
At the end of this lesson you will be able to use Cheat Engine (basics) and get Assault Cube ready.
At the end of this lesson you will be able to use Unknown Initial Value to find values which can't be seen directly, learn basic debugging and the Reclass interface
At the end of this lesson you will be able to differentiate between static and dynamic memory addresses and know why they are so important.
At the end of this lesson you will be able to do pointer scan so you don't lose dynamic memory addresses such as health, ammo etc.
At the end of this lesson you will be able to find functions using the AOB scan method and learn to find values through these functions using debugging.
At the end of this lesson you will be able to make simple cheats such as godmode and infinite ammo via disabling their respective functions' functionality by nopping.
At the end of this lesson you will be able to do simple reverse engineering, learn how to use reclass in detail and it's importance.
At the end of this lesson you will be able to find the bot playerlist in Assault Cube.
At the end of this lesson you will be able to make togglable cheats using the auto assemble tool in Cheat Engine.
At the end of this lesson you will be able to do byte manipulation through Cheat Engine.
At the end of this lesson you will have Visual Studio and C++ ready for our next chapters.
At the end of this lesson you will learn how to make a simple ammo hack using C++ and using Windows API.
At the end of this lesson you will learn how to read multilevel pointers in C++ and find a module's base address.
At the end of this lesson you will learn how to do byte manipulation in C++ and changing memory access rights.
At the end of this lesson you will learn how to do aob/signature scan in C++.
At the end of this lesson you will learn how to do a nopping wrapper using our previously made byte manipulation function.
At the end of this lesson you will learn how to create your own simple DLL, inject it into the game and find the game's module base address using it.
At the end of this lesson you will learn how to convert our previously made external functions such as nopping, byte manipulation, signature scanning etc. into internal functions.
At the end of this lesson you will learn how to use reclassnet classes to directly access data such as local player health, armor etc. , console creation and dejecting our DLL so you can reinject it if you want to.
At the end of this lesson you will learn about hook types and how to make your own detour and trampoline hooks.
At the end of this lesson you will learn how to implement ImGui to your own projects and draw a simple box using it.
At the end of this lesson you will learn what the world to screen function does (basically), you will be able to find the model view projection matrix and make a simple esp.
At the end of this lesson you will learn how to make your own simple aimbot and make your cheats togglable by key presses.
At the end of this lesson you will learn how to refactor your esp using the bounding box method so it looks better, you will also learn how to add commonly used features such as name esp, snaplines and a healthbar.
At the end of this lesson you will learn how to call ingame functions and make a triggerbot using it.
At the end of this lesson you will learn how to make no recoil in Assault Cube.
At the end of this lesson you will learn how to make a simple menu, transfer some of our external cheats into the internal one and minor optimizations.
At the end of this lesson you will learn how to make a simple DLL injector using the LoadLibrary method.
Thank you for learning from me. I wish you all the best.
THIS COURSE IS A ENGLISH VOICE OVER OF THE ORIGINAL ONE, THERE MIGHT BE SYNCHRONIZATION ISSUES ON AUDIO BUT THE CURRICULUM IS THE SAME.
Are you interested in making game hacks?
With this course you will learn how to. Of course, the major part is on you because I'm only a tutor, what you really have to do is practice all the things you have learned after every lesson, scraping it to the most minor details and try to understand what are you doing it for and why.
Will the process be easy?
No, but I must tell you this so you don't come here with a momentary whim and be dissapointed in the end. Without C++ and Assembly knowledge it's nearly impossible to make game hacks nor reverse engineer, because of this you must work on your C++ and Assembly skills throughout the course or it would get really hard for no reason for you to follow the course. My duty here is to teach the fundamentals, I won't always be with you throughout the process so you have to be ready for this lonely road and your duty must be to always seek for more knowledge. The rest will come.
Which level would I get by the end of the course
In the end, you will be able to make hacks for any game you want. Of course, what I mean by the end of this course doesn't mean the end of what I'm teaching, it's only when you really listened to the lessons, made practice with other games, gained enough knowledge on C++ and Assembly, and most importantly, the never ending hunger for more knowledge, this is what makes you be able to hack any game.
ARE YOU REALLY READY TO MAKE GAME HACKS,
DO YOU THINK YOU CAN MANAGE IT, IF YOU DO THEN LET'S GET STARTED!