Game Audio 101: How to Create Sounds for Games
What you'll learn
- The different uses and affects of audio in games
- How to create compelling sounds for a game
- Creating audio asset types specific to games
- Considerations for mixing a game audioscape
- How to make audio feel immersive and "real"
- Microphone types and recording considerations
- How to begin conceptualizing the creation of a sound
- Vocabulary to effectively communicate audio ideas and concepts
- Part of the Game Audio 101, 201, and 301 Curriculum!
Requirements
- Access to a DAW - Pro Tools is used in the course examples but all concepts can be applied to other DAWs as well.
- Wanting to learn how to make awesome game audio!
Description
Dive into making sounds for games by examining both the artistic and technological aspects of audio conceptualization and creation. We will cover the basics of sound in the physical and digital realm, uses of sound in games, sound effects editing, scoping/spotting, and sound effects delivery.
At a high level, we'll cover
· The essential ways to use sound in games
· Audio physics and vocabulary
· How to define space with sound
· Microphone types and characteristics
· Recording/capturing assets
· Thought process and aesthetics for Sound Design
· Editing functions and navigation of Pro Tools
· Creating audio asset types specific to games
By looking at these topics, we'll understand sound's creative possibilities and the ways to make games feel immersive and real. We'll also have a healthy dose of best practices for recording your own sounds as well as when using a Digital Audio Workstation to process and manipulate audio.
This course is designed for beginner sound designers, composers and game developers.
Check out Game Audio 201 & 301 to go from beginner to advanced Game Sound Designer, and learn audio implementation skills using Wwise. With this knowledge and set of tools, you'll have a holistic skillset in game audio that will inform your work and make you that much more marketable!
Who this course is for:
- Audio Enthusiasts
- Game Developers
- Composers
- Beginner Audio Students
Instructor
Originally a violinist, Elliot began his journey in music and audio using the Suzuki method at the age of four. He began playing piano at eight, guitar at 12 and at 20, Daft Punk convinced him to give the computer a shot, too. (Thankfully!)
Elliot has degrees in Music Composition and Sound Design, and his work has been featured in campaigns for United Airlines, Instagram, Spiderman: Far From Home, GMC, The Godrej Group, Chevrolet Motors, the Goodman Theatre and the Joffrey Ballet as well as many independent films and games.
Elliot always focuses on creating distinct personality and aesthetic in all audio while maintaining that memorable "hummable" factor in his music. He brings this sensibility to his work in games, film, trailer and commercial projects. He has served as Soundpost Co-Chair for the Chicago Symphony Orchestra Overture Council and teaches as Adjunct Faculty in the Film and Game programs at DePaul University.