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UI Design for Games by Grafit Studio
Rating: 4.0 out of 5(104 ratings)
748 students

UI Design for Games by Grafit Studio

Become a Game UI Artist in 8 lessons!
Created byGrafit Studio
Last updated 5/2026
English

What you'll learn

  • How to collect references
  • Work with prototypes, interface blocks and adaptivity
  • Work with color and composition
  • Creation of icons, windows, cards, and props
  • Game logo design. Work with fonts
  • Proper export of design for submission to the client
  • Project presentation and job search
  • Rendering and use of tools

Course content

8 sections8 lectures8h 11m total length
  • Introduction48:03

    Homework for the lecture in the "Resources" folder :)

Requirements

  • Basic knowledge of Adobe Photoshop or other drawing software
  • Beginner level drawing skills
  • Familiarity with fundamental CG terms

Description

Master practical game interface visual design — without diving deep into UX!


Through the example of a card game, you’ll build a complete package of screens and UI elements: windows, HUD, cards, buttons, icons, items, and props — all with a clear structure and strong visual focus.


What's inside:

  • 5+ hours of video lessons

  • 8 practical assignments

  • English voice-over + subtitles


Software:  Adobe Photoshop (instructor’s main tool), Procreate, or Sai


Who this course is for: Junior and mid-level artists looking to break into game UI or level up their portfolio


Course Program


  1. IntroductionExplore different game genres and understand the role of a UI artist. Learn the difference between game UI and UX.

  2. Prototyping
    Build a proper screen flow, create mood/ref boards, and sketch the first wireframes for a card game interface.

  3. Icons & HUD
    Master icon design: shape language, composition, color, light & shadow. Study typography for UI, HUD buttons, and visual readability.

  4. Pop-up Windows
    Design windows, buttons, and fonts with Photoshop tools: masks, layer styles, blending modes, and grids. Learn about responsiveness and how to prepare assets for developers.

  5. Card Design
    Create compelling card designs with textures and symmetry tools. Discover how to structure your own UI kit.

  6. Items & Props
    Draw items using perspective basics and integrate them into your UI. Dive deeper into blending modes, overlays, and blurs to craft ability icons and effects.

  7. Logos
    Design functional, unique, and appealing logos that elevate your project.

  8. Final Presentation
    Prepare your work for a portfolio-ready showcase. Learn how to present your project effectively and position yourself as a UI artist in the industry.

By the end of the course, you’ll have a complete card game UI project to showcase in your portfolio — and the practical skills to apply in real production.

Who this course is for:

  • Junior and middle artists