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Gamification for Learning, Performance & Change
Rating: 4.4 out of 5(1,739 ratings)
5,149 students

Gamification for Learning, Performance & Change

Create irresistibly engaging activities that improve retention and boost performance
Last updated 6/2020
English

What you'll learn

  • Create irresistibly engaging activities that improve retention and boost performance
  • See how we've creating learning games for some of the world's most recognized brands
  • Learn how to remix your favorite games for learning
  • Create while you learn with five real-world applications designed to jumpstart projects you're working on
  • Learn 25+ game mechanics

Course content

10 sections27 lectures1h 30m total length
  • Laying out the game board3:41

    This course builds knowledge of game mechanics and teaches you to apply a gamified approach to learning challenges through playing, analyzing games, and deliberate practice via boss battles and workouts.

  • Getting started6:03
  • How to access activities0:22
  • ACTIVITY: Getting started0:35

Requirements

  • Basic understanding of course design
  • Everyday supplies to prototype solutions (paper, Post-Its, pens, markers, tape, etc.)

Description

Ready to change the game?


If you've missed one of our popular gamification classes at Stanford, here's your chance to learn about gamification for training & learning. In this new course, you'll learn how to analyze popular games for the elements that make them work, make them fun, and make them perfect for your learning challenges.

In this highly interactive workshop, you'll play, design, and test more than 10 unique game mechanics – giving you an insider's view into how to incorporate them into your next learning challenge.

You'll also have the opportunity to apply your learning to up to 5 distinct learning challenges that you're facing now, giving you a jumpstart on applying your learning in the real world.

We also believe that fun is a key driver for learning – so we'll have a lot of it along the way. This isn't a boring "death by PowerPoint" course. Get ready to roll up your sleeves and get gaming.

Finally, we'll share success stories (and a couple failures) about how we've specifically incorporated games into our practice at some of the world's most recognized brands.

Who this course is for:

  • Instructional designers, teachers, & professionals looking to create more engaging courses
  • HR professionals hoping to make meetings and workshops more interesting
  • Managers & leaders who want to have more fun with team activities & off-site strategy planning sessions
  • Anyone interested in game design for learning & change