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Unity Games Automation Testing For Game Testers & Developers
Rating: 4.3 out of 5(15 ratings)
101 students

Unity Games Automation Testing For Game Testers & Developers

Unity Game Testing Made Easy: Build and Run Automated Tests with AltTester® and C#
Created byRahul Gaikwad
Last updated 8/2025
English

What you'll learn

  • Learn AltTester® SDK automation tool for games testing.
  • Learn to install all required tools and software.
  • Design & Develop unity games automation testing framework.
  • Understand AltTester® Desktop server components.
  • Learn AltTester® important APIs.
  • Understand the key properties of AltObject.
  • Convert repetitive manual tests into automation scripts.
  • Game automation testing using a project case study.
  • Understand the basics and definitations of Unity components.
  • Learn how to build and run WebGL builds on various servers.

Course content

10 sections96 lectures7h 50m total length
  • Introduction to the course4:50

    In this lecture, we will discuss the course introduction, where we will talk about what AltTester® is and why it is important in game automation. We will explore the advantages of using AltTester® over other automation tools and how it simplifies Unity game testing. Finally, we will understand why learning AltTester® is essential for automating Unity game testing effectively. By the end of this session, you will have a clear understanding of AltTester’s role in game automation and why it is a great choice for testing Unity games.

  • Introduction to AltTester®5:32

    In this session, we will discuss AltTester® in detail, exploring the different ways to perform game automation testing. You will get an introduction to the AltTester Unity SDK and AltTester® Desktop Server, understanding their roles in automation. We will also examine the AltTester® Desktop components, the programming languages it supports, and how it enables effective game testing, similar to how other tools are used for app or web automation. By the end, you’ll have a clear understanding of how AltTester® simplifies Unity game automation.

  • What the course Covers and Excludes?2:25

    In this session, we will go through an overview of the course, outlining what you will learn and the key topics we will cover. We will discuss the goals of the course, including how you will gain hands-on experience with game automation testing using AltTester® and AltTester® Desktop. By the end of this session, you will have a clear understanding of what to expect from the course and how it will help you develop the skills needed for automating Unity game testing efficiently.

  • Prerequisites2:35

    In this lecture, we will go through the prerequisites needed to set up AltTester® for game automation testing. You will learn about all the essential tools required, including Java Development Kit (JDK), .NET 8, and other necessary installations. Additionally, we will discuss what is not covered in this course so you can take care of those aspects separately. By the end of this session, you will have a clear understanding of the required setup to start with AltTester®.

Requirements

  • It is assumed that learners should have knowledge of basic programming in C#.

Description

  • Learn the AltTester® SDK automation tool for game testing.
    Gain hands-on experience with AltTester®, a powerful tool for automating Unity game testing. Understand its features, installation process, and integration with your test scripts.

  • Convert manual test into efficient automation scripts.
    Learn how to take existing manual test and transform them into robust, reusable automation scripts using C# and NUnit. Reduce repetitive testing efforts while improving accuracy and efficiency.

  • Design and develop a Unity game automation testing framework.
    Build a scalable and reusable test automation framework tailored for Unity games. Learn best practices for structuring your test cases, handling game objects, and ensuring maintainability.

  • Implement game automation testing through a real-world project case study.
    Apply your knowledge by working on a practical case study, simulating real-world testing scenarios. Learn how to automate different gameplay actions, validate UI elements, and handle dynamic game elements.

  • Understand object identification and interaction in automated tests.
    Master techniques for identifying and interacting with game objects using AltTester® commands. Learn to handle various game elements, such as buttons, menus, characters, and gameplay automation.

  • Execute tests on multiple devices using parallel testing.
    Set up and run tests on multiple devices in parallel to improve test efficiency. Learn how to configure AltTester® for parallel execution.

  • Generate detailed test reports for better analysis and debugging.
    Learn how to create detailed test reports using tools like Allure Reports to track test execution, detect failures, and improve test coverage.

  • Automation Execution in Unity 3D Editor.

    The course is updated to guide you how to execute tests directly within the Unity 3D Editor, enabling a more efficient and streamlined testing workflow for game developers and testers.

  • Automation Execution Outside Unity 3D Editor (Mobile & Browser)

    The course is designed to guide you through executing automated tests outside the Unity 3D Editor — including on mobile devices and web browsers — offering a flexible and production-ready approach to game testing. This empowers testers and developers to validate real-world user interactions, hardware behavior, and platform-specific features across diverse environments.

  • Test Automation Execution of WebGL Build

    We will learn how to generate an AltTester® instrumented build and test the WebGL build locally, live, and on both mobile and desktop browsers.

  • Test Execution on Cloud Devices using BrowserStack.

    We have extend the course to cover test execution on cloud-based devices using platforms like BrowserStack, allowing scalability and cross-device testing.

Future Plans for the this Course

We are committed to continuously improving and expanding this course to provide even more value. Here’s what we plan to add in future updates:

  • C# Foundational Tutorials.

    We will introduce beginner-friendly C# coding tutorials, specifically designed for absolute beginners and manual testers with no prior coding experience.

  • More Testing Projects for Different Game Genres.

    We will continuously add new automation projects covering different game genres, helping learners gain hands-on experience with diverse testing scenarios.

Stay tuned for these exciting updates to enhance your game automation testing skills!


Who this course is for:

  • This course is specifically designed for Game Testers who want to transition into game automation testing.
  • Also, Game developers who are looking to integrate automation or unit testing into their Unity game projects.
  • Software testers interested in exploring opportunities in game automation testing.
  • Gaming enthusiasts who want to enter the gaming industry through game testing.
  • College students aspiring to build a career in game testing and development.