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Blender Geometry Node Fundamentals For Beginners
Rating: 4.7 out of 5(36 ratings)
308 students

Blender Geometry Node Fundamentals For Beginners

Harness Procedural Generation in Blender with Geometry Nodes.
Created byPANKAJ KUMAR
Last updated 4/2026
English
English [Auto],

What you'll learn

  • You will learn Geometry Node from Basics to Intermediate level.
  • You will learn how to make Procedural Buildings using Geometry Nodes.
  • You will create 1 Small House, 3 Buildings and One Highly customizable Stair.
  • By the end of this course you will have strong foundation of procedural generation.

Course content

6 sections78 lectures5h 45m total length
  • Course Overview1:05

    Explore procedural modeling with Blender Geometry Nodes, learning fundamental concepts and essential nodes, placing objects, building curves, procedural stairs, and modular builds like a wooden castle.

  • GeoNode Layout2:09

    Explore geometry nodes basics by manipulating a cube mesh in the geometry node editor, observing vertex positions, edges, and faces. Switch between Eevee and Cycles render engines and navigate layouts.

  • Node Basics and Shortcuts2:37

    Explore geometry nodes in Blender, enable node wrangler, master node connections with shortcuts, view geometry via viewer node, and group input and group output within the modifier workflow.

  • Transform, Join Geometry Node and Some Shortcuts4:53

    Learn to use the transform and join geometry nodes, duplicate and connect nodes with shortcuts, organize projects with reroute and frames, and customize node visibility and labeling.

  • Grid Extrude and Scale elements Node4:08

    Scale and extrude grid elements with the grid extrude and scale nodes. Adjust x and y sizes, vertex counts, offset, and choose individual or connected extrusion.

  • Procedural Arrow4:07

    Create a procedural arrow using geometry nodes, with grid setup, extrude and offset scale steps, merge by distance, and join geometry, plus manual length and width control via a plane.

  • Procedural Pilar1:58

    Create a procedural pillar by building a grid, extruding and scaling the top faces, and using a value node for pillar height. Materials will be added in the next lecture.

  • Apply Material4:10

    Apply materials to pillar faces with set material; invert selection with not node and boolean math; merge by distance and finalize with root node and joint geometry.

  • Exposing Controls1:31

    Expose pillar height in the modifier panel. Use a group input for the offset scale with type float and a default value of 1.82.

  • Sockets4:04

    Explore geometry node sockets, including color-coded boolean, float, integer, string, and vector sockets, as well as circular and diamond sockets that take single or multiple inputs.

  • Separate Geometry2:49

    Separate the cube's faces using the separate geometry node, first by face index with an index and compare node, then by face normal, providing two methods to isolate side faces.

  • Logic Gates2:08

    Explore logic gates in Blender geometry nodes, including and, or, not (inverter), nand, and nor, with examples showing how inversion affects outputs and truth values.

  • Separate side faces2:29

    separate the cube's side faces by using a normal and a compare node set to equal, then combine with boolean math, invert with not, and bevel in edit mode.

  • Place Objects on Points2:32

    Place objects on plane vertices by converting vertices to points, then adjust rotation, scale, and point mappings for edges and faces, while exploring mesh data and instances.

  • Translate Instance and Rotate Instance2:44

    Move and rotate instances in Blender using translate instance and rotate instance nodes, toggle local or global space, and adjust the pivot point with a vector for precise rotations.

  • Align Euler to Vector1:45

    Align Euler to vector converts a direction vector to rotation and orients geometry accordingly, allowing arrows or cubes to face a target cube while switching between global and local axes.

  • Random value Combine XYZ2:04

    Explore the random value node Blender geometry nodes, generating min–max numbers with scalar, vector, or integer outputs; use seed and boolean probability shape combine x, y, z scaling and instances.

  • Capture Face Normal1:47

    Capture face normals with a capture attribute node to orient arrows perpendicular to cube faces, then rotate and apply these normals to geometry in Blender Geometry Nodes.

  • Distribute Points on Faces2:14

    Distribute points on faces places instances on mesh faces using density, seed, and Poisson disk to prevent overlaps. Rotate and scale grass with random value nodes for natural variation.

  • Epsilon3:21

    Explore how the epsilon node controls the degree of influence to reveal faces based on their normals, with animated keyframes demonstrating progressive visibility.

  • House17:56

    Build a simple procedural house using geometry nodes, extruding the roof and placing doors, windows, solar panels, and a chimney with instance on points and join geometry.

  • Expose Controls4:45

    Expose window height, chimney position, and solar panel rotation using group input and translate and rotate nodes in Blender geometry nodes masterclass for beginners.

  • Procedural Grass12:01

    Create procedural grass in blender using geometry nodes. Instance leaves on points, orient by edge normals, and vary with seed-based randomization and merge by distance.

  • Distribute the Grasses1:59

    Distribute grasses across a landscape in Blender using distribute points on faces, adjust density, seed, and minimum distance, then extrude meshes for natural variety.

  • Geometry Proximity3:50

    Explore how the geometry proximity node drives offset in extrusions on a subdivided plane, using a target sphere and range-based selection for border effects.

  • Fix Extrusion Problem1:22

    Identify the extrusion issue: proximity measures distance from the sphere’s faces, not the whole geometry. Add a circle at the sphere’s center, fill, and scale to remove extruded faces.

  • GeoProxy with Grass2:15

    Learn to use Blender's geometry nodes to distribute grasses around an object with the geometric proximity node, and remove grasses near the cube using object info and distance-based selection.

  • Append Objects1:03

    Append objects across Blender projects to preserve modifiers and geometry nodes, demonstrated by appending a cube with a geometry node to a Suzanne monkey.

  • House with Grass1:30

    replace a grass field with a house using object info node, realize instance node, convert to mesh, remove extrude mesh node, and keep scale elements for a geometry nodes workflow.

Requirements

  • Blender Basics.
  • No knowledge of Geometry Nodes required.

Description

Welcome to the world of procedural generation.

What You'll Learn in this Course: I share the Knowledge and techniques to Generate Procedural Buildings.

This course is designed to provide a comprehensive understanding of Procedural Modelling. Whether you're a beginner eager to dive into the World of 3D and procedural generation or an experienced artist looking to refine your skills, my course caters to all levels of expertise.

Requirements:

  1. Basic knowledge of Blender

  2. No knowledge of Geometry nodes required.


Why Choose My Course:

Practical Approach: My courses focus on hands-on, practical learning, ensuring you gain real-world skills that can be applied immediately.

Clear Explanations: Complex concepts are broken down into easy-to-understand modules, making learning enjoyable and accessible.

All Lectures along with the Project files included.


Course Overview:

Section 1: In First section we will cover Geometry nodes Basics and this section is the foundation of procedural modeling, so do not skip it.

Section 2: In section 2 we will make a beautiful procedural building, and you will learn logic and concepts behind proceduralism.

Section 3: In section 3 we will make another building but this one will have more elements hence more complex logic and we will use different way to create this building.

After completing section 4 you will be able to create scenes like shown in the course trailer.

Section 4: In section 4 you will learn about basics curves and we will enhance our buildings even more.

Section 5: In section 5 you will learn how to use curves to make advance stair packed will many features.

Section 6: In section 6 we will make a Wooden Castle made by using Modular pieces.

This section uses every thing and has much much more concept and complex logic. So make sure to watch previous sections first.

Who this course is for:

  • Anyone who want to learn procedural generation.
  • 3D artists who wants to fasten their world creation.