
Learn to download and use PureRef to organize reference images, resize to equal heights, arrange with keyboard shortcuts, and move the canvas without moving the software window.
Organize your references from the start to guide stylized building drawing, locking in balcony, window, roof tile shapes, lighting, doors, and garden details, plus styles like mediterranean and italianate.
Shape language impacts the mood of stylized buildings by balancing friendly and aggressive shapes, using rectangles and rounded forms to create a stable yet dynamic composition.
Transform realistic building visuals into a stylized cartoon style by adjusting distance, size, and line work, then modify textures and simplify details to emphasize the stylized look.
Develop stylized building concept art by creating studies with basic shapes and cut lines to plan windows and proportions, focusing on general shapes over detail for fast, accurate layouts.
Sketch four to six iterative drawings to design a building, using references for proportions and scale with a character, flip the canvas, and create quick 3d sketches when needed.
Download Blender for Windows, Mac, or Linux and open the program. Use the shift A add menu to place a camera, a cube, a cylinder, and other mesh objects.
Move the camera with the middle mouse button, select the cube, focus the camera on it, and use the onscreen option followed by pressing 3 to land exactly here.
Move, rotate, and scale in Blender using G, R, and S, then constrain to X, Y, or C axis or multiple axes for faster modeling.
Master duplicating with shift d and creating linked instances with alt d, and use restriction toggles to manage selection. Edit multiple instances in edit mode or convert to single objects.
Learn proportional editing in Blender to move multiple objects with an influence circle, adjust with the mouse wheel, and shape roofs like a pagoda.
Switch modeling views by orbiting the camera with left alt and middle mouse button, moving around right, front, left, top, and bottom to aid building modeling.
Master edit mode in Blender by switching between vertex, edge, and face with 1, 2, and 3, then move, scale, extrude, and refine selections using x-ray and edge loops.
Import the reference image as a background in the front view, lower its opacity, move it along the c axis to center it, and hide it in perspective view.
Master the mirror modifier in Blender to build the main structure, cut with an edge loop, delete one half, and use clipping to keep mirrored halves joined at the origin.
In Blender, model the main building by edit mode, move walls along the x axis to sketch, then duplicate and extrude to form a roof as a separate geometry.
Use the bevel modifier to smooth a cube’s edges by adjusting amount and segments, then shade smooth. After extrusion, reset scale with control a scale to restore proper beveling.
Create stylized towers in Blender by placing cylinders, adjusting vertices, and shaping rounded edges through extrude, scale, bevel, and cursor alignment, with careful duplication for symmetry.
Master the rounded roof by extruding from a cube, beveling the roof edges, and adjusting scale and segments in Blender; finish with shade auto smooth for a polished finish.
Explore how to create repeated geometry in Blender using the array modifier, adjusting count and spacing along the x axis, and aligning rotations from the top view with precise control.
In Blender, start with a cube from the front view, extrude and adjust faces, then add edge loops and a subdivision surface to create a smooth upper window.
Apply all transformations, use the boolean modifier to create the window hole, then extrude edges to thicken the frame and separate the glass for material later.
Learn to build a triangle roof on an L-shaped building in Blender: duplicate geometry, create edge loops, extrude along normals, and fix thickness with ctrl-a and offset.
Learn how to create a railing along a curve in Blender using curve and array modifiers, apply transforms when needed, and troubleshoot common curve modifier issues.
Create a plant pot quickly by starting with a cylinder, scale and add edge loops, inset and extrude, then refine with a subdivision modifier to a rounded profile.
Learn to sculpt garden shapes in Blender using both cube-based editing and curve-driven workflows, then convert to mesh, bevel, extrude along normals, and apply subdivision for stylized concept art.
Build garden ornaments by starting from cubes and planes, extruding parts, duplicating shapes, and smoothing with subdivision surfaces and edge loops, while using keep corners to preserve sharp edges.
Add a sun light in Blender to cast directional shadows, adjust intensity, angle, and color, and refine ambient occlusion, bloom, and screen space reflections, with Photoshop touch-ups if needed.
Apply basic Blender material workflows to color a sphere, using the color picker and an external eyedropper, adjust metallic and roughness, link materials across objects, and finish details in Photoshop.
Master camera setup in Blender to craft compositions for stylized game concept art, align the view to the active camera, adjust focal length, and manage clipping for clean renders.
Apply image textures to walls and roof in Blender, map with UV editor, using cube projection and smart UV to adjust brick scale, with multiple materials and Photoshop painting.
Create color masks for game style builds by using Blender viewport shading to assign distinct colors to each material, producing clean mask renders for Photoshop.
Import renders, drag the diffuse pass into Photoshop, stack passes, use a color mask with W to select roof, adjust tolerance, then apply hue and saturation to change its color.
Isolate dark areas on the shadow layer, fill and mask a color shadow on walls, then refine curved bushes with Blender's diffuse light, masks, and overlay at lower opacity.
Master color dynamics in game concept art by painting textures on masked layers in Photoshop, using hue, saturation, and focal-point lighting for building, floor, and grass.
Create seamless tile textures in Photoshop by offsetting, wrapping, painting edges on one layer, and applying subtle filters to stay stylized.
Apply textures to the roof and wall in Blender, render a texture pass, then blend in Photoshop with overlays, masks, levels, and color and saturation adjustments.
Add line details to a stylized building by transferring a sketch into Photoshop, align lines to perspective and vanishing points, then paint with a restrained brush.
Outline roof’s golden stripes with the lasso tool, refine curves with left alt, and fill with color; then add shadows using blender shadow layer or painting with the tool.
Design horizontal roof finials by drawing and duplicating shapes in Photoshop, adjusting colors and sizes, then placing them on the roof, with a 3D cylinder to guide shadows.
Learn to sketch vertical finials by combining multiple reference images, using layers and symmetry tools, and creating quick, simplified elements with a round brush.
Sketch a garden scene with a round brush on a new layer, color-pick from references to place entrance flowers and bushes, then apply subtle lighting from the left.
Learn hand-painting techniques in Photoshop to add color, detail, and realistic bounce light to game-style building textures, including bricks, roof, walls, and towers, using selection tools, layers, brushes, and references.
Shape the window, add the shadow layer, and apply highlight and sky color to create three-dimensionality, then paint shadows by hand with a round brush on the wooden parts.
Finish up by hand-painting ambient occlusion on brick seams and windows, and adding sun-facing highlights for a more refined finish. Apply highlights selectively to create a polished final image.
Paint vegetation by building circles with round brushes, adding shadow, bounce light, and sky reflections; refine leaves with clipping masks, color dynamics, and shape variations.
Develop realistic grass accents by using a stylized brush and applying it to light-dark edges, refining edges like a bush technique to enhance realism.
What You'll Learn : design a stylized building useful for either game production, children’s book storytelling, animation projects or any other project that requires stylized architecture.
Whether you are just starting at concept art or you already have some years of experience, this tutorial will be great value for understanding principles of stylized architecture and knowing how to follow those unique details in order to maintain a consistent style throughout your designs.
By the end of this Class: you will not only understand the necessary tools in Blender to model your own buildings but also you will end up with a professional looking image ready to be added to your portfolio.
Resources you can find them in the first video lesson.
Now we have AI, Why should i learn this : AI is good at rendering amazing images in seconds but when it comes to close-up details, maintain the same style and shape language you can get stuck. You need to be able to show in detail where the window connects with the building, how the texture looks, is the texture going to be realistic? or stylized with bigger shapes? Will your edges be hard in some areas and soft in other areas? Will the door be almost the same size of the character, yes? Why? Then the rest of the buildings in your game, book or animation film should follow same style. Understanding the foundation of stylized art will help you to have more believable designs and not just a shiny AI image that lacks of functionality.
For your class assignment you can model and paint a Stylized Building with the technique shown in the class. Along with 3 Studys based on your type of architecture, 3 sketches from imagination and 1 color sketch. Feel free to also share an image of your 3D model if you want also.
What you’ll need for this class: Blender ( download for free in their website ,until version 4.1, NOT 4.2, you can choose to download earlier versions in their website) and Photoshop.
What we'll Do:
Organize references
Realistic to Stylized excercise
Studies to understand the architecture we want to achieve
Imagination sketches
I will teach you how to use Blender to model your own building based on your sketches
Export render passes for easy painting in Photoshop
Import renders into Photoshop and appy shadows
Adding dynamic texture to each color
Adding extra lines of details that we didn't do in the 3d
Finials design and placing them
Hand paint to erase the 3D fake look
Garden vegetation painting and modeling
Projects files : final JPG and sketches for reference, textures used in my scene, architecture types, 3D Scene FBX ( open Blender and go to FILE-IMPORT-FBX to view it)
Please don't forget to leave a review! I would really appreciate it!