
Transform realistic building visuals into a stylized cartoon style by adjusting distance, size, and line work, then modify textures and simplify details to emphasize the stylized look.
Download Blender for Windows, Mac, or Linux and open the program. Use the shift A add menu to place a camera, a cube, a cylinder, and other mesh objects.
Master duplicating with shift d and creating linked instances with alt d, and use restriction toggles to manage selection. Edit multiple instances in edit mode or convert to single objects.
Master edit mode in Blender by switching between vertex, edge, and face with 1, 2, and 3, then move, scale, extrude, and refine selections using x-ray and edge loops.
Create stylized towers in Blender by placing cylinders, adjusting vertices, and shaping rounded edges through extrude, scale, bevel, and cursor alignment, with careful duplication for symmetry.
Apply all transformations, use the boolean modifier to create the window hole, then extrude edges to thicken the frame and separate the glass for material later.
Learn how to create a railing along a curve in Blender using curve and array modifiers, apply transforms when needed, and troubleshoot common curve modifier issues.
Learn to sculpt garden shapes in Blender using both cube-based editing and curve-driven workflows, then convert to mesh, bevel, extrude along normals, and apply subdivision for stylized concept art.
Build garden ornaments by starting from cubes and planes, extruding parts, duplicating shapes, and smoothing with subdivision surfaces and edge loops, while using keep corners to preserve sharp edges.
Apply basic Blender material workflows to color a sphere, using the color picker and an external eyedropper, adjust metallic and roughness, link materials across objects, and finish details in Photoshop.
Master camera setup in Blender to craft compositions for stylized game concept art, align the view to the active camera, adjust focal length, and manage clipping for clean renders.
Master color dynamics in game concept art by painting textures on masked layers in Photoshop, using hue, saturation, and focal-point lighting for building, floor, and grass.
Outline roof’s golden stripes with the lasso tool, refine curves with left alt, and fill with color; then add shadows using blender shadow layer or painting with the tool.
Design horizontal roof finials by drawing and duplicating shapes in Photoshop, adjusting colors and sizes, then placing them on the roof, with a 3D cylinder to guide shadows.
Sketch a garden scene with a round brush on a new layer, color-pick from references to place entrance flowers and bushes, then apply subtle lighting from the left.
What You'll Learn : design a stylized building useful for either game production, children’s book storytelling, animation projects or any other project that requires stylized architecture.
Whether you are just starting at concept art or you already have some years of experience, this tutorial will be great value for understanding principles of stylized architecture and knowing how to follow those unique details in order to maintain a consistent style throughout your designs.
By the end of this Class: you will not only understand the necessary tools in Blender to model your own buildings but also you will end up with a professional looking image ready to be added to your portfolio.
Resources you can find them in the first video lesson.
Now we have AI, Why should i learn this : AI is good at rendering amazing images in seconds but when it comes to close-up details, maintain the same style and shape language you can get stuck. You need to be able to show in detail where the window connects with the building, how the texture looks, is the texture going to be realistic? or stylized with bigger shapes? Will your edges be hard in some areas and soft in other areas? Will the door be almost the same size of the character, yes? Why? Then the rest of the buildings in your game, book or animation film should follow same style. Understanding the foundation of stylized art will help you to have more believable designs and not just a shiny AI image that lacks of functionality.
For your class assignment you can model and paint a Stylized Building with the technique shown in the class. Along with 3 Studys based on your type of architecture, 3 sketches from imagination and 1 color sketch. Feel free to also share an image of your 3D model if you want also.
What you’ll need for this class: Blender ( download for free in their website ,until version 4.1, NOT 4.2, you can choose to download earlier versions in their website) and Photoshop.
What we'll Do:
Organize references
Realistic to Stylized excercise
Studies to understand the architecture we want to achieve
Imagination sketches
I will teach you how to use Blender to model your own building based on your sketches
Export render passes for easy painting in Photoshop
Import renders into Photoshop and appy shadows
Adding dynamic texture to each color
Adding extra lines of details that we didn't do in the 3d
Finials design and placing them
Hand paint to erase the 3D fake look
Garden vegetation painting and modeling
Projects files : final JPG and sketches for reference, textures used in my scene, architecture types, 3D Scene FBX ( open Blender and go to FILE-IMPORT-FBX to view it)
Please don't forget to leave a review! I would really appreciate it!