
Explore the evolution of the video game industry, from indie to triple-a studios. Learn the core skills, studio structures, financing, and roles shaping game design.
Explore how a game studio is structured, from artists, programmers, and designers to production specialists, with leads, producers, and a studio head coordinating art, gameplay, and marketing to release.
Explore the phases of game development from pre-production to post-production, covering prototypes, a market report, funding, engine choice, timelines, and a game design document.
Explore roles in game development, from developers and publishers to game designers and level designers, and learn how distribution, funding, and design decisions shape the player experience.
Level designers craft levels, puzzles, and environments, guiding players through game worlds built in engines or software, using tools, scripting, 3D modeling, and visual storytelling to create engaging experiences.
Explore the diverse game programming roles, from lead and gameplay programmers to AI, network, UI, graphics, audio, and tools, across engines like Unity, Unreal Engine, and Cry Engine.
Discover the varied game artist roles, from concept artists to UI artists, and the core skills, drawing, 3D, sculpting, Photoshop, and game engine workflows.
Explore the diverse game audio roles, from composers and sound designers to voiceover directors and audio programmers, and learn practical skills and equipment to launch a career in game audio.
Explore game theory as a blueprint for decision making in games, detailing players, information, and payoffs that drive rational yet sometimes unpredictable choices, patterns, and audience culture shaping fun.
Identify diverse target audiences beyond teenage males, including women and mothers, and explore how social network and cloud gaming, plus the free-to-play model, reshape platforms, revenue, and game design.
Explore how platform choices and distribution methods shape game design, and compare beginner-friendly to advanced game engines to find the right fit for your project.
Explore independent game development, from going solo to self-publishing via distribution platforms like Steam, funded by crowdfunding, while building a team, managing taxes, and researching the market.
Explore funding options for game development, including crowdfunding, loans, partnerships, indie funds, conventions like GDC, alpha funding, and publishers' attention in a changing industry.
Discover how game designers craft virtual worlds and experiences by writing rules of play, creating design docs and prototypes, and guiding teams to turn ideas into playable games.
Explore how game designers specialize into roles like lead designer, level designer, content designer, system designer, narrative designer, combat designer, and creative director, shaping core features and balance.
Explore how to generate game ideas from everyday topics, history, and jobs, then shape them into innovative mechanics and genres through a daily game design diary.
Identify the core of a game—the statement of purpose—and ensure every feature strengthens it through a core loop. Use pillars to filter and align features with the core and progression.
Define a game's feature set from its core, turning ideas into actions that strengthen the core and guide design decisions. Balance innovation with player expectations and guard against feature creep.
Define a game's core and core loop, then build a feature set from that core by brainstorming settings and characters to drive progression through experience, levels, loot, ships, and weapons.
Explore how players are represented in games, from board game pawns to video game avatars, and how customization, designer-created characters, and abstract avatars shape gameplay and identity.
Explore game view from informational and camera perspectives, covering game state, hidden information, fog of war, and camera placement across first-person, third-person, and isometric views.
Define mechanics as rules that produce outcomes, study how dynamics emerge when players join, and explore game systems and emergent gameplay with examples like rocket jumping and Halloween party dynamics.
Explore how goals drive gameplay by defining clear objectives, constraints, and rewards that guide player progression through short, medium, and long term quests.
Designers start with a goal and work back to dynamics and mechanics, shaping rules and actions. A pizza delivery driver example shows how order, delivery, tips, and randomness drive play.
Explore how game systems are designer-created or player-created collections of game mechanics that drive a specific gameplay outcome, with examples like character, environment, combat, and inventory systems.
Discover how breaking games into systems, especially a character system with external, internal, and growth layers, improves design discussion, ownership, and player immersion through customization, statistics, and progression.
Design a complete character system by defining a game world, who your character is, and how they grow, covering external appearance, internal stats, and growth paths.
Explore how chance and randomness shape the player experience through dice rolls, random number ranges, loot tables, spawn points, and hidden information. Balance skill and chance to sustain engagement.
Explore how chance and randomness shape player outcomes by prototyping a tile-based dungeon crawler with end tiles, health points, monsters, and combat, then test with instant cards and dice.
Explore how skill and meaningful decisions shape flow, feedback, and mastery in games, while designers balance single- and multi-resource trade-offs and dilemmas.
Define strategy and tactics from a game design perspective, contrast long-term planning with moment-to-moment decisions, and explore mechanics like memory, trade-offs, rewards, and feedback that shape skill.
Explore designing for mastery by transforming games from luck-based to skill-based, using Monopoly to illustrate how decision making around movement, property purchase, and events shapes outcomes.
Learn to pitch a game to publishers and platforms using a three-level framework, a playable demo, and the hook, look, and the experience to secure funding.
Explore the three core game documents: the pitch, the proposal, and the design document. The proposal expands on the pitch with a detailed overview, features, budget, and team.
Discover how to write precise design documents that describe every screen and feature for programmers and artists, using intro summary, callouts, and detailed functionality to guide the game's core design.
Create an eight-page game pitch document detailing the game name, market statement, three pillars, and a summary page, plus pages for gameplay and team.
start making games today, even with no coding experience, using accessible tools, to gain experience, learn from feedback, and build a portfolio through small, finished games and game jams.
Define indie as owning your intellectual property and distributing via mobile or Steam. Balance money and time, keep a day job, and seek grants, work-for-hire, or investments.
Identify target companies and locations using LinkedIn and gamedev map, build an entry list including smaller studios, and gain experience by shipping games or competing.
Learn to map your dream gaming industry job by researching role requirements, targeting a path from designer to lead designer or creative director, and building skills with courses and projects.
Welcome to this 2 part course where you'll get insights on careers in the gaming industry and learn about the fundamentals of game design.
We'll start things off where we explore careers in the gaming industry. You'll learn about concepts and skills required to make it in the gaming industry—whether you want to build and finance your own game or land a job at a studio or in mobile gaming.
We'll explore the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.
Then we'll get into game design. You'll learn about strategies for starting a career in game design, drafting your game ideas, tools and skills. We'll also discuss the role of the game designer, as well as how to define the core loop of your game, create features from a core, and much more.