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Getting Into Maya 2017
Rating: 4.1 out of 5(339 ratings)
10,853 students

Getting Into Maya 2017

Beginners Guide to Maya 2017
Created byJohn Stopforth
Last updated 8/2016
English

What you'll learn

  • Get to grips with the Maya interface.
  • Move around inside the software with confidence
  • Progress on to more advanced parts of the Maya software and begin making their own amazing content

Course content

1 section11 lectures1h 0m total length
  • Introduction1:04

    In this section I will take you through the first load up of the software, look at the interface and all the sections that make up Maya 2017.

  • Navigating Maya 2017 - The Interface and Viewports11:07

     I will explain navigation through the viewports and how to interact with them. 

  • Using the Maya 2017 Interface0:07

    Look at the help documents from Autodesk on what the interface menu sections are called. It is important that you familiarise yourself with the way the software layout looks and what the elements of the interface are called.

  • Creating a new Maya project structure2:34

    Your Maya Projects are made up of more than just the scene file you will be working on. Think of them as the heart of your creative production. We will look at creating a new project and setting the structure so we wont lose anything important. Where we put the location will be important as well.

  • Saving scene files and file types2:03

    how Maya saves files and the different file types on offer. Exporting assets from the software for different applications. 

  • Viewports inside Maya 20176:37

    Mayas Viewports allow for lots fo different ways to view your content. 

  • Creating objects in Maya - A node based system7:53

    Maya's node based system and creating objects inside the software. 

  • Components of Objects inside Maya 20178:16

    Components and editing components in the software. 

  • Accessing objects in your Maya scene5:06
  • Creating Groups and Parent Child relationships10:21

    Accessing the objects in your scene and naming conventions. Creating groups and the parent child relationships Maya creates in the hierarchy 

  • Using the Maya Hotbox and Context menus5:15

    Finally the Hotbox and context menus. 

Requirements

  • Students will need to have access to a computer capable of running Autodesk's Maya 2017 software. Ideally this will be a PC for the course but the same results can be obtained from using a Mac.
  • Download a 30 day trail from Autodesk's website
  • Download you student copy from the Autodesk student portal

Description

Welcome to Getting into Maya 2017

A course that's designed  to educate students from level 2 and 3 into the world of 3D computer graphics.

We will be using Autodesk's Maya 2017 program and we aim to help bring you up to speed as quickly as possible and  After you have completed this course you should begin to practise making some simple scenes of your own before moving on to the specialised lessons.

At 3D Animation Mentor we know what you will need to do to complete your courses taking our experience of delivering course material from the classroom and putting it at your fingertips.

This course will help you to navigate the software interface, set up new projects, use the viewports and panel windows, get into the objects and how they are made finally helping you to begin organising scene files and preparing for your first 3D content

Who this course is for:

  • If you are new to 3D and are looking for a challenge
  • Students just starting out in Games Design/Animation