
GD Script is a simple game engine script for game development.
New project creation.
Ready function and first code exercise.
Explained for loop and while loop.
Process function in GD Script coding.
How to make randi, array, label or a button with GD Script.
In this lecture you will learn about nodes, translate method and connect method.
Possible codes for exercises.
Repeat and learn something new (video lectures for repetition are part of "Best 2D Godot tutorial" course).
Create new 3D scene with kinematicbody3D.
Making basis for 3D game.
2D game creation process.
Complete 2D game made with GD Script only.
2D game made with GD Script only (with movement and interaction).
Making game menu (part one).
Making game menu (part two).
Making game menu (part three).
Making info panel.
Rigidbody2D explained with GD Script.
Complete code for 2D game with movement and point system.
Lecture about rigid body and signal setting for it.
Rigid body movement under impulse.
GD Script code example for timer node.
Function "draw" for line and circle drawing.
Set the main character's cinematic body to zero position, add a camera, and lock the background to test camera movement for a 2d Godot 3.1 game.
Create a canvas layer in Godot 3.1, add a label, and show the score on screen during gameplay.
Are you a beginner in video game creation? Have you ever wanted to build your very first game but felt unsure where to start or which tools to use? Many new developers feel the same way at the beginning — and that’s completely normal. The great news is that there is a clear path forward.
GD Script may be exactly what you’re looking for.
In this course, you’ll be gently introduced to GD Script, the scripting language used in the Godot game engine. The lessons are inspired by the books “GD Script” and “Making Games with GD Script,” and they are supported with practical video tutorials and downloadable resources from Best Tutorial for 2D Godot 3.1 Games. Everything is designed to help you learn step by step, without feeling overwhelmed.
You’ll start with simple concepts and gradually move toward building real, working projects. Along the way, you’ll learn how to organize your code, structure scenes, work with sprites and animations, and use tools that real developers rely on every day.
By the end of the course, you won’t just understand GD Script — you’ll be ready to create your own 2D and 3D games, as well as various interactive applications. More importantly, you’ll have the confidence to keep learning, experimenting, and growing as a game developer.