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Game Physics - Introducing Gravitation & Rotation in Unity
Highest Rated
Rating: 4.6 out of 5(1,213 ratings)
23,768 students
Created byBen Tristem
Last updated 1/2019
English

What you'll learn

  • Translate new laws of physics to code.
  • Understand how game engine physics works.
  • Extend the capabilities of Unity 3Ds physics engine.
  • Transfer this knowledge to other game engines.

Course content

4 sections45 lectures5h 13m total length
  • Promo Video1:25
  • Are You Ready For This?3:10

    IN THIS VIDEO...

    What you'll need to start

    • A Mac or PC that can run Unity 3D or similar.
    • You can use another game engine if you like.
    • Some coding experience (see sample code).
    • Some understanding of mechanics & units.
    • Confidence in basic algebra.


  • Welcome To The Course1:48

    IN THIS VIDEO...

    • An overview of the interface
    • How to search for things
    • Summary
  • Installing Unity 3D2:54

    IN THIS VIDEO...

    • Download, Install & Register Unity

    SOME USEFUL LINKS...

    • Unity - Download Archive

    (NOTE YOU CAN CLICK THESE LINKS BELOW)

  • Section Summary3:45
  • Section End QUIZ

Requirements

  • You need to be comfortable with Unity 3D
  • You need to be comfortable with C# scripting.
  • You should be able solve basic algebra equations.

Description

Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.

I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course.

Why would you take this course?

  1. To understand game physics better.
  2. Practice creating your own physics components.
  3. Improve your knowledge of Newtons Laws of Motion.

Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content.

Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students.

See you in there!

Who this course is for:

  • This course is ideal for you if you're running into the limits of your game engine's physics.
  • If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.
  • This course is probably not for you if you're a physics PhD, who is already confident in coding!