Game Designer Course: Develop your 2D Videogame
What you'll learn
- You will learn all the theoretical and practical basics of a the development of a videogame (graphics, music, coding, writing)
- You will learn the basics of Unity3D for game development
- You will be able to create your own 2D videogame and to distribute it in the international market
- At the end of the course, you can transform your passion in a work
Transform your passion in a job of the future and become a game developer. During this Game Designer Course, you will be instructed on how to develop your own videogame without any previous knowledge of coding and by starting from scratch, in a mix of 15 theoretical and practical lectures. Basically, you will soon become a game designer. By starting from zero and from the very basics, we will develop a 2D videogame together, by discovering all techniques and secrets that are behind this kind of work (graphics, story, musics, coding) and how to use them to create our product and to distribute it on the international market.
During this Game Designer Course you will develop a real 2D platform game, in a way that you will have clear all the basics of graphics, animation, sounds, musics, coding, writing of the story, and of all the documents that are needed to present your final work to the public and to game companies/game publishers. At the end of the course, you will publish your first videogame and you will have all the knowledge to improve it or to develop new games.
Program of the Game Designer Course:
1 - Game Concept and Game Writing
2 - Introduction to Unity and Basics of Coding in C#
3 - Sprites and Graphics
4 – 2D Physics and Movements
5 - Game Objects and Collisions
6 - 2D Animation
7 - Tileset and Level Design
8 – Health System and Game Over
9 - Sound Design and Musics
10 - Game Menu
11 - Enemies and Artificial Intelligence
12 - Dialogue and Storytelling
13 – Moving between Levels
14 - Boss Design
15 - Game Marketing and Publishing
Who this course is for:
- This course is for people that want to learn the basics of game development and the practical methods of designing a 2D game.
I’m a Researcher, Game Designer, Game Writer, Screenwriter and Novelist.
I always wanted to develop videogames from when I was a child. Today, I’m a Steam and Nintendo Partner Developer and write and develop indie videogames. I collaborate with game software houses (both indie and not) in order to write plots, scenarios and scripts. Sometime I also write scripts for short indie movies.
I’m the author of Microodyssey (PC, Steam) and the author of a series of scientific thriller action/adventure novels (Amazon).
I have a large games and consoles collection and played thousands of games of every epoch.