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Game Environments Art Masterclass
Rating: 4.7 out of 5(50 ratings)
807 students
Last updated 10/2022
English

What you'll learn

  • Learn how to plan and execute the Modular Environment
  • Planning Environment based on references
  • Create AAA meshes using kitbash system
  • Texture high quality props
  • Lean how kitbashing can save you a lot of time

Course content

8 sections77 lectures30h 18m total length
  • Introduction2:00

    Explore modular environment design by treating assets as raw materials, reusing components to build scalable game worlds, and speeding production through reusable content, materials, lighting, and workflows.

  • Download Project Files4:31

    Download project files for the game environments masterclass, including zebrafish sculpting alphas in Substance 3D Designer, Unreal Engine scene, Blender add-ons, and 4k textures with optimization tips.

  • References And Planning17:32

    Explore planning and reference-led design to build a sunlit ancient cave environment inspired by Khmer motifs, using modular architecture, blocking out in Blender and Unreal Engine workflows.

  • Blockout Main Shapes23:16

    Block out a temple environment in Unreal Engine using a mannequin for scale. Build four-meter floors from a 1m cube, test scale with duplicates, and shape caves and rocky terrain.

  • Finalizing The Blockout9:10

    refine the blockout by adding a secondary temple connected to rocks and an interior cave, adjusting lighting, proportions, and platforms to visualize the scene before final detailing.

  • Temple Floor Modularity15:22

    Export temple geometry from Unreal to Blender to plan modularity, build one-meter modules (corner and body pieces), and test scale against a 20x20x4 reference for ground and upper levels.

  • Finishing Temple Blockout19:40

    Create a modular temple blockout in Blender by building floor modules, corners, body pieces, and ground pieces, applying consistent dimensions, pivots, and grid snapping to assemble the temple.

  • Secondary Temple Blockout9:32

Requirements

  • I expect you to have some sort of basic 3d modelling experience.
  • You should have Unreal Engine, Substance 3D Painter, Substance 3D Designer, Blender, Zbrush, Photoshop, Gimp installed on your computer.

Description

Do you have problems making good-looking environments for your games?

Then I welcome you to Nexttut education's Game Environment Art Master Class.


WHY SHOULD YOU LEARN FROM ME:

My name is Arash and I have been a 3D environment artist with a passion for real-time game environments. I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.


By the end of this course,

  • Learn how to plan and execute the Modular Environment

  • Be efficient in production by Re-Using from your already-created content

  • Lean how kitbashing can save you a lot of time


WHAT WILL I LEARN:

  • Planning Environment based on references

  • How to Block out an environment to make sure that your ideas will work

  • Create AAA meshes using kitbash system

  • Texture high quality props

  • Be faster in production by mixing best powers of different pieces of software together


COURSE PROJECTS:

We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a special result every time. We do a lighting pass so that you learn how to push your scenes further by a good lighting and mood.


IS THIS COURSE RIGHT FOR ME:

  • I have designed this course for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games, but they struggle to get it because they don't find a tutorial which is a step by step, no fast-forward, no skip and everything has been explained.

  • The course is also for artists who want to speed up their workflow in Zbrush, Unreal Engine 5, Blender, Substance 3D Designer and Substance 3D Painter.


WHO IS NOT THE IDEAL STUDENT:

This course is not designed for absolute 3d modelling beginners.


WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

  • I expect you to have some sort of basic 3d modelling experience.

  • You should have Unreal Engine 5 and the softwares mentioned installed on your computer.


JOIN ME NOW:

So if you want to model production ready female characters, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who this course is for:

  • This course is not designed for absolute 3d modelling beginners.
  • This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games.