
Explore Arduino basics by lighting an LED with a breadboard, resistor, and UNO board, while learning voltage, current, and digital pins through setup and loop coding in the Arduino IDE.
Wire three leds to an arduino with an expansion board, map pins 2, 3, and 4 to red, yellow, and green, and create a flowing 1-2-3 led sequence.
Master touchdesigner basics from interface layout to operator types (top, chop, sop, mat, dat, comp) through a mouse-following painting project.
Explore touchdesigner and arduino interaction by using a touch sensor to switch models and effects, including explosive and neon visuals, with long-press to reveal cyberpunk wireframes.
Explore the model conversion effect in TouchDesigner’s visual part, using a touch sensor and long-press to switch between models with explosion, neon glow, wireframe cyberpunk style, and rgb delay.
Explore transmitting data from TouchDesigner to Arduino to drive a DC motor with PWM speed control, using 5V, GND, and an external power supply.
Combine arduino control with touchdesigner to create a kite wind effect, using a grid, geo, render pipeline, and rgb-driven line string driven by input.
Create wind-inspired kite visuals in TouchDesigner by mapping textures, rendering atmosphere, animating with particles, and integrating sound-driven interactions and an Arduino-powered fan.
Connect six potentiometers to an Arduino to provide physical control, sending analog 0–1023 values over serial to TouchDesigner, to drive multiple visual parameters.
Map potentiometer data from arduino into TouchDesigner to control noise, edge, limit, hue, and transform, creating infinite real-time abstract visuals.
Gem Seed course explores plant moisture sensing with an Arduino soil moisture sensor, using an analog pin, to drive a fluid ball fusion that responds to soil humidity and watering.
Explore plant moisture data from Arduino in touchdesigner by connecting serial data, using a plugin, mapping to metaballs, and rendering with pbr materials and environment lighting.
Explore TouchDesigner's pop operator to realize gpu-based particle trails from a 3d model using attributes p, n, and color, with color normalization, emission, and trail rendering.
Explore trail-like particle effects in TouchDesigner with the pop operator, driving line width, color, and lifecycle using particle lifespan, age, normal life, and color lookups via a lookup texture.
Trigger particle emission with a keyboard and map EEG concentration data from an Arduino via Bluetooth into TouchDesigner to control visuals, camera, and bloom.
【Gem Seed】TouchDesigner + Arduino Interaction Course
Bridging the Physical and the Digital: Learn to Create Interactive Artworks That Live Beyond the Screen
Why Take This Course?
In an era where digital experiences are no longer confined to screens, TouchDesigner + Arduino offers you the power to blur the line between the virtual and the physical.
This course takes you beyond visual effects—teaching you how to connect real-world sensors, buttons, lights, motors, and other physical devices to create living, breathing interactive systems.
Through the combination of TouchDesigner’s real-time visual engine and Arduino’s physical computing capabilities, you’ll learn how to design immersive installations that respond to touch, motion, light, sound, and more.
Whether you're an artist, designer, or creative technologist, this course opens the door to a new kind of expression—one where your art can feel, move, and respond to the world.
Key Features & What You’ll Learn
Soft-Hard Integration
Learn to connect sensors, motors, EEG and more via Arduino to control visuals in TouchDesigner in real time.
Digital - Physical Interactivity
Use gestures, motion, sound, or environmental data to trigger, influence, and shape your visual worlds.
No Coding Needed
Even without prior programming experience, you’ll learn how to build intelligent systems through node-based visual logic.
Real-World Applications
Design interactive installations, kinetic sculptures, performance visuals, or smart art pieces that react to your audience and environment.
Modular & Scalable
Techniques you learn here can scale—from small personal projects to large-scale interactive exhibitions.
Course Outcomes
By the end of this course, you will:
Understand how to bridge the physical and digital worlds using sensors and visuals
Be able to build your own interactive systems from concept to execution
Master the core logic behind hardware-visual communication
Learn to prototype interactive ideas quickly, using tools that professionals rely on
Be ready to create works that move, sense, and respond—just like life itself
Who Is This Course For?
Artists and designers eager to break out of the screen and into space
Creative technologists interested in building responsive media environments
Beginners with no coding experience but a passion for interactive experiences
Students and professionals looking to upgrade their portfolio with sensor-based interactive artworks
Course Structure Overview
TouchDesigner Basics + Realtime 2D/3D Generation
Arduino Setup + Sensor Input Basics (Buttons, Light, Potentiometer, etc.)
Communication Protocols (Serial, Firmata, OSC, etc.)
Connecting TD & Arduino: Realtime Data Flow
Interactive Visuals Driven by Physical Sensors
Creative Projects: Kinetic Art, Touch-Responsive Installations, Reactive Visuals
What Makes This Course Unique?
“We’re not just teaching you how to make a cool effect—we’re giving you the logic, tools, and mindset to invent your own interactions.”
This is not a case-study-only course. We start with the fundamental logic that powers all interactive systems, so that when you're ready to invent your own experience, you won’t be copying—you’ll be creating.
The world is your interface.
Let’s make it interactive.