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Game Designer Course: Develop your 2D Videogame
Rating: 2.0 out of 5(1 rating)

Game Designer Course: Develop your 2D Videogame

Transform your passion in one of the jobs of the future! We will develop a videogame together in 15 lectures
Created byNicola Mari
Last updated 3/2022
English
English [Auto],

What you'll learn

  • You will learn all the theoretical and practical basics of a the development of a videogame (graphics, music, coding, writing)
  • You will learn the basics of Unity3D for game development
  • You will be able to create your own 2D videogame and to distribute it in the international market
  • At the end of the course, you can transform your passion in a work

Course content

1 section15 lectures5h 20m total length
  • Game Concept and Game Writing24:29

    Let's start with the pre-production phase of our videogame, from the concept to the story writing.

  • Introduction to Unity and Basics of Coding in C#30:45

    We will learn how to use the Unity engine for game development and the basics of coding in C#.

  • Sprites and Graphics17:58

    We learn the basics of graphics theory and how to develop the 2D sprites for our game.

  • 2D Physics and Movements20:59

    We will introduce the 2D physics in Unity and how to code the movement for our main character.

  • GameObjects and Collisions15:59

    We learn how to use the GameObjects of Unity and how the collision physics works in our game.

  • 2D Animation26:05

    We learn the basic of animation theory and produce the 2D animations for our game.

  • Tileset and Level Design25:22

    We learn how to create a tileset for our game, and how to use it to create and design our levels.

  • Health System and Game Over18:23

    We will create the health system for our player, including power-up and game over state.

  • Sound Design and Musics17:11

    We learn the basics of sound theory and how to produce sounds and musics for our game.

  • Game Menu27:06

    We learn how to create all the menu and a saving/loading system for our game.

  • Enemies and Artificial Intelligence23:18

    We learn the enemy theory for games and how to create three types of our own enemies with a simple artificial intelligence.

  • Dialogue and Storytelling15:04

    We learn how to tell a story and how to implement a narrative in our game.

  • Moving between Levels10:09

    We learn how to create new levels and how to move between levels.

  • Boss Design23:55

    We learn the theory of bosses in videogames and how to make a two phase boss fight for our game.

  • Game Marketing and Publishing24:05

    To finish, we optimize and export our game, create an installer for it, distribute it online and learn the basics of game marketing.

Requirements

  • None

Description

Transform your passion in a job of the future and become a game developer. During this Game Designer Course, you will be instructed on how to develop your own videogame without any previous knowledge of coding and by starting from scratch, in a mix  of 15 theoretical and practical lectures. Basically, you will soon become a game designer. By starting from zero and from the very basics, we will develop a 2D videogame together, by discovering all techniques and secrets that are behind this kind of work (graphics, story, musics, coding) and how to use them to create our product and to distribute it on the international market.   

During this Game Designer Course you will develop a real 2D platform game, in a way that you will have clear all the basics of graphics, animation, sounds, musics, coding, writing of the story, and of all the documents that are needed to present your final work to the public and to game companies/game publishers. At the end of the course, you will publish your first videogame and you will have all the knowledge to improve it or to develop new games.


Program of the Game Designer Course:

1 - Game Concept and Game Writing

2 - Introduction to Unity and Basics of Coding in C#

3 - Sprites and Graphics

4 – 2D Physics and Movements

5 - Game Objects and Collisions

6 - 2D Animation

7 - Tileset and Level Design

8 – Health System and Game Over

9 - Sound Design and Musics

10 - Game Menu

11 - Enemies and Artificial Intelligence

12 - Dialogue and Storytelling

13 – Moving between Levels

14 - Boss Design

15 - Game Marketing and Publishing


Who this course is for:

  • This course is for people that want to learn the basics of game development and the practical methods of designing a 2D game.