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Game Audio 101: How to Create Sounds for Games
Rating: 4.3 out of 5(392 ratings)
2,313 students

Game Audio 101: How to Create Sounds for Games

Learn game audio, sound design, and sfx creation along with artistic and technical audio skills for beginners.
Last updated 2/2021
English

What you'll learn

  • The different uses and affects of audio in games
  • How to create compelling sounds for a game
  • Creating audio asset types specific to games
  • Considerations for mixing a game audioscape
  • How to make audio feel immersive and "real"
  • Microphone types and recording considerations
  • How to begin conceptualizing the creation of a sound
  • Vocabulary to effectively communicate audio ideas and concepts
  • Part of the Game Audio 101, 201, and 301 Curriculum!

Course content

9 sections22 lectures4h 54m total length
  • Dead Space Train Room1:33

    Glen Schofield talks about the impact of sound in the design of Dead Space.

  • How To Sound Design Your Life3:35

    We are rarely recording the "actual thing." This video is a great series of examples where what's recorded sounds exactly like something else.

  • The Wikisinger2:44
  • Game Clip Comparison
  • The Sound of Silence
  • Pro Tools - Session Folder Structure, Audio Import, Basic Editing13:52

Requirements

  • Access to a DAW - Pro Tools is used in the course examples but all concepts can be applied to other DAWs as well.
  • Wanting to learn how to make awesome game audio!

Description

Dive into making sounds for games by examining both the artistic and technological aspects of audio conceptualization and creation. We will cover the basics of sound in the physical and digital realm, uses of sound in games, sound effects editing, scoping/spotting, and sound effects delivery.

At a high level, we'll cover

· The essential ways to use sound in games

· Audio physics and vocabulary

· How to define space with sound

· Microphone types and characteristics

· Recording/capturing assets

· Thought process and aesthetics for Sound Design

· Editing functions and navigation of Pro Tools

· Creating audio asset types specific to games

By looking at these topics, we'll understand sound's creative possibilities and the ways to make games feel immersive and real. We'll also have a healthy dose of best practices for recording your own sounds as well as when using a Digital Audio Workstation to process and manipulate audio.

This course is designed for beginner sound designers, composers and game developers.

Check out Game Audio 201 & 301 to go from beginner to advanced Game Sound Designer, and learn audio implementation skills using Wwise. With this knowledge and set of tools, you'll have a holistic skillset in game audio that will inform your work and make you that much more marketable!

Who this course is for:

  • Audio Enthusiasts
  • Game Developers
  • Composers
  • Beginner Audio Students