Gamification in Teaching & Learning
What you'll learn
- At the end of this course, students will be able to learn how to make an educational game based on the gamified learning experience throughout this course.
Requirements
- Students will know how to create an educational game for gamified learning.
- Please prepare a note as "Gamification Journey Note" for gamified self-directed learning.
Description
This course is to foster creating your own educational game for your students' enjoyable, effective, memorable and sustainable learning experiences. Also, this course provides gamified self-directed learning experiences such as quests, points, badges and unlocking the magic code based on "Level-up Gamified Teaching and Learning Game."
Through the gamified learning experience, you may understand your students' gamified learning experience in the classroom. It would be helpful to design your students' learning experience as well as to create educational games for your brilliant students.
Who this course is for:
- This course is for teachers, instructors, professors, and parents who are interested in gamified teaching as well as gamified learning experience.
Instructors
[ Junghye Fran Choi _ Gamified Language Learning eXperience (LLX) Designer]
1. Ed. D. candidate & Researcher: Walden University in USA
Research specialty: Reading & Literacy Leadership, gamified teaching & learning English for English language learner (ELL) & English as a foreign language learner (EFL)
2. Founder & Instructor: "Choi's English Literacy School & Library" in Seoul, Korea
3. Professional development program instructor & gamified education consultant for ELL & EFL
4. Educational game creator related to learning English
5. Gamified open seminar organizer: Journal of Korea Game Society
"Beyond Serious Games" in 2016 &
"Serious Games & Gamification for Future Generations" in 2017
6. Udemy instructor
"Gamification in Teaching & Learning" & "Gamification in Teaching & Learning: Practical Course"
7. Game Literacy Professional Development Instructor for Korean public school teachers, Gamification Design & Practice in Education
김상균 / 인지과학자
소속>
경희대학교 경영대학원 교수
게임문화재단 사외이사
롯데정보통신 사외이사
CJ나눔재단 사외이사
주요 저서>
메타버스II (플랜비디자인, 2022)
게임인류 (몽스북, 2021)
메타버스 (플랜비디자인, 2020)
기억거래소 (알렙, 2018)