects, test raycasts, and understand world space versus keyframe positions.
Learn to cast a ray in Roblox to visualize a beam, using the ghost’s core CFrame, look vector, and raycast results to detect hits and position the beam accurately.
Tag walls to block ghost vision and guide patrols by raycasting; learn to differentiate walls from nodes, return only nodes, and loop raycasting to scan sides for maze navigation.
Create maze nodes for the ghost to visit, ensuring right-angle paths. Implement a raycast beam in the patrol script to check four directions and guide movement.
Turn the ghost to face the next target by adjusting its CFrame with a look vector and smooth lerp, including checks and delays for reliable, jitter-free rotation.
Learners adjust look speed and turn smoothing in Roblox arcade game by using linear interpolation and longer loops to reduce jitter, noting that 180-degree turns run faster than 90-degree turns.
Move the ghost between nodes with a patrol script, using a target position, distance, cf1 cf2 keyframes, and lerp to update core cframe p1 and p2 as choices are randomized.
Position and align maze nodes and ghosts in Roblox, duplicating junctions and tagging walls to create ghost paths, test in play mode, and finalize the ghost trap setup.
Set up ghost patrols in your Roblox maze by configuring node-based front, right, and left choices, cloning patrol scripts, and adjusting probabilities to prevent overlap.
Transfer assets from the first game version four to a new Roblox game, set up a start area and lobby, and publish the Melon man Pac-Man map.
Adjust the blue, green, pink, and purple ghost patrols to vary randomness by tweaking weights and direction bias, creating more distinct maze paths while keeping speed and turn unchanged.
Design a retro arcade lobby in Roblox by resizing the lobby, applying decals, and adding an arcade floor texture, walls, and arcade machines.
Build a Pac-Man starter character in Roblox by assembling a round head and half-circle, align with an R6 humanoid rig, then configure hip height and a humanoid root part.
Add joints to your Roblox character by creating and naming torso, root, hip, and neck joints, aligning them within the humanoid root part to set up future animation.
Create a Roblox character animation with the animation editor, set movement priority, add keyframes, save and publish, then apply the animation ID via a local script on the starter character.
Make the starter character's melon man open and close his mouth while moving by tying a move animation to the humanoid's running event, with an animation id and adjustable speed.
Import a second map into Roblox by loading assets, ghosts, pellets, and tags. Configure starter scripts and the chomp animation ID, publish, and test in the retro arcade.
Implement a one-shot kill damage script for the ghost body in Roblox, detecting touches and applying 100 damage to the player. Clone the script to all ghosts and test.
Clone the purple ghost's damage script and attach it to all ghosts. Enable each cloned damage script and test by playing from the scene to confirm damage on all ghosts.
Track and decrement player lives by adding a lives int value under player stats. When lives reach zero, trigger game over by teleporting to lobby and sending ghosts back.
Create a lives display by adding a screen GUI and a lives frame to hold life icons, then position it at the bottom third with a transparent background.
Create a melon man life icon in the lives frame using an image label, load asset, clone it from replicated storage to reflect lives, and remove a life on death.
Create a local script to update the lives UI by cloning life icons from replicated storage, and refresh on player stats lives changes for a reliable, consistent display.
Learn to use module scripts in Roblox by creating a ghost utils module with a generate include list function, then require it from patrol scripts to reduce code repetition.
Move NPC raycast logic into ghost utils, implement a get_choices function that uses an include list, and streamline movement by front, right, and left choices for dynamic NPC navigation.
Download and insert patrol and ghost utils into Roblox, attach them to the Blue Ghost, and wrap the patrol loop in a start stop function for reset when player dies.
Learn to reset all ghosts on player death in Roblox using a server storage bindable event, firing on death, and returning ghosts to their start positions.
Clone the patrol script, activate ghosts, and configure each ghost's patrol while removing extra patrols. Add AI to scan for Pac-Man and adjust each ghost's inclination toward him.
Teleport players to the lobby when lives reach zero to end the game and record the high score, using the teleport service and the lobby id.
Attach two black eye spheres to the starter character's head with wild constraints, adjust their position for a frontal gaze, and later swap the death sound to a pac-man style.
Change the Roblox character's death sound by editing the died sound in Starter Player scripts, copying the asset ID, and testing a Pac-Man style sound.
Welcome to the exciting world of Roblox! In this course, you will learn how to create and develop your own games within the Roblox platform.
Roblox is a massively popular online gaming platform that has gained tremendous popularity in recent years. It provides a unique opportunity for aspiring game developers to create and publish their own games, share them with a vast community of players, and even earn money from them.
During this course, you will be introduced to the various tools and features available within Roblox, including the game editor, scripting language, and asset library. You will learn how to create compelling game mechanics, design engaging environments, and incorporate sound and visual effects to create a fully immersive gaming experience.
Whether you are an experienced programmer or a complete beginner, this course is designed to be accessible to all skill levels. Our experienced instructors will guide you through each step of the development process, providing hands-on instruction and feedback to ensure that you are able to create high-quality games that are both fun and engaging.
By the end of this course, you will have a good foundation in Roblox game development, and the skills and knowledge necessary to create your own games, share them with others, and even potentially earn a profit from them. So, come join me on this exciting journey into the world of Roblox game development!