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Game Development: Pathfinding with Unity
Rating: 4.3 out of 5(28 ratings)
249 students

Game Development: Pathfinding with Unity

Learn How to Develop Pathfinding Algorithms, like A*, Dijkstra, Steering Behaviors and NavMesh for the AI of your Agents
Last updated 12/2020
English

What you'll learn

  • You will be able to develop a Steering Behaviour System
  • You will be able to develop a A* Algorithm
  • You will be able to code a Dijkstra Algorithm
  • You will be able to use Pathfinding Systems
  • You will learn how to use the Tilemap and Grid Systems in Unity
  • You will be able to use Unit's NavMesh

Course content

5 sections43 lectures4h 16m total length
  • Introduction0:50

    Explore pathfinding in Unity by presenting one solution per section, starting with a steering systems solution and advancing to the A* algorithm, then applying the code to a 3D environment.

  • Downloading Unity and Preparing the Environment12:00
  • Getting a Text Editor7:07

Requirements

  • You need to have a good grasp on Programming Logic
  • You need to have a good grasp on C#
  • You need to have a good grasp on OOP
  • You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D

Description

Have you ever wondered how NPCs and monsters find paths from one point to another?

In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.

You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity's Tilemap System so you can very easily understand how they work and what is going on.

Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.

Lastly, you'll learn how to use Unity's NavMesh and create a system where agents can jump over empty spaces, climb ladders and all.

Who this course is for:

  • Programmers that want to learn pathfinding algorithms in a visual manner
  • Game enthusiasts that want to learn more about AI/Game algorithms
  • Game Developers