Gamification in Teaching & Learning: Practical Course
What you'll learn
- Students will be able to have gamified learning experiences and actual game examples through playing the educational games.
- At the end of this course, students will be able to discover the game mechanics and elements.
Requirements
- "Gamification in Teaching & Learning" course is a prerequisite.
- This course and the previous course are a set for creating an educational game called Edu. Game.
- Please prepare "Gamification Journey Note" for gamified self-directed learning.
Description
In the previous course, Gamification in Teaching & Learning, the students discovered the 5-digit magic code, which allows taking this course for free. This course contains a review section about 4F 8Steps in Edu. Game design, four authentic educational games, materials, and presents. This course is helpful to understand how to create an Edu. Game and apply to the educators' teaching environment.
Who this course is for:
- This course is for teachers, instructors, professors, and parents who are interested in gamified teaching as well as gamified learning experience.
Instructors
[ Junghye Fran Choi _ Gamified Language Learning eXperience (LLX) Designer]
1. Ed. D. candidate & Researcher: Walden University in USA
Research specialty: Reading & Literacy Leadership, gamified teaching & learning English for English language learner (ELL) & English as a foreign language learner (EFL)
2. Founder & Instructor: "Choi's English Literacy School & Library" in Seoul, Korea
3. Professional development program instructor & gamified education consultant for ELL & EFL
4. Educational game creator related to learning English
5. Gamified open seminar organizer: Journal of Korea Game Society
"Beyond Serious Games" in 2016 &
"Serious Games & Gamification for Future Generations" in 2017
6. Udemy instructor
"Gamification in Teaching & Learning" & "Gamification in Teaching & Learning: Practical Course"
7. Game Literacy Professional Development Instructor for Korean public school teachers, Gamification Design & Practice in Education
김상균 교수
email: saviour@kangwon.ac.kr
세상을 재미있게 바꾸고 싶다는 꿈을 갖고 게이미피케이션을 연구하며, 다양한 콘텐츠를 창작하여 보급하는 작업을 하고 있습니다.
로보틱스(학사), 산업공학(석사), 인지과학(박사), 교육공학(교환교수 시절)을 공부했습니다. 학부 3학년 시절 게임 개발자로 사회에 첫발을 내디딘 후 스타트업을 두 번 창업했고, 투자 기관의 자문역으로 일하다가 2007년부터 강원대 산업공학과 교수로 재직 중입니다. 강원대 교육상과 최우수수업상, 한국공학교육학회 우수강의교수상 등을 받았습니다.
삼성, LG, GS, 현대 등 여러 국내기업, 국가공무원인재개발원, 중앙교육연수원, 식약처, 한국과학창의재단, 한국콘텐츠진흥원 등의 국내기관 및 국외 교육, 제조기업의 게이미피케이션 프로젝트, 자문에 참여했습니다. 기업, 대학에서 총 300회 이상 게이미피케이션 교수법 강연과 워크숍을 진행했습니다.