Joyful Self-Management Equals Gameful Project Management
What you'll learn
- How to turn projects and project management into fun games.
- How to recognize that projects are already games.
- How to practice seeing whatever we are up to as exciting games, the design of which is under our control.
- How to be both the designer and the player of your project and project management games.
- How to use games, game thinking, and gamification along with awareness and small-step progress, to improve performance without forcing change.
- There are no specific requirements before starting this course. The Self-Gamification approach on which Gameful Project Management is based, is introduced and explained.
- The Self-Gamification approach I share with you in this course and show how you can use it for project management purposes brings together three brilliant and established methods. I will recommend reading some additional materials (mainly books) that you would need to pay for, should you wish to learn more about these three topics. Doing so is entirely optional, however.
Turn your part of the project management into Gameful Project Management by applying Self-Gamification, a unique approach uniting anthropology, kaizen, and gamification.
Projects are the building blocks of our professional and personal lives. So, to live joyfully, we need an enthusiastic approach to our projects. In other words, we need to enjoy working on our projects and the processes of their management.
You might currently enjoy your projects and be utterly motivated by them. But what do you do when there is no flow and you feel stuck? It happens to all of us from time to time.
Turning projects and project management into fun games can help. One of the biggest reasons is that fun is not a by-product of your success, but it is a must tool, a compass, to have in your arsenal to achieve the best possible results.
Like any other project or activity, project management starts with you. And the same is true for turning project management into fun, exciting, entertaining, and enticing games for yourself.
This course offers a collection of awareness boosters showing how to recognize that projects and project management tasks are already games and that you are both the designer and the player of them.
It points to the three-in-one universal tool you already have at your disposal but are unaware of to help you turn your project management into Gameful Project Management.
It explains how to use games, game design vocabulary, game thinking, and gamification along with awareness and small-step progress, to improve performance in your project management without considerable investments in expensive technology or new personnel, and without pressuring yourself to focus on these goals or forcing change.
This course offers actionable advice on using the power of fun as the tool and the compass for turning your project management into engaging games for you and everyone else involved.
Seven sections, forty-four lectures, and seven assignments (formulated as seven collections of mini-games, the design of which you can adjust to your liking) — together with over five hours of video content — will help you uncover the Who, What, When, Where, Why & How of turning project management into Gameful Project Management. They will also help you see the strong parallels between the components of games, projects, and project management processes.
With these skills, you will be able to adjust the design of and the approaches to your projects most excitingly and enticingly for yourself and help others in your projects do the same for themselves.
The instructor is not a lawyer. This course and the content provided herein are for informational and educational purposes only. They do not constitute legal, financial, or similar professional advice. They are based on the instructor's opinion and personal experiences, and observations. Every effort has been made to ensure that the content provided in this course is accurate and helpful. However, the instructor does not assume any liability whatsoever for the use of or inability to use any or all information contained in this course. Thus, the instructor accepts no responsibility for any loss or damages of any kind that the participant may incur due to actions arising from the use of information found in this course. The participant of this course assumes full responsibility for the use of these materials and information. Please consult applicable laws and regulations and competent counsel to ensure your use of this material conforms with all applicable laws and regulations.
The instructor reserves the right to make any changes she deems necessary to this online course to ensure its accuracy.
Who this course is for:
- Everyone interested in making project management not only productive and effortless, but also fun.
Victoria Ichizli-Bartels is a writer, coach, and consultant with a background in semiconductor physics, electronic engineering (with a Ph.D.), information technology, and business development.
While being a non-gamer in the traditional sense, Victoria came up with the term Self-Gamification, a gameful and playful self-help approach bringing anthropology, kaizen, and gamification-based methods together to increase the quality of life.
She approaches all areas of her life this way. Due to the fun she has, while turning everything in her life into games, Victoria intends never to stop designing and playing them. Inspired by a tip from friends, she now likes to call herself a “life-gamer.”
Victoria is the author of many books, a top writer in Gaming and Ideas on Medium, and an online course instructor on turning life into fun games.
Victoria was born and grew up in Moldova, lived in Germany for twelve years, and since 2008, lives in Aalborg, Denmark, with her husband and two children.