
This course builds knowledge of game mechanics and teaches you to apply a gamified approach to learning challenges through playing, analyzing games, and deliberate practice via boss battles and workouts.
Discover how gamification enhances instructional design by applying design thinking to analyze and prototype core game mechanics—points, scoring, badging, randomization, competition, cooperation, role play, and simulation.
Explore how gamification, using a timeline game, teaches the history of space and demonstrates how skepticism can yield engaging, behavior-changing learning.
Explore how game mechanics like randomization, badging, competition, cooperation, role play, and simulation drive motivation, risk, and reward to enhance learning design.
A gamification skeptic speaks and guides you to evaluate learning technologies by aligning learning and gaming objectives with learner needs, mechanics, and meaningful feedback.
Learn to apply human-centered design and design thinking to instructional design by prototyping early, testing assumptions, and learning from failure to gain insights.
Design with learner-centered thinking to tailor games for user needs, testing feasibility, viability, and desirability. Iterate with quick, rough prototypes to gather insights and improve the learning product.
Explore design thinking through small, actionable learning mechanics, practice with games and prototyping, and embrace failure to drive learning, change, and performance.
Explore how points and scoring measure progress and drive motivation, while addressing pitfalls like shallow experiences, and learn to prototype gamified learning through a practical design workout.
Explore how badging as a reward creates extrinsic motivation and status signals, compare real-world and digital badges, and design learning experiences that use badges to drive performance.
Explore how randomization drives engaging gameplay and learning, from Uno to Candy Crush, balancing fun with potential pitfalls while guiding learners to prototype desirability.
Explore how competitive and cooperative game mechanics shape learning and performance, with examples like pong, scrabble, team sports, and pandemic, and guidance for designing cooperative learning experiences.
Explore how role play and simulation differ, their positive and negative impacts, and apply them to safe, low-cost prototyping in learning design.
Explore additional game mechanics such as exploration, levels, and collection to enhance learning design. Prototype learning experiences that engage, scaffold, and address real learning needs.
Take five minutes to reflect on what you learned, capture insights from your prototypes, and plan how to apply them, then complete a brief course evaluation to guide future improvements.
Ready to change the game?
If you've missed one of our popular gamification classes at Stanford, here's your chance to learn about gamification for training & learning. In this new course, you'll learn how to analyze popular games for the elements that make them work, make them fun, and make them perfect for your learning challenges.
In this highly interactive workshop, you'll play, design, and test more than 10 unique game mechanics – giving you an insider's view into how to incorporate them into your next learning challenge.
You'll also have the opportunity to apply your learning to up to 5 distinct learning challenges that you're facing now, giving you a jumpstart on applying your learning in the real world.
We also believe that fun is a key driver for learning – so we'll have a lot of it along the way. This isn't a boring "death by PowerPoint" course. Get ready to roll up your sleeves and get gaming.
Finally, we'll share success stories (and a couple failures) about how we've specifically incorporated games into our practice at some of the world's most recognized brands.