Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Game Hacking: The Fundamentals
Rating: 4.5 out of 5(1 rating)
5 students

Game Hacking: The Fundamentals

Do you wanna learn game hacking? This is the place for it.
Created byEray Paskal
Last updated 11/2025
English

What you'll learn

  • Hack any game you want
  • How are popular cheats such as Aimbot/Wallhack/Godmode are made
  • Reverse engineering
  • Cheat Engine usage
  • ReclassNET usage
  • Windows API usage
  • Differences between static and dynamic memory addresses
  • Doing byte manipulations at runtime
  • Hooking and hook types
  • How to make a simple DLL injector

Course content

4 sections29 lectures3h 14m total length
  • Cheat Engine interface and Assault Cube setup8:59

    At the end of this lesson you will be able to use Cheat Engine (basics) and get Assault Cube ready.

  • Finding values with Unknown Inital Value, basic debugging and reclassnet usage7:20

    At the end of this lesson you will be able to use Unknown Initial Value to find values which can't be seen directly, learn basic debugging and the Reclass interface

  • Differences between static and dynamic memory addresses2:47

    At the end of this lesson you will be able to differentiate between static and dynamic memory addresses and know why they are so important.

  • How to keep dynamic addresses using the pointer scan method and offsets4:46

    At the end of this lesson you will be able to do pointer scan so you don't lose dynamic memory addresses such as health, ammo etc.

  • Finding functions via AOB scanning and finding values through them6:03

    At the end of this lesson you will be able to find functions using the AOB scan method and learn to find values through these functions using debugging.

  • Making godmode and infinite ammo via the nop method3:11

    At the end of this lesson you will be able to make simple cheats such as godmode and infinite ammo via disabling their respective functions' functionality by nopping.

  • Diving deep into the character class with reclassnet and fly hack11:32

    At the end of this lesson you will be able to do simple reverse engineering, learn how to use reclass in detail and it's importance.

  • Finding the bot playerlist7:35

    At the end of this lesson you will be able to find the bot playerlist in Assault Cube.

  • Making togglable cheats using auto assemble2:22

    At the end of this lesson you will be able to make togglable cheats using the auto assemble tool in Cheat Engine.

  • Byte manipulation2:29

    At the end of this lesson you will be able to do byte manipulation through Cheat Engine.

  • Visual Studio installation and preparing it for C++1:20

    At the end of this lesson you will have Visual Studio and C++ ready for our next chapters.

Requirements

  • Basic understanding of C++ and Assembly

Description

THIS COURSE IS A ENGLISH VOICE OVER OF THE ORIGINAL ONE, THERE MIGHT BE SYNCHRONIZATION ISSUES ON AUDIO BUT THE CURRICULUM IS THE SAME.


  • Are you interested in making game hacks?

With this course you will learn how to. Of course, the major part is on you because I'm only a tutor, what you really have to do is practice all the things you have learned after every lesson, scraping it to the most minor details and try to understand what are you doing it for and why.


  • Will the process be easy?

No, but I must tell you this so you don't come here with a momentary whim and be dissapointed in the end. Without C++ and Assembly knowledge it's nearly impossible to make game hacks nor reverse engineer, because of this you must work on your C++ and Assembly skills throughout the course or it would get really hard for no reason for you to follow the course. My duty here is to teach the fundamentals, I won't always be with you throughout the process so you have to be ready for this lonely road and your duty must be to always seek for more knowledge. The rest will come.


  • Which level would I get by the end of the course

In the end, you will be able to make hacks for any game you want. Of course, what I mean by the end of this course doesn't mean the end of what I'm teaching, it's only when you really listened to the lessons, made practice with other games, gained enough knowledge on C++ and Assembly, and most importantly, the never ending hunger for more knowledge, this is what makes you be able to hack any game.


ARE YOU REALLY READY TO MAKE GAME HACKS,

DO YOU THINK YOU CAN MANAGE IT, IF YOU DO THEN LET'S GET STARTED!

Who this course is for:

  • People who are interested in making game hacks
  • People who are interested in reverse engineering
  • People who are interested in assembly language
  • People who are interested in windows api